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More RNGTool updates! This time I'm porting RNGTool to watchOS rather than iOS. And it's interesting. The most difficult part of this is dealing with the limited screen real estate that the Apple Watch has. The solution? Cutting out the fat.
RNGTool is by no means a visually simple app. I've definitely overcomplicated its UI. This gives me a good chance to really cut out any parts of the app's UI that aren't needed so that you can fit the parts that matter. The actual process of porting the app's code was a lot easier than from macOS to iOS because most of the parts that aren't support on watchOS were being removed anyway, so I won't go over it here.
Here's the interesting part, a comparison of the iOS and watchOS apps:
diff --git a/_site/gaming/htmls/DEBUG/NCL/ec/ec_example.html b/_site/gaming/htmls/DEBUG/NCL/ec/ec_example.html index a585c1b..8a4cdd3 100644 --- a/_site/gaming/htmls/DEBUG/NCL/ec/ec_example.html +++ b/_site/gaming/htmls/DEBUG/NCL/ec/ec_example.html @@ -7,7 +7,7 @@ + +