mirror of
https://github.com/rvtr/ctr_Repair.git
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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@611 385bec56-5757-e545-9c3a-d8741f4650f1
308 lines
8.7 KiB
C++
308 lines
8.7 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: main.cpp
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Copyright (C)2011 Nintendo Co., Ltd. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/version.h>
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#include <nn/ptm/CTR/ptm_ApiSysmenu.h>
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#include <nn/mcu.h>
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#include <nn/cfg/CTR/cfg_Api.h>
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#include <nn/cfg/CTR/cfg_ApiInit.h>
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#include <nn/cfg/CTR/cfg_ApiSys.h>
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#include <nn/ps.h>
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#include <nn/nwm.h>
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#include <nn/ac.h>
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#include <nn/friends.h>
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#include <nn/friends/CTR/friends_ApiPrivate.h>
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#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
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#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
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#include <nn/fs/fs_ApiSysSaveData.h>
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#include <nn/cfg/CTR/cfg_ApiNor.h>
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#include <nn/os/os_SharedInfo.h>
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#include <nn/pl/CTR/pl_Version.h>
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#include <nn/fs/fs_ApiSharedExtSaveData.h>
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#include <nn/nim.h>
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#include <nn/ndm.h>
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#include <nn/crypto/crypto_AesCmac.h>
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#include <nn/crypto/crypto_SwAesCtrContext.h>
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#include <nn/crypto/crypto_Sha256.h>
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#include <nn/crypto/crypto_SwAesCmac.h>
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#include "Aes_define.h"
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#include "FileTransfer.h"
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#include "CommonLogger.h"
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#include "demo.h"
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#include <vector>
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#include <string>
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#include "DrawSystemState.h"
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#include "FileName.h"
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#include "SimplePlayer.h"
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#include "CommonLogger.h"
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#include "SDMountManager.h"
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#include "HeapManager.h"
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#include "common_Types.h"
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#include "VersionDetect.h"
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#include "Util.h"
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#include "CommonLogger.h"
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#include "SdReaderWriter.h"
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namespace
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{
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// グラフィックスに割り当てるメモリ
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const size_t s_GxHeapSize = 0x800000;
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const u32 CONSOLE_WIDTH = 38;
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const u32 CONSOLE_HEIGHT = 24;
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const u32 CONSOLE_MAX_LINE = 1000;
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const size_t ADD_CMAC_THREAD_STACK_SIZE = 0x4000;
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nn::os::Thread s_AddCmacThread;
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nn::os::StackBuffer<ADD_CMAC_THREAD_STACK_SIZE> s_AddCmacThreadStack;
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u32 s_AddCmacSuccess = 0;
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u32 s_AddCmacFail = 0;
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}
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namespace CmacAdder
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{
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// ディレクトリ間のコピー
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// アーカイブ越しのコピーが可能
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// アーカイブにマウントした状態で呼び出す必要あり
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// 書き込み先のディレクトリはあらかじめ消去しておくこと。
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// 引数はスラッシュ付き
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// TODO:分割して短くする
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bool AddCmac(const wchar_t * from_path, void* buf, const size_t bufSize)
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{
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using namespace common;
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nn::fs::Directory from_dir;
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nn::fs::DirectoryEntry entry;
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s32 numread = 0;
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std::wostringstream target_from;
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std::wostringstream target_to;
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std::wostringstream targetDirectory;
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bool ret_value = true;
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nn::Result result = from_dir.TryInitialize(from_path);
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if (result.IsFailure())
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{
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COMMON_LOGGER_RESULT_IF_FAILED(result);
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return false;
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}
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// 出力先ディレクトリを削除してから作成
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const wchar_t* CMAC_DIR = L"CmacAdded";
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targetDirectory << from_path << CMAC_DIR;
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result = nn::fs::TryDeleteDirectoryRecursively(targetDirectory.str().c_str());
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COMMON_LOGGER_RESULT_IF_FAILED(result);
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result = nn::fs::TryCreateDirectory(targetDirectory.str().c_str());
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if (result.IsFailure())
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{
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COMMON_LOGGER_RESULT_IF_FAILED(result);
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return false;
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}
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while (1)
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{
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result = from_dir.TryRead(&numread, &entry, 1);
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if (result.IsFailure() || numread != 1)
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{
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break;
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}
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if (std::wcscmp(entry.entryName, L".") == 0 || std::wcscmp(entry.entryName, L"..") == 0)
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{
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continue;
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}
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target_from.str(L"");
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target_from.clear(std::stringstream::goodbit);
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target_from << from_path << entry.entryName;
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target_to.str(L"");
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target_to.clear(std::stringstream::goodbit);
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target_to << from_path << CMAC_DIR << L"/" <<entry.entryName;
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// ディレクトリの場合
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if (entry.attributes.isDirectory)
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{
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continue;
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}
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else if (std::wcscmp(entry.entryName, common::AP_SETTING_FILENAME) == 0)
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{
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continue;
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}
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// ファイルの場合
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// CMACが付いていないと考えてCMACを付加する
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else
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{
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nn::fs::FileInputStream sdFile;
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s64 filesize;
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s32 readsize;
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// 読み込み対象ファイル開く
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result = sdFile.TryInitialize(target_from.str().c_str());
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COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
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// 読み込み対象ファイルのサイズ取得
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result = sdFile.TryGetSize(&filesize);
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COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
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result = sdFile.TryRead(&readsize, buf, bufSize);
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COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
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common::SdReaderWriter writer;
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result = writer.WriteBufWithCmac(target_to.str().c_str(), buf, readsize);
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COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
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sdFile.Finalize();
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s_AddCmacSuccess++;
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}
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}
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from_dir.Finalize();
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return ret_value;
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}
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void AddCmacThreadFunc()
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{
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nn::Result result;
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COMMON_LOGGER("AddCmacThreadFunc Start\n");
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s_AddCmacFail = 0;
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s_AddCmacSuccess = 0;
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result = common::SdMountManager::Mount();
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size_t bufSize = common::GetAllocatableSize(AES_BLOCK_SIZE * 2);
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if(bufSize > common::FILE_COPY_HEAP_SIZE)
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{
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bufSize = common::FILE_COPY_HEAP_SIZE;
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}
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common::HeapManager heap(bufSize, AES_BLOCK_SIZE * 2);
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void* buf = heap.GetAddr();
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if (buf != NULL)
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{
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AddCmac((std::wstring(common::SDMC_ROOT_DIRECTORY_PATH).c_str()),
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buf, bufSize);
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}
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common::SdMountManager::Unmount();
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COMMON_LOGGER("AddCmac Thread Finalize\n");
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COMMON_LOGGER("\n\n");
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COMMON_LOGGER("AddCmac Finished, success = %d, fail = %d\n", s_AddCmacSuccess, s_AddCmacFail);
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}
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extern "C" void nninitSetupDaemons(void)
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{
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}
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extern "C" void nnMain(void)
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{
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nn::Result result;
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// os の初期化
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nn::os::Initialize();
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// fs の初期化
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nn::fs::Initialize();
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// appletの初期化
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nn::applet::Enable( false );
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// hid の初期化
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result = nn::hid::Initialize();
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NN_ERR_THROW_FATAL_IF_FATAL_ONLY(result);
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// ヒープの確保
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common::InitializeHeap();
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// RenderSystem の準備
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common::HeapManager gxHeap(s_GxHeapSize);
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uptr heapForGx = reinterpret_cast<uptr>(gxHeap.GetAddr());
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demo::RenderSystemDrawing s_RenderSystem;
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s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
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// ログ描画の初期化
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common::Logger::GetLoggerInstance()->Initialize(CONSOLE_WIDTH, CONSOLE_HEIGHT, CONSOLE_MAX_LINE, &s_RenderSystem);
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// RenderSystemを作ってからログが出せる
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common::Logger::InitializeEjectThread();
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COMMON_LOGGER("AddCmac Start\n");
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// ボタン入力
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nn::hid::PadReader s_PadReader;
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nn::hid::PadStatus padStatus;
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for(;;)
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{
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s_PadReader.ReadLatest(&padStatus);
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if(padStatus.trigger & nn::hid::BUTTON_A)
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{
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if(s_AddCmacThread.IsValid() && !s_AddCmacThread.IsAlive())
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{
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s_AddCmacThread.Join();
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s_AddCmacThread.Finalize();
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}
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s_AddCmacThread.Start(AddCmacThreadFunc, s_AddCmacThreadStack);
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}
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// コンソールスクロール
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if(padStatus.hold & nn::hid::BUTTON_UP)
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{
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common::Logger::GetLoggerInstance()->ScrollUp();
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}
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// コンソールスクロール
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if(padStatus.hold & nn::hid::BUTTON_DOWN)
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{
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common::Logger::GetLoggerInstance()->ScrollDown();
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}
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if(padStatus.hold & nn::hid::BUTTON_LEFT)
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{
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common::Logger::GetLoggerInstance()->ScrollToBegin();
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}
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if(padStatus.hold & nn::hid::BUTTON_RIGHT)
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{
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common::Logger::GetLoggerInstance()->ScrollToEnd();
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}
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
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s_RenderSystem.Clear();
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s_RenderSystem.SetColor(1.f, 1.f, 1.f);
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common::Logger::GetLoggerInstance()->DrawConsole();
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s_RenderSystem.SwapBuffers();
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s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
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}
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}
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}
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