ctr_Repair/trunk/NetworkUpdater/sources/ConsoleRestore/ActCompleter.cpp
N2614 ad5225b6c5 ConsoleRestoreからNetworkUpdaterを作るためのブランチ作成
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@777 385bec56-5757-e545-9c3a-d8741f4650f1
2014-04-09 01:07:56 +00:00

93 lines
2.2 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: ActCompleter.cpp
Copyright (C)2013 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "ActCompleter.h"
#include "Util.h"
#include "CommonLogger.h"
#include <nn/ac/CTR/private/ac_InternalApi.h>
#include <nn/act/act_ApiAdmin.h>
#include <nn/act/act_ApiTransfer.h>
#include <nn/act/act_ResultPrivate.h>
namespace ConsoleRestore
{
nn::Result ActCompleter::s_Result;
const size_t ActCompleter::STACK_SIZE;
nn::os::Thread ActCompleter::s_Thread;
nn::os::StackBuffer<ActCompleter::STACK_SIZE> ActCompleter::s_ThreadStack;
ActCompleter::ActCompleter()
{
// TODO 自動生成されたコンストラクター・スタブ
}
ActCompleter::~ActCompleter()
{
// TODO Auto-generated destructor stub
}
nn::Result ActCompleter::GetResult()
{
return s_Result;
}
void ActCompleter::Start()
{
s_Thread.Start(Exec, s_ThreadStack);
}
bool ActCompleter::IsFinished()
{
return s_Thread.IsValid() && !s_Thread.IsAlive();
}
void ActCompleter::Finish()
{
s_Thread.Join();
s_Thread.Finalize();
}
void ActCompleter::Exec()
{
s_Result = ExecImpl();
}
nn::Result ActCompleter::ExecImpl()
{
if(!nn::ac::IsConnected())
{
NN_UTIL_RETURN_IF_FAILED(
common::InitializeNetwork());
}
NN_UTIL_RETURN_IF_FAILED(
nn::act::InitializeAdmin());
NN_UTIL_RETURN_IF_FAILED(
nn::act::CompleteTransfer());
NN_UTIL_RETURN_IF_FAILED(
nn::act::FinalizeAdmin());
NN_UTIL_RETURN_IF_FAILED(
common::FinalizeNetwork());
return nn::ResultSuccess();
}
} /* namespace ConsoleRestore */