ctr_Repair/trunk/ConsoleDataMigration/sources/ConsoleBackup/Checker.cpp
N2614 63808f423f 16MB以上のヒープを使わないように
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@437 385bec56-5757-e545-9c3a-d8741f4650f1
2011-09-30 06:42:19 +00:00

100 lines
2.3 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: Checker.cpp
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "common_Types.h"
#include "CommonLogger.h"
#include "HeapManager.h"
#include "SaveDataChecker.h"
#include <nn/drivers/aes/CTR/ARM946ES/driverAes_Types.h>
namespace ConsoleBackup
{
namespace
{
const size_t CHECKER_STACK_SIZE = 0x1000;
nn::os::Thread s_CheckerThread;
nn::os::StackBuffer<CHECKER_STACK_SIZE> s_CheckerThreadStackSize;
nn::Result s_CheckerResult;
NandSavedataChecker* s_pChecker;
}
s32 GetCheckSaveDataProgress()
{
if(s_pChecker != NULL)
{
return s_pChecker->GetProgress();
}
else
{
return 0;
}
}
void CheckSaveDataThreadFunc()
{
size_t bufSize = common::GetAllocatableSize();
if(bufSize > common::FILE_COPY_HEAP_SIZE)
{
bufSize = common::FILE_COPY_HEAP_SIZE;
}
common::HeapManager heap(bufSize);
if (heap.GetAddr() != NULL)
{
s_pChecker = new NandSavedataChecker(heap.GetAddr(), bufSize);
s_CheckerResult = s_pChecker->CleanUp();
}
else
{
s_CheckerResult = nn::Result(nn::Result::LEVEL_FATAL, nn::Result::SUMMARY_OUT_OF_RESOURCE,
nn::Result::MODULE_COMMON, nn::Result::DESCRIPTION_OUT_OF_MEMORY);
}
}
void StartSaveDataCheck()
{
s_CheckerThread.Start(CheckSaveDataThreadFunc, s_CheckerThreadStackSize);
}
bool IsCheckSaveDataFinished()
{
return s_CheckerThread.IsValid() && !s_CheckerThread.IsAlive();
}
void FinalizeSaveDataCheck()
{
s_CheckerThread.Join();
s_CheckerThread.Finalize();
if(s_pChecker != NULL)
{
delete s_pChecker;
}
}
bool CheckSaveDataSucceeded()
{
COMMON_LOGGER_RETURN_FALSE_IF_FAILED(s_CheckerResult);
return s_CheckerResult.IsSuccess();
}
}