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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@216 385bec56-5757-e545-9c3a-d8741f4650f1
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: DrawSystemState.h
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef DRAWSYSTEMSTATE_H_
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#define DRAWSYSTEMSTATE_H_
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#include <nn.h>
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#include "demo.h"
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#include <nn/cfg/CTR/cfg_RegionCode.h>
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#include <nn/os/os_SharedInfo.h>
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#include <nn/cfg/CTR/cfg_Api.h>
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#include <nn/cfg/CTR/cfg_ApiInit.h>
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#include <nn/cfg/CTR/cfg_ApiSys.h>
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#include <nn/util/util_Color.h>
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#include <string>
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#include <vector>
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#include "common_Types.h"
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// 描画色の定義
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#define WHITE_COLOR 1.f, 1.f, 1.f, 1.f
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#define GRAY_COLOR 0.5, 0.5, 0.5, 1.f
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#define RED_COLOR 1.f, 0.f, 0.f, 1.f
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#define GREEN_COLOR 0.f, 1.f, 0.f, 1.f
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#define BLUE_COLOR 0.f, 0.f, 1.f, 1.f
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#define SUCCESS_COLOR 0.f, 0.6f,0.f, 1.f
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#define FAIL_COLOR 0.6f, 0.f,0.f, 1.f
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#define NORMAL_COLOR 0.f, 0.f, 0.f, 1.f
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namespace common
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{
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u32 GetRenderTarget(u32 target, bool flip = false);
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void DrawSystemState
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(
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const char* toolName,
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demo::RenderSystemDrawing& renderSystem,
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nn::util::FloatColor titleColor,
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bool flip,
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std::string& adapterState,
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const char* toolVersion,
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common::VerDef* mVerData,
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u8 batteryRemain,
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u64 deviceId,
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u64 friendCode,
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u32 progress,
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bool isBackupFailed,
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bool isBackupSucceeded,
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char8* macAddress,
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::std::vector<std::string>& operationMessage,
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nn::cfg::CTR::CfgRegionCode region,
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u8* s_SerialNo
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);
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}
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#endif /* DRAWSYSTEMSTATE_H_ */
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