ctr_Repair/trunk/NetworkUpdater/sources/common/DrawSystemState.h
N2614 547ed73c72 descの変更。不要ファイルの削除
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@792 385bec56-5757-e545-9c3a-d8741f4650f1
2014-04-21 07:08:36 +00:00

75 lines
2.2 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: DrawSystemState.h
Copyright 2009 Nintendo. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#ifndef DRAWSYSTEMSTATE_H_
#define DRAWSYSTEMSTATE_H_
#include <nn.h>
#include "demo.h"
#include <nn/cfg/CTR/cfg_RegionCode.h>
#include <nn/os/os_SharedInfo.h>
#include <nn/cfg/CTR/cfg_Api.h>
#include <nn/cfg/CTR/cfg_ApiInit.h>
#include <nn/cfg/CTR/cfg_ApiSys.h>
#include <nn/util/util_Color.h>
#include <string>
#include <vector>
#include "common_Types.h"
#include "OperationMessage.h"
// 描画色の定義
#define WHITE_COLOR 1.f, 1.f, 1.f, 1.f
#define GRAY_COLOR 0.5, 0.5, 0.5, 1.f
#define RED_COLOR 1.f, 0.f, 0.f, 1.f
#define GREEN_COLOR 0.f, 1.f, 0.f, 1.f
#define BLUE_COLOR 0.f, 0.f, 1.f, 1.f
#define SUCCESS_COLOR 0.f, 0.6f,0.f, 1.f
#define FAIL_COLOR 0.6f, 0.f,0.f, 1.f
#define NORMAL_COLOR 0.f, 0.f, 0.f, 1.f
#define WARN_COLOR 0.43f, 0.43f, 0.f, 1.f
namespace common
{
// システム状態を描画する
// InitializeResFont()、demo::RenderSystemDrawing.Initializeが呼び出されている必要がある
void DrawSystemState
(
const char* toolName,
demo::RenderSystemDrawing& renderSystem,
nn::util::FloatColor titleColor,
bool flip,
std::string& adapterState,
u8 cupMajorVersion,
u8 cupMinorVersion,
u8 cupMicroVersion,
u8 nupVersion,
u8 batteryRemain,
u32 progress,
bool isProcessFailed,
bool isProcessSucceeded,
bool isProcessWarning,
OperationMessage& operationMessage,
nn::cfg::CTR::CfgRegionCode region,
bool isWifiOn
);
}
#endif /* DRAWSYSTEMSTATE_H_ */