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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@305 385bec56-5757-e545-9c3a-d8741f4650f1
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: Contoroller.h
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef CONTOROLLER_H_
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#define CONTOROLLER_H_
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#include <nn.h>
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#include <vector>
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#include <string>
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namespace ConsoleRestore
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{
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typedef enum RestoreMode
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{
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RESTORE_MODE_RESTORE,
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RESTORE_MODE_NUP_ONLY
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} RestoreMode;
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const u32 RETRY_MAX = 3;
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void ControlState(::std::vector<std::string>& operationMessage, bool& nextStep, bool& continueRestore);
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bool InProgress();
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bool IsRestoreSucceeded();
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bool IsRestoreFailed();
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u32 GetProgress();
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void OnSdEjected();
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void InitializeState();
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RestoreMode GetRestoreMode();
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}
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#endif /* CONTOROLLER_H_ */
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