mirror of
https://github.com/rvtr/ctr_Repair.git
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途中のフレームからアニメーションを再生するのを止める 終了時のシャットダウン処理を正しく git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@470 385bec56-5757-e545-9c3a-d8741f4650f1
275 lines
8.5 KiB
C++
275 lines
8.5 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: main.cpp
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Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/os.h>
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#include <nn/dbg.h>
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#include <nn/CTR.h>
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#include <nn/ns.h>
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#include <nn/ns/CTR/ns_ApiShell.h>
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#include <nn/ns/CTR/ns_Shell.h>
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#include <nn/fs/fs_FileSystemBase.h>
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#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
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#include <nn/applet/CTR/applet_APIForSystem.h>
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#include <nn/am.h>
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#include <nn/ndm.h>
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#include <nn/cfg.h>
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#include <nn/ptm_Private.h>
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#include <nn/cup.h>
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#include "Drawer.h"
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#include "demo.h"
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namespace
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{
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char s_updaterBuffer[1<<20] NN_ATTRIBUTE_ALIGN(4096);
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const s32 s_GxHeapSize = 0x800000;
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nn::fnd::ExpHeap s_appHeap;
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demo::RenderSystemDrawing s_RenderSystem;
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void ClearDisplay()
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{
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// ヒープの初期化
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s_appHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
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// 描画クリア
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void* gxHeap = s_appHeap.Allocate(s_GxHeapSize);
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s_RenderSystem.Initialize(reinterpret_cast<uptr>(gxHeap), s_GxHeapSize);
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0, 0, 0, 1);
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0, 0, 0, 1);
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
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s_RenderSystem.Clear();
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s_RenderSystem.SwapBuffers();
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
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s_RenderSystem.Clear();
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s_RenderSystem.SwapBuffers();
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s_RenderSystem.Finalize();
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s_appHeap.Free(gxHeap);
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}
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// デモの初期化
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void Initialize()
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{
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// os の初期化
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nn::os::Initialize();
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// NuiShellの初期化 (CUPに必須)
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NN_UTIL_PANIC_IF_FAILED(nn::ns::CTR::InitializeForShell());
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// ndmの初期化
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nn::ndm::Initialize();
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// 全デーモンの自律動作をacの自動接続も含めて止める
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nn::ndm::SuspendScheduler();
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// amの初期化
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nn::am::InitializeForSystemMenu();
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// fsの初期化 (カード確認用)
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nn::fs::Initialize();
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// appletの初期化
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nn::applet::Enable();
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nn::cfg::Initialize();
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// DMPGLでクリアしておく
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ClearDisplay();
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}
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nn::Result UpdateCore()
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{
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nn::Result result;
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nn::cup::ProgressInfo info;
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/********************** アップデート*******************/
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NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::DoUpdate());
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// ステータスがStartedになるまで、プログレスは取得できない
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do{
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result = nn::cup::CTR::GetProgressInfo(&info);
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NN_UTIL_RETURN_IF_FAILED(result);
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
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}while(info.state==nn::cup::CTR::UPDATE_STATE_INITIALIZING);
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// 抜けた際のstateがFAILEDかどうか確認
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if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
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NN_UTIL_RETURN_IF_FAILED(info.lastResult);
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}
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/********************* アップデート中 ******************/
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do{
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result = nn::cup::CTR::GetProgressInfo(&info);
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NN_UTIL_RETURN_IF_FAILED(result);
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
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}while(info.state==nn::cup::CTR::UPDATE_STATE_STARTED);
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// 抜けた際のstateがFAILEDかどうか確認
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if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
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NN_UTIL_RETURN_IF_FAILED(info.lastResult);
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}
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/***************** アップデート終了中 ******************/
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do{
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result = nn::cup::CTR::GetProgressInfo(&info);
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NN_UTIL_RETURN_IF_FAILED(result);
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
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}while(info.state==nn::cup::CTR::UPDATE_STATE_FINALIZING);
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// 抜けた際のstateがFAILEDかどうか確認
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if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
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NN_UTIL_RETURN_IF_FAILED(info.lastResult);
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}
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/******************* アップデート終了 *******************/
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return nn::ResultSuccess();
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}
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nn::Result UpdateSequence(bool *isHandledError)
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{
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nn::Result result;
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nn::Result lastResult=nn::ResultSuccess();
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/********************* CUPの初期化 *******************/
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result=nn::cup::CTR::Initialize(s_updaterBuffer,sizeof(s_updaterBuffer));
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if(result==nn::cup::CTR::ResultUpdatePartitionNotFound()){
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*isHandledError=true;
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return result;
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}
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if(result==nn::cup::CTR::ResultUpdateNotRequired()){
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*isHandledError=true;
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return result;
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}
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if(result==nn::cup::CTR::ResultInvalidUpdatePartitionFormat()){
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*isHandledError=true;
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return result;
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}
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NN_UTIL_RETURN_IF_FAILED(result);
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lastResult=UpdateCore();
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// Initializeに成功した場合のみ、再びInitializeするためにFinalizeが必要
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NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::Finalize());
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return lastResult;
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}
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}
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extern "C" void nnMain()
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{
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NN_LOG("Start cup demo\n");
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nn::Result result;
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Initialize();
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// ロゴ表示開始
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StartDrawerThread();
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nn::ProgramId MMEN_PROGRAM_ID = 0x0004003000008202;
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nn::cfg::CfgRegionCode region = nn::cfg::GetRegion();
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switch(region)
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{
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case nn::cfg::CFG_REGION_AMERICA:
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{
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MMEN_PROGRAM_ID = 0x0004003000008f02;
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}
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break;
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case nn::cfg::CFG_REGION_EUROPE:
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case nn::cfg::CFG_REGION_AUSTRALIA:
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{
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MMEN_PROGRAM_ID = 0x0004003000009802;
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}
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break;
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case nn::cfg::CFG_REGION_JAPAN:
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{
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MMEN_PROGRAM_ID = 0x0004003000008202;
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}
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break;
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}
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nn::am::ProgramInfo outInfos;
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result = nn::am::GetProgramInfos(&outInfos, nn::fs::MEDIA_TYPE_NAND, &MMEN_PROGRAM_ID, 1);
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if (result.IsSuccess())
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{
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/******************** CUPの実行 *******************/
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bool isHandledError = false;
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result = UpdateSequence(&isHandledError);
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if (isHandledError == false && result.IsFailure())
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{
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{
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// TODO:それ以外の場合は、エラーアプレットを表示
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}
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}
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}
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else if(result == nn::am::ResultNotFound())
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{
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// TODO:HOMEメニューが無いエラーをエラーアプレットで表示する
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}
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if (!(result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired()))
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{
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NotifyFailed(0);
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}
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nn::os::Tick before = nn::os::Tick::GetSystemCurrent();
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const u8 SHUTDOWN_WAIT_SECONDS = 2;
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for(;;)
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{
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// 画面描画
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if (result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
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{
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// 成功したので終了処理に入る
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nn::os::Tick current = nn::os::Tick::GetSystemCurrent();
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if ((current - before).ToTimeSpan().GetSeconds() > SHUTDOWN_WAIT_SECONDS)
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{
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NotifyFinished();
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break;
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}
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}
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if (nn::applet::IsExpectedToProcessPowerButton())
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{
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NotifyFinished();
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break;
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}
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(16));
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}
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FinalizeDrawerThread();
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nn::ns::ShutdownAsync();
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for (;;)
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{
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if (nn::applet::IsExpectedToCloseApplication())
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{
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nn::cfg::Finalize();
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nn::fs::Finalize();
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nn::am::FinalizeForSystemMenu();
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nn::ndm::Finalize();
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nn::ns::FinalizeForShell();
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nn::applet::PrepareToCloseApplication();
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nn::applet::CloseApplication();
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}
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}
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}
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