ctr_Repair/branches/0thNUP_No_NUP/CardSaveDataMover/common/sleep.h
N2614 e3eb8c9f31 NUPを実行しない0th NUP版のためのブランチ
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@305 385bec56-5757-e545-9c3a-d8741f4650f1
2011-06-02 06:58:24 +00:00

47 lines
1.7 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: sleep.h
Copyright (C)2010 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef NN_SAMPLE_DEMOS_DEMO2_SLEEP_H_
#define NN_SAMPLE_DEMOS_DEMO2_SLEEP_H_
/*------------------------------------------------------------------------*
本体スリープに関連する処理
*------------------------------------------------------------------------*/
class SleepHandler
{
public:
SleepHandler() {}
~SleepHandler() {}
static void Initialize( void );
static void Finalize( void );
static bool IsSleepRequested( void );
static void SleepSystem( void );
static AppletQueryReply SleepQueryCallback( uptr arg );
static void AwakeCallback( uptr arg );
static void CancelCallback( uptr arg );
// スリープからの復帰後、1フレーム分描画を待ってから LCD を有効にするためのフラグ
static volatile bool s_IsAfterWakeUp;
private:
static nn::os::LightEvent s_AwakeEvent;
static bool s_IsInitialized;
};
#endif // NN_SAMPLE_DEMOS_DEMO2_SLEEP_H_