ctr_Repair/trunk/ConsoleDataMigration/sources/ConsoleRestore/Controller.h
N2614 9e8a601585 ハードウェア状態に依存する処理を分離
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@223 385bec56-5757-e545-9c3a-d8741f4650f1
2011-04-26 09:46:49 +00:00

50 lines
1.3 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: Contoroller.h
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef CONTOROLLER_H_
#define CONTOROLLER_H_
#include <nn.h>
#include <vector>
#include <string>
#include "HardwareStateManager.h"
namespace ConsoleRestore
{
typedef enum RestoreMode
{
RESTORE_MODE_RESTORE,
RESTORE_MODE_NUP_ONLY,
RESTORE_MODE_GET_IVS
} RestoreMode;
const u32 RETRY_MAX = 3;
void ControlState(common::HardwareStateManager& manager, ::std::vector<std::string>& operationMessage, bool& nextStep);
bool InProgress();
bool IsRestoreSucceeded();
bool IsRestoreFailed();
u32 GetProgress();
void OnSdEjected();
void OnSdInserted();
void InitializeState();
RestoreMode GetRestoreMode();
}
#endif /* CONTOROLLER_H_ */