ctr_Repair/trunk/SkipFirstLaunch/main.cpp
N2614 70f75a8afb cfg,nor,acの設定をYボタンでセーブデータに保存、無入力で書き込みできるように
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@653 385bec56-5757-e545-9c3a-d8741f4650f1
2012-02-23 04:42:48 +00:00

150 lines
4.3 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: main.cpp
Copyright 2011 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include <nn.h>
#include <nn/applet.h>
#include <nn/cfg.h>
#include <nn/cfg/CTR/cfg_ApiInit.h>
#include <nn/cfg/CTR/detail/cfg_Keys.h>
#include <nn/ns.h>
#include <nn/news/CTR/system/news_BossUtil.h>
#include <nn/hid/CTR/hid_ApiWithPrivilege.h>
#include "HeapManager.h"
#include "syokaikidou.h"
#include "CfgChanger.h"
#include "demo.h"
#define HANDLE_ERROR(result) \
if(result.IsFailure()) \
{ \
DrawError(result); \
} \
namespace
{
demo::RenderSystemDrawing s_RenderSystem;
}
extern "C" void nninitSetupDaemons(void)
{
}
void DrawError(nn::Result result)
{
s_RenderSystem.SetClearColor(NN_GX_DISPLAY_BOTH, 1, 0, 0, 1);
s_RenderSystem.SetColor(1, 1, 1);
for(;;)
{
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
s_RenderSystem.Clear();
s_RenderSystem.DrawText(0, 0, "Error: %08X", result.GetPrintableBits());
s_RenderSystem.SwapBuffers();
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
}
}
extern "C" void nnMain()
{
nn::Result result;
nn::applet::Enable();
nn::cfg::CTR::init::Initialize();
// RenderSystem の準備
common::InitializeHeap();
const size_t s_GxHeapSize = 8 * 1024 * 1024;
common::HeapManager gxHeap(s_GxHeapSize);
void* heapForGx = gxHeap.GetAddr();
s_RenderSystem.Initialize(reinterpret_cast<uptr>(heapForGx), s_GxHeapSize);
s_RenderSystem.SetClearColor(NN_GX_DISPLAY_BOTH, 0, 1, 0, 1);
result = nn::ns::InitializeForShell();
HANDLE_ERROR(result);
nn::fs::Initialize();
nn::hid::InitializeWithPrivilege();
nn::hid::PadReader padReader;
nn::hid::PadStatus padStatus;
bool updateSaveData = false;
padReader.ReadLatest(&padStatus);
if(padStatus.hold & nn::hid::BUTTON_Y)
{
NN_LOG("Updating SaveData\n");
updateSaveData = true;
CfgChanger changer;
result = changer.ImportToBackup();
if(result.IsFailure())
{
NN_DBG_PRINT_RESULT(result);
}
else
{
NN_LOG("Updating SaveData done.\n");
}
}
if(!updateSaveData)
{
NN_LOG("Set SaveData");
CfgChanger changer;
if(changer.RestoreFromBackup().IsSuccess())
{
nn::news::CTR::boss::Initialize();
fnc_1st_setting();
fnc_starting_set();
}
}
for(;;)
{
// 電源ボタン短押しでシステムにシャットダウン通知を投げる
if( nn::applet::IsExpectedToProcessPowerButton())
{
result = nn::ns::ShutdownAsync();
HANDLE_ERROR(result);
}
// シャットダウンが始まったらアプリを終了させる
if ( nn::applet::IsExpectedToCloseApplication())
{
NN_LOG("Close Application\n");
result = nn::ns::FinalizeForShell();
HANDLE_ERROR(result);
s_RenderSystem.Finalize();
result = nn::applet::PrepareToCloseApplication();
HANDLE_ERROR(result);
result = nn::applet::CloseApplication();
HANDLE_ERROR(result);
}
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
s_RenderSystem.Clear();
s_RenderSystem.SwapBuffers();
s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
}
}