ctr_Repair/trunk/ConsoleDataMigration/sources/common/OperationMessage.cpp
N2614 82587cc013 上画面の文字を行単位で変えられるように
BMS操作指示画面の文字とキーアサイン変更

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@620 385bec56-5757-e545-9c3a-d8741f4650f1
2012-02-03 07:39:01 +00:00

62 lines
1.4 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: OperationMessage.cpp
Copyright 2009-2011 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "OperationMessage.h"
namespace common
{
OperationMessage::OperationMessage()
{
// TODO 自動生成されたコンストラクター・スタブ
}
OperationMessage::~OperationMessage()
{
// TODO Auto-generated destructor stub
}
void OperationMessage::Add(const char *message)
{
ColorString cs;
cs.str = std::string(message);
m_ColorString.push_back(cs);
}
void OperationMessage::Add(const char *message, nn::util::Color8 color)
{
ColorString cs;
cs.str = std::string(message);
cs.color = color;
m_ColorString.push_back(cs);
}
size_t OperationMessage::GetSize()
{
return m_ColorString.size();
}
ColorString OperationMessage::At(size_t index)
{
return m_ColorString.at(index);
}
} /* namespace common */