ctr_Repair/trunk/ConsoleDataMigration/sources/ConsoleRestore/ActCompleter.cpp
N2614 e1e5748ccf NNA移行完了処理を追加
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@761 385bec56-5757-e545-9c3a-d8741f4650f1
2013-11-14 08:30:05 +00:00

97 lines
2.5 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: ActCompleter.cpp
Copyright (C)2013 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "ActCompleter.h"
#include "Util.h"
#include "CommonLogger.h"
#include <nn/ac/CTR/private/ac_InternalApi.h>
#include <nn/act/act_ApiAdmin.h>
#include <nn/act/act_ApiTransfer.h>
#include <nn/act/act_ResultPrivate.h>
namespace ConsoleRestore
{
nn::Result ActCompleter::s_Result;
const size_t ActCompleter::STACK_SIZE;
nn::os::Thread ActCompleter::s_Thread;
nn::os::StackBuffer<ActCompleter::STACK_SIZE> ActCompleter::s_ThreadStack;
ActCompleter::ActCompleter()
{
// TODO 自動生成されたコンストラクター・スタブ
}
ActCompleter::~ActCompleter()
{
// TODO Auto-generated destructor stub
}
nn::Result ActCompleter::GetResult()
{
return s_Result;
}
void ActCompleter::Start()
{
s_Thread.Start(Exec, s_ThreadStack);
}
bool ActCompleter::IsFinished()
{
return s_Thread.IsValid() && !s_Thread.IsAlive();
}
void ActCompleter::Finish()
{
s_Thread.Join();
s_Thread.Finalize();
}
void ActCompleter::Exec()
{
if(!nn::ac::IsConnected())
{
s_Result = common::InitializeNetwork();
COMMON_LOGGER_RETURN_VOID_IF_FAILED(s_Result);
}
s_Result = nn::act::InitializeAdmin();
COMMON_LOGGER_RETURN_VOID_IF_FAILED(s_Result);
s_Result = nn::act::CompleteTransfer();
if(s_Result.IsFailure())
{
if (nn::act::ResultAccountNotLoaded().Includes(s_Result) || nn::act::ResultAuthenticationError().Includes(s_Result))
{
// これらは発生する可能性があるので成功で上書きする
s_Result = nn::ResultSuccess();
}
else
{
COMMON_LOGGER_RETURN_VOID_IF_FAILED(s_Result);
}
}
s_Result = nn::act::FinalizeAdmin();
COMMON_LOGGER_RETURN_VOID_IF_FAILED(s_Result);
s_Result = common::FinalizeNetwork();
COMMON_LOGGER_RETURN_VOID_IF_FAILED(s_Result);
}
} /* namespace ConsoleRestore */