ctr_Repair/trunk/ConsoleDataMigration/sources/common/HardwareStateManager.h
N2614 9e8a601585 ハードウェア状態に依存する処理を分離
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@223 385bec56-5757-e545-9c3a-d8741f4650f1
2011-04-26 09:46:49 +00:00

51 lines
1.3 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: HardwareStateManager.h
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef HARDWARESTATEMANAGER_H_
#define HARDWARESTATEMANAGER_H_
#include "Util.h"
namespace common
{
class HardwareStateManager
{
public:
explicit HardwareStateManager(Util& hwUtility);
virtual ~HardwareStateManager();
void Finalize();
bool CanReadIvs();
bool CanReadSerialNumber();
bool IsBatteryLower();
bool IsAdapterConnected();
bit32 GetDeviceId();
void GetIvs(void** ivs, size_t* size);
nn::Handle GetMcuHandle();
void GetSerialNumber(u8** serial, size_t* size);
void GetVersionData(common::VerDef* version);
private:
Util* m_pUtil;
};
}
#endif /* HARDWARESTATEMANAGER_H_ */