ctr_Repair/trunk/ConsoleDataMigration/ConsoleRestore/Importer.h
N2614 92c972d9e0 時計あわせ終了後にリストア状態管理ファイルをすべて削除
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@44 385bec56-5757-e545-9c3a-d8741f4650f1
2011-02-10 02:27:45 +00:00

89 lines
2.2 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: Importer.h
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef IMPORTER_H_
#define IMPORTER_H_
#include <nn.h>
#include "FileName.h"
#include <nn/ac/CTR/private/ac_NetworkSetting.h>
namespace ConsoleRestore
{
bool EqualsIVSFileandIVS();
u8* ReadSerialNumber();
void FinalizeImportThread();
bool IsImportFinished();
void ImportTwlSoundData();
void ImportTwlPhotoData();
void ImportData();
void CreateWriteFinishedFile();
void CreateUpdateFinishedFile();
void CreateConsoleInitializedFile();
void CreateRtcSyncFinishedFile();
u32 GetImportProgress();
// NANDのごみを削除する
void Cleanup();
const wchar_t* const CHECK_FILENAME_TABLE[] =
{
common::UPDATE_CHECK_PATHNAME,
common::INITIALIZED_CHECK_PATHNAME,
common::WRITE_FINISHED_CHECK_PATHNAME,
common::RTC_SYNC_CHECK_PATHNAME
};
void DeleteAllCheckFiles();
struct TimeZone
{
u32 hour;
u32 minutes;
bool isMinus;
NN_PADDING3;
};
bool ReadSetting();
char* GetNtpServerName();
TimeZone GetTimeZone();
struct CheckedNetworkSetting
{
nn::ac::CTR::NetworkSetting setting;
bool isValid;
NN_PADDING3;
};
CheckedNetworkSetting* GetTempNetworkSetting();
void ImportCountryLanguageData();
void ImportMcuRtc();
// TWL写真領域を初期化してから本体初期化を行う
void InitializeFileSystem();
void ClearFileReadResult();
// プレイ履歴を読み込みます。ptmのセーブデータ移行後に呼び出す必要があります
void ImportPlayHistory();
// cfgのハードウェア固有領域をcal値で初期化します
void InitializeHardwareDependentSetting();
}
#endif /* IMPORTER_H_ */