ctr_Repair/trunk/ConsoleDataMigration/common/FileChecker.h
N2614 a08546ff0f ファイル存在確認を分離
吸出し開始時にも無線設定ファイルの有無を確認するように

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@19 385bec56-5757-e545-9c3a-d8741f4650f1
2011-02-04 08:23:09 +00:00

61 lines
1.6 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: FileChecker.h
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef FILECHECKER_H_
#define FILECHECKER_H_
#include "FileName.h"
namespace common
{
typedef enum FILE_EXISTS_CHECK
{
EXISTS_UPDATE_FINISHED,
EXISTS_SERIAL_NUMBER,
EXISTS_IVS,
EXISTS_CONSOLE_INTIALIZED,
EXISTS_WRITE_FINISHED,
EXISTS_AP_SETTING,
EXISTS_RTC_SYNC_FINISHED,
EXISTS_MAX
} FileExistsCheck;
const wchar_t* const FILENAME_TABLE[EXISTS_MAX] =
{
common::UPDATE_CHECK_PATHNAME,
common::SERIAL_PATHNAME,
common::IVS_PATHNAME,
common::INITIALIZED_CHECK_PATHNAME,
common::WRITE_FINISHED_PATHNAME,
common::AP_SETTING_PATHNAME,
common::RTC_SYNC_CHECK_PATHNAME
};
bool ExistsUpdateCheckedFile();
bool ExistsSerialNumberFile();
bool ExistsIVSFile();
bool ExistsConsoleInitializedFile();
bool ExistsWriteFinishedFile();
bool ExistsAPSetting();
bool ExistsRtcSyncFinishedFile();
void InitializeFileCheck();
}
#endif /* FILECHECKER_H_ */