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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: sleep.h
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Copyright (C)2010 Nintendo Co., Ltd. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef NN_SAMPLE_DEMOS_DEMO2_SLEEP_H_
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#define NN_SAMPLE_DEMOS_DEMO2_SLEEP_H_
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/*------------------------------------------------------------------------*
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本体スリープに関連する処理
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*------------------------------------------------------------------------*/
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class SleepHandler
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{
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public:
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SleepHandler() {}
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~SleepHandler() {}
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static void Initialize( void );
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static void Finalize( void );
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static bool IsSleepRequested( void );
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static void SleepSystem( void );
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static AppletQueryReply SleepQueryCallback( uptr arg );
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static void AwakeCallback( uptr arg );
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static void CancelCallback( uptr arg );
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// スリープからの復帰後、1フレーム分描画を待ってから LCD を有効にするためのフラグ
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static volatile bool s_IsAfterWakeUp;
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private:
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static nn::os::LightEvent s_AwakeEvent;
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static bool s_IsInitialized;
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};
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#endif // NN_SAMPLE_DEMOS_DEMO2_SLEEP_H_
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