mirror of
https://github.com/rvtr/ctr_Repair.git
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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@456 385bec56-5757-e545-9c3a-d8741f4650f1
152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: main.cpp
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Copyright 2009-2011 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/cfg.h>
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#include <nn/CTR/CTR_ProgramId.h>
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#include <nn/applet.h>
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#include <nn/applet/CTR/applet_Private.h>
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#include <vector>
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#include <string>
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#include "demo.h"
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namespace
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{
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demo::RenderSystemDrawing s_RenderSystem;
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nn::os::StackBuffer<1024> s_StackBuffer;
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std::vector<std::string> s_DispMessage;
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}
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#define HANDLE_RESULT(result) \
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if(result.IsFailure()) \
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{ \
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DrawResult(result); \
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} \
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//==========================================================================
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// MSET ProgramId取得
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//==========================================================================
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nn::ProgramId GetProgramIdMsetWithRegion_()
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{
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bit32 pid = nn::CTR::PROGRAM_ID_UNIQUE_ID_MSET; // JP
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switch (nn::cfg::GetRegion())
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{
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case nn::cfg::CTR::CFG_REGION_AMERICA:
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{
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pid = nn::CTR::PROGRAM_ID_UNIQUE_ID_MSET_US; // US
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}
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break;
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case nn::cfg::CTR::CFG_REGION_EUROPE:
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case nn::cfg::CTR::CFG_REGION_AUSTRALIA:
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{
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pid = nn::CTR::PROGRAM_ID_UNIQUE_ID_MSET_EU; // EU
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}
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break;
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case nn::cfg::CTR::CFG_REGION_CHINA:
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{
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pid = nn::CTR::PROGRAM_ID_UNIQUE_ID_MSET_CN; // CN
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}
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break;
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case nn::cfg::CTR::CFG_REGION_KOREA:
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{
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pid = nn::CTR::PROGRAM_ID_UNIQUE_ID_MSET_KR; // KR
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}
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break;
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case nn::cfg::CTR::CFG_REGION_TAIWAN:
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{
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pid = nn::CTR::PROGRAM_ID_UNIQUE_ID_MSET_TW; // TW
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}
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break;
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}
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return nn::CTR::MakeProgramId(nn::CTR::PROGRAM_ID_CATEGORY_SYSTEM_APPLICATION, pid, nn::CTR::PROGRAM_ID_VERSION_APP);
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}
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void DrawResult(nn::Result result)
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{
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char buf[16];
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nn::nstd::TSNPrintf(buf, sizeof(buf), "%08X", result.GetPrintableBits());
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s_DispMessage.push_back(std::string(buf));
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}
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void JumpThreadFunc()
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{
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nn::Result result;
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// 規定サイズの配列としてパラメータバッファを確保
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u8 jumpParam[NN_APPLET_PARAM_BUF_SIZE];
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*reinterpret_cast<u32*>(jumpParam) = 124; // 本体初期化画面
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s_DispMessage.push_back(std::string("Prepare jump to mset"));
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// MSETにジャンプすることを宣言
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nn::Result rseult;
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result = nn::applet::PrepareToJumpToOtherApplication(GetProgramIdMsetWithRegion_(), nn::fs::MEDIA_TYPE_NAND);
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HANDLE_RESULT(result);
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s_DispMessage.push_back(std::string("Jump to mset"));
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// MSETにジャンプするためのパラメータを渡してジャンプ
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// この関数からは返ってこない
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result = nn::applet::JumpToOtherApplication(jumpParam);
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HANDLE_RESULT(result);
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}
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extern "C" void nnMain()
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{
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nn::applet::Enable();
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nn::cfg::Initialize();
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s_DispMessage.clear();
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// ジャンプ用スレッドの生成
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nn::os::Thread drawThread;
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drawThread.Start(JumpThreadFunc, s_StackBuffer, nn::os::DEFAULT_THREAD_PRIORITY + 1);
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// RenderSystem の準備
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nn::fnd::ExpHeap appHeap;
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appHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize());
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const size_t s_GxHeapSize = 8 * 1024 * 1024;
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uptr heapForGx = reinterpret_cast<uptr>(appHeap.Allocate(s_GxHeapSize));
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s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY_BOTH, 0, 0, 0, 1);
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s_RenderSystem.SetColor(1, 1, 1);
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u32 counter = 0;
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for (;;)
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{
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
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s_RenderSystem.Clear();
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s_RenderSystem.DrawText(0, 0, "count = %d", counter++);
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s32 i = 0;
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for(std::vector<std::string>::iterator it = s_DispMessage.begin(); it != s_DispMessage.end(); it++)
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{
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s_RenderSystem.DrawText(0, (i + 1) * 10, "%s", it->c_str());
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}
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s_RenderSystem.SwapBuffers();
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
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s_RenderSystem.Clear();
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s_RenderSystem.SwapBuffers();
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s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
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}
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}
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