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BMS操作指示画面の文字とキーアサイン変更 git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@620 385bec56-5757-e545-9c3a-d8741f4650f1
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: OperationMessage.cpp
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Copyright 2009-2011 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include "OperationMessage.h"
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namespace common
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{
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OperationMessage::OperationMessage()
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{
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// TODO 自動生成されたコンストラクター・スタブ
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}
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OperationMessage::~OperationMessage()
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{
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// TODO Auto-generated destructor stub
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}
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void OperationMessage::Add(const char *message)
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{
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ColorString cs;
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cs.str = std::string(message);
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m_ColorString.push_back(cs);
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}
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void OperationMessage::Add(const char *message, nn::util::Color8 color)
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{
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ColorString cs;
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cs.str = std::string(message);
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cs.color = color;
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m_ColorString.push_back(cs);
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}
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size_t OperationMessage::GetSize()
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{
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return m_ColorString.size();
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}
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ColorString OperationMessage::At(size_t index)
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{
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return m_ColorString.at(index);
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}
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} /* namespace common */
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