ctr_Repair/trunk/ConsoleDataMigration/sources/ConsoleRestore/NinjaCommunicator.h
N2614 8eb4e2e212 Ninjaとの通信、XMLをパースするクラスの追加
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@834 385bec56-5757-e545-9c3a-d8741f4650f1
2015-03-18 04:25:14 +00:00

56 lines
1.8 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: NinjaCommunicator.h
Copyright 2009-2011 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef BGSCOMMUNICATOR_H_
#define BGSCOMMUNICATOR_H_
#include <nn.h>
#include <nn/http.h>
#include <string>
namespace ConsoleRestore
{
class NinjaCommunicator
{
public:
NinjaCommunicator();
virtual ~NinjaCommunicator();
//! @Ninjaと通信してns_uidを取得します
//! @param[in] url 接続先URL
nn::Result GetNsUid(const char* baseUrl, nn::ProgramId programId);
//! @Ninjaと通信して外部鍵情報を取得します
nn::Result GetExternalKeyInfo(const char* baseUrl, const char* nsUid, const char* countryCode);
//! @brief 通信結果をバッファに書き込みます。
//! @param[out] buf 通信結果を書き込むバッファ
//! @param[in] size バッファサイズ
nn::Result GetBody(u8* buf, size_t size);
nn::Result Finalize();
private:
nn::Result HttpCommunicationCore(std::string url);
void GenerateUrlForNsUid(std::string& url, nn::ProgramId programId);
void GenerateUrlForGetExternalKeyInfo(std::string& url, const char* nsUid, const char* countryCode);
//Connectionインスタンス
nn::http::Connection m_HttpCon;
};
} /* namespace ConsoleRestore */
#endif /* BGSCOMMUNICATOR_H_ */