ctr_Repair/branches/CardCupForNBD/CardCup/main.cpp
N2614 dd2b5512cd NWデモでの描画の前にDMPGLでクリアしておく
途中のフレームからアニメーションを再生するのを止める
終了時のシャットダウン処理を正しく

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@470 385bec56-5757-e545-9c3a-d8741f4650f1
2011-11-01 06:47:52 +00:00

275 lines
8.5 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: main.cpp
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include <nn.h>
#include <nn/os.h>
#include <nn/dbg.h>
#include <nn/CTR.h>
#include <nn/ns.h>
#include <nn/ns/CTR/ns_ApiShell.h>
#include <nn/ns/CTR/ns_Shell.h>
#include <nn/fs/fs_FileSystemBase.h>
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
#include <nn/applet/CTR/applet_APIForSystem.h>
#include <nn/am.h>
#include <nn/ndm.h>
#include <nn/cfg.h>
#include <nn/ptm_Private.h>
#include <nn/cup.h>
#include "Drawer.h"
#include "demo.h"
namespace
{
char s_updaterBuffer[1<<20] NN_ATTRIBUTE_ALIGN(4096);
const s32 s_GxHeapSize = 0x800000;
nn::fnd::ExpHeap s_appHeap;
demo::RenderSystemDrawing s_RenderSystem;
void ClearDisplay()
{
// ヒープの初期化
s_appHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
// 描画クリア
void* gxHeap = s_appHeap.Allocate(s_GxHeapSize);
s_RenderSystem.Initialize(reinterpret_cast<uptr>(gxHeap), s_GxHeapSize);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0, 0, 0, 1);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0, 0, 0, 1);
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.Finalize();
s_appHeap.Free(gxHeap);
}
// デモの初期化
void Initialize()
{
// os の初期化
nn::os::Initialize();
// NuiShellの初期化 (CUPに必須)
NN_UTIL_PANIC_IF_FAILED(nn::ns::CTR::InitializeForShell());
// ndmの初期化
nn::ndm::Initialize();
// 全デーモンの自律動作をacの自動接続も含めて止める
nn::ndm::SuspendScheduler();
// amの初期化
nn::am::InitializeForSystemMenu();
// fsの初期化 (カード確認用)
nn::fs::Initialize();
// appletの初期化
nn::applet::Enable();
nn::cfg::Initialize();
// DMPGLでクリアしておく
ClearDisplay();
}
nn::Result UpdateCore()
{
nn::Result result;
nn::cup::ProgressInfo info;
/********************** アップデート*******************/
NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::DoUpdate());
// ステータスがStartedになるまで、プログレスは取得できない
do{
result = nn::cup::CTR::GetProgressInfo(&info);
NN_UTIL_RETURN_IF_FAILED(result);
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
}while(info.state==nn::cup::CTR::UPDATE_STATE_INITIALIZING);
// 抜けた際のstateがFAILEDかどうか確認
if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
}
/********************* アップデート中 ******************/
do{
result = nn::cup::CTR::GetProgressInfo(&info);
NN_UTIL_RETURN_IF_FAILED(result);
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
}while(info.state==nn::cup::CTR::UPDATE_STATE_STARTED);
// 抜けた際のstateがFAILEDかどうか確認
if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
}
/***************** アップデート終了中 ******************/
do{
result = nn::cup::CTR::GetProgressInfo(&info);
NN_UTIL_RETURN_IF_FAILED(result);
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
}while(info.state==nn::cup::CTR::UPDATE_STATE_FINALIZING);
// 抜けた際のstateがFAILEDかどうか確認
if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
NN_UTIL_RETURN_IF_FAILED(info.lastResult);
}
/******************* アップデート終了 *******************/
return nn::ResultSuccess();
}
nn::Result UpdateSequence(bool *isHandledError)
{
nn::Result result;
nn::Result lastResult=nn::ResultSuccess();
/********************* CUPの初期化 *******************/
result=nn::cup::CTR::Initialize(s_updaterBuffer,sizeof(s_updaterBuffer));
if(result==nn::cup::CTR::ResultUpdatePartitionNotFound()){
*isHandledError=true;
return result;
}
if(result==nn::cup::CTR::ResultUpdateNotRequired()){
*isHandledError=true;
return result;
}
if(result==nn::cup::CTR::ResultInvalidUpdatePartitionFormat()){
*isHandledError=true;
return result;
}
NN_UTIL_RETURN_IF_FAILED(result);
lastResult=UpdateCore();
// Initializeに成功した場合のみ、再びInitializeするためにFinalizeが必要
NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::Finalize());
return lastResult;
}
}
extern "C" void nnMain()
{
NN_LOG("Start cup demo\n");
nn::Result result;
Initialize();
// ロゴ表示開始
StartDrawerThread();
nn::ProgramId MMEN_PROGRAM_ID = 0x0004003000008202;
nn::cfg::CfgRegionCode region = nn::cfg::GetRegion();
switch(region)
{
case nn::cfg::CFG_REGION_AMERICA:
{
MMEN_PROGRAM_ID = 0x0004003000008f02;
}
break;
case nn::cfg::CFG_REGION_EUROPE:
case nn::cfg::CFG_REGION_AUSTRALIA:
{
MMEN_PROGRAM_ID = 0x0004003000009802;
}
break;
case nn::cfg::CFG_REGION_JAPAN:
{
MMEN_PROGRAM_ID = 0x0004003000008202;
}
break;
}
nn::am::ProgramInfo outInfos;
result = nn::am::GetProgramInfos(&outInfos, nn::fs::MEDIA_TYPE_NAND, &MMEN_PROGRAM_ID, 1);
if (result.IsSuccess())
{
/******************** CUPの実行 *******************/
bool isHandledError = false;
result = UpdateSequence(&isHandledError);
if (isHandledError == false && result.IsFailure())
{
{
// TODO:それ以外の場合は、エラーアプレットを表示
}
}
}
else if(result == nn::am::ResultNotFound())
{
// TODO:HOMEメニューが無いエラーをエラーアプレットで表示する
}
if (!(result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired()))
{
NotifyFailed(0);
}
nn::os::Tick before = nn::os::Tick::GetSystemCurrent();
const u8 SHUTDOWN_WAIT_SECONDS = 2;
for(;;)
{
// 画面描画
if (result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
{
// 成功したので終了処理に入る
nn::os::Tick current = nn::os::Tick::GetSystemCurrent();
if ((current - before).ToTimeSpan().GetSeconds() > SHUTDOWN_WAIT_SECONDS)
{
NotifyFinished();
break;
}
}
if (nn::applet::IsExpectedToProcessPowerButton())
{
NotifyFinished();
break;
}
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(16));
}
FinalizeDrawerThread();
nn::ns::ShutdownAsync();
for (;;)
{
if (nn::applet::IsExpectedToCloseApplication())
{
nn::cfg::Finalize();
nn::fs::Finalize();
nn::am::FinalizeForSystemMenu();
nn::ndm::Finalize();
nn::ns::FinalizeForShell();
nn::applet::PrepareToCloseApplication();
nn::applet::CloseApplication();
}
}
}