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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@667 385bec56-5757-e545-9c3a-d8741f4650f1
48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: QrImage.h
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Copyright 2009-2011 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef QRIMAGE_H_
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#define QRIMAGE_H_
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#include <nn.h>
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#include "demo.h"
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namespace common
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{
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class QrImage
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{
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public:
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QrImage();
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virtual ~QrImage();
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static void Draw(demo::RenderSystemDrawing& renderSystem, bit64 deviceId, u8* serialNo, bool flip);
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private:
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// NULL終端された文字列を受け取り、QRコードにして表示する
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static void DrawStringinQr(demo::RenderSystemDrawing& renderSystem, u8* str, u32 target);
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static void DrawImage(demo::RenderSystemDrawing& renderSystem, u8* textureDataPtr, u32 width, u32 height, u32 renderTarget);
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static u8* GetTextureDataFromRawData(const u32& width,
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const u32& height,
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u8* rawDataBuffer,
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u32& textureWidth,
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u32& textureHeight);
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static u32 GetTextureLength(const u32& imageLength);
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};
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} /* namespace common */
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#endif /* QRIMAGE_H_ */
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