ctr_Repair/trunk/ConsoleDataMigration/sources/ConsoleRestore/ActCompleter.cpp
N2614 2f7b370403 ApprovalIdをCAVE-Accountのシステムセーブデータに書き込む
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@784 385bec56-5757-e545-9c3a-d8741f4650f1
2014-04-10 02:43:06 +00:00

207 lines
6.0 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: ActCompleter.cpp
Copyright (C)2013 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "ActCompleter.h"
#include "Util.h"
#include "CommonLogger.h"
#include <nn/ac/CTR/private/ac_InternalApi.h>
#include <nn/act/act_ApiAdmin.h>
#include <nn/act/act_ApiTransfer.h>
#include <nn/act/act_ResultPrivate.h>
#include <nn/actslv/actslv_Api.h>
#include <nn/fs/fs_ApiSysSaveData.h>
namespace ConsoleRestore
{
nn::Result ActCompleter::s_Result;
const size_t ActCompleter::STACK_SIZE;
nn::os::Thread ActCompleter::s_Thread;
nn::os::Thread ActCompleter::s_UnmountThread;
nn::os::StackBuffer<ActCompleter::STACK_SIZE> ActCompleter::s_ThreadStack;
nn::os::StackBuffer<ActCompleter::STACK_SIZE> ActCompleter::s_UnmountThreadStack;
nn::os::Event ActCompleter::s_BeginEvent;
nn::os::Event ActCompleter::s_EndEvent;
u32 ActCompleter::s_ApprovalId;
ActCompleter::CompleteMode ActCompleter::s_Mode;
ActCompleter::SalvageCheck ActCompleter::s_SalvageCheck;
ActCompleter::ActCompleter()
{
}
ActCompleter::~ActCompleter()
{
}
nn::Result ActCompleter::GetResult()
{
return s_Result;
}
void ActCompleter::Start(CompleteMode mode, SalvageCheck check)
{
s_Mode = mode;
s_SalvageCheck = check;
s_ApprovalId = 0;
if(s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE)
{
s_BeginEvent.Initialize(false);
s_EndEvent.Initialize(false);
}
s_Thread.Start(Exec, s_ThreadStack);
}
bool ActCompleter::IsFinished()
{
return s_Thread.IsValid() && !s_Thread.IsAlive();
}
void ActCompleter::Finish()
{
if(s_Thread.IsValid())
{
s_Thread.Join();
s_Thread.Finalize();
}
if(s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE)
{
if(s_UnmountThread.IsValid())
{
s_UnmountThread.Join();
s_UnmountThread.Finalize();
}
s_BeginEvent.Finalize();
s_EndEvent.Finalize();
}
}
void ActCompleter::Exec()
{
s_Result = ExecImpl();
}
void ActCompleter::UnmountThreadFunc()
{
nn::act::KeepUnmountAndBlock( &s_BeginEvent, &s_EndEvent );
}
nn::Result ActCompleter::ExecImpl()
{
if(!nn::ac::IsConnected())
{
NN_UTIL_RETURN_IF_FAILED(
common::InitializeNetwork());
}
NN_UTIL_RETURN_IF_FAILED(
nn::act::InitializeAdmin());
if (s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE)
{
// アンマウント
s_UnmountThread.Start(UnmountThreadFunc, s_UnmountThreadStack);
s_BeginEvent.Wait();
// アンマウントできたのでアカウントサルベージを実行
nn::Result result = nn::act::SalvageAccounts();
if(result.IsFailure())
{
if(nn::act::ResultRequestNotFound().Includes(result) && s_SalvageCheck == ACT_SALVAGE_WITHOUT_CHECK)
{
//サルベージ結果を無視するモードなので無視
}
else
{
s_EndEvent.Signal();
NN_UTIL_RETURN_IF_FAILED_1(
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
NN_UTIL_RETURN_IF_FAILED(
common::FinalizeNetwork());
}
}
// サルベージ終了をシステムに通知
s_EndEvent.Signal();
if(nn::cfg::GetRegion() == nn::cfg::CFG_REGION_AMERICA)
{
s_ApprovalId = nn::act::GetSalvagedApprovalId();
NN_UTIL_RETURN_IF_FAILED_2(
SaveApprovalId(),
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
}
}
// 移行完了
NN_UTIL_RETURN_IF_FAILED_2(
nn::act::CompleteTransfer(),
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
NN_UTIL_RETURN_IF_FAILED_1(
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
NN_UTIL_RETURN_IF_FAILED(
common::FinalizeNetwork());
return nn::ResultSuccess();
}
nn::Result ActCompleter::SaveApprovalId()
{
// Cave-accountのシステムセーブデータ設定
const u32 CAVE_ACCOUNT_US_SAVEDATA_ID = 0x000202C0;
const u32 MAX_FILES = 5;
const u32 MAX_DIRECTORIES = 1;
const u32 SAVE_DATA_SIZE = 512 * 1024;
// Cave-accountのファイル書き込み設定
const char* const SYSTEM_SAVEDATA_ARCHIVE_NAME = "ssave:";
const char* const CAVE_FILE_NAME = "ssave:/s.bin";
const u32 APPROVAL_ID_OFFSET = 0x11000;
NN_UTIL_RETURN_IF_FAILED(
nn::fs::CreateSystemSaveData(CAVE_ACCOUNT_US_SAVEDATA_ID, MAX_FILES, MAX_DIRECTORIES, SAVE_DATA_SIZE, true));
NN_UTIL_RETURN_IF_FAILED(
nn::fs::MountSystemSaveData(SYSTEM_SAVEDATA_ARCHIVE_NAME, CAVE_ACCOUNT_US_SAVEDATA_ID));
{
nn::fs::FileOutputStream out(CAVE_FILE_NAME, true);
out.SetPosition(APPROVAL_ID_OFFSET);
s32 writeSize;
NN_UTIL_RETURN_IF_FAILED_1(
out.TryWrite(&writeSize, &s_ApprovalId, sizeof(s_ApprovalId), true),
nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME));
NN_UTIL_RETURN_IF_FAILED_1(
nn::fs::CommitSystemSaveData(SYSTEM_SAVEDATA_ARCHIVE_NAME),
nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME));
}
NN_UTIL_RETURN_IF_FAILED(
nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME));
return nn::ResultSuccess();
}
} /* namespace ConsoleRestore */