ctr_Repair/trunk/ConsoleDataMigration/sources/common/HardwareStateManager.cpp
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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@607 385bec56-5757-e545-9c3a-d8741f4650f1
2012-01-26 05:33:57 +00:00

82 lines
1.9 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: HardwareStateManager.cpp
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "HardwareStateManager.h"
namespace common
{
HardwareStateManager::HardwareStateManager(Util& hwUtility)
{
m_pUtil = &hwUtility;
}
HardwareStateManager::~HardwareStateManager()
{
}
bool HardwareStateManager::CanReadIvs()
{
return m_pUtil->CanReadIVS();
}
bool HardwareStateManager::CanReadSerialNumber()
{
return m_pUtil->CanReadSerialNumber();
}
bool HardwareStateManager::IsBatteryLower()
{
return m_pUtil->IsBatteryLower();
}
bool HardwareStateManager::IsAdapterConnected()
{
return m_pUtil->IsAdapterConnected();
}
bit32 HardwareStateManager::GetDeviceId()
{
return m_pUtil->GetDeviceId();
}
void HardwareStateManager::GetIvs(void** ivs, size_t* size)
{
return m_pUtil->GetIvs(ivs, size);
}
nn::Handle HardwareStateManager::GetMcuHandle()
{
return m_pUtil->GetMcuHandle();
}
void HardwareStateManager::GetSerialNumber(u8** serial, size_t* size)
{
return m_pUtil->GetSerialNumber(serial, size);
}
void HardwareStateManager::GetSerialNumberWithoutCD(u8* serial)
{
return m_pUtil->GetSerialNumberWithoutCD(serial);
}
void HardwareStateManager::GetVersionData(common::VerDef* version)
{
return m_pUtil->GetVersionData(version);
}
}