ctr_Repair/trunk/ConsoleDataMigration/sources/ConsoleRestore/ActCompleter.cpp
N2614 21d6a5a1a0 アカウントサルベージの結果をチェックするモードを追加
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@780 385bec56-5757-e545-9c3a-d8741f4650f1
2014-04-09 02:59:55 +00:00

162 lines
4.4 KiB
C++

/*---------------------------------------------------------------------------*
Project: Horizon
File: ActCompleter.cpp
Copyright (C)2013 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include "ActCompleter.h"
#include "Util.h"
#include "CommonLogger.h"
#include <nn/ac/CTR/private/ac_InternalApi.h>
#include <nn/act/act_ApiAdmin.h>
#include <nn/act/act_ApiTransfer.h>
#include <nn/act/act_ResultPrivate.h>
#include <nn/actslv/actslv_Api.h>
namespace ConsoleRestore
{
nn::Result ActCompleter::s_Result;
const size_t ActCompleter::STACK_SIZE;
nn::os::Thread ActCompleter::s_Thread;
nn::os::Thread ActCompleter::s_UnmountThread;
nn::os::StackBuffer<ActCompleter::STACK_SIZE> ActCompleter::s_ThreadStack;
nn::os::StackBuffer<ActCompleter::STACK_SIZE> ActCompleter::s_UnmountThreadStack;
nn::os::Event ActCompleter::s_BeginEvent;
nn::os::Event ActCompleter::s_EndEvent;
u32 ActCompleter::s_ApprovalId;
ActCompleter::CompleteMode ActCompleter::s_Mode;
ActCompleter::SalvageCheck ActCompleter::s_SalvageCheck;
ActCompleter::ActCompleter()
{
}
ActCompleter::~ActCompleter()
{
}
nn::Result ActCompleter::GetResult()
{
return s_Result;
}
void ActCompleter::Start(CompleteMode mode, SalvageCheck check)
{
s_Mode = mode;
s_SalvageCheck = check;
s_ApprovalId = 0;
if(s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE)
{
s_BeginEvent.Initialize(false);
s_EndEvent.Initialize(false);
}
s_Thread.Start(Exec, s_ThreadStack);
}
bool ActCompleter::IsFinished()
{
return s_Thread.IsValid() && !s_Thread.IsAlive();
}
void ActCompleter::Finish()
{
if(s_Thread.IsValid())
{
s_Thread.Join();
s_Thread.Finalize();
}
if(s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE)
{
if(s_UnmountThread.IsValid())
{
s_UnmountThread.Join();
s_UnmountThread.Finalize();
}
s_BeginEvent.Finalize();
s_EndEvent.Finalize();
}
}
void ActCompleter::Exec()
{
s_Result = ExecImpl();
}
void ActCompleter::UnmountThreadFunc()
{
nn::act::KeepUnmountAndBlock( &s_BeginEvent, &s_EndEvent );
}
nn::Result ActCompleter::ExecImpl()
{
if(!nn::ac::IsConnected())
{
NN_UTIL_RETURN_IF_FAILED(
common::InitializeNetwork());
}
NN_UTIL_RETURN_IF_FAILED(
nn::act::InitializeAdmin());
if (s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE)
{
// アンマウント
s_UnmountThread.Start(UnmountThreadFunc, s_UnmountThreadStack);
s_BeginEvent.Wait();
// アンマウントできたのでアカウントサルベージを実行
nn::Result result = nn::act::SalvageAccounts();
if(result.IsFailure())
{
if(nn::act::ResultRequestNotFound().Includes(result) && s_SalvageCheck == ACT_SALVAGE_WITHOUT_CHECK)
{
//サルベージ結果を無視するモードなので無視
}
else
{
s_EndEvent.Signal();
NN_UTIL_RETURN_IF_FAILED_1(
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
NN_UTIL_RETURN_IF_FAILED(
common::FinalizeNetwork());
}
}
s_ApprovalId = nn::act::GetSalvagedApprovalId();
COMMON_LOGGER("ApprovalId = %d\n", s_ApprovalId);
// サルベージ終了をシステムに通知
s_EndEvent.Signal();
}
// 移行完了
NN_UTIL_RETURN_IF_FAILED_2(
nn::act::CompleteTransfer(),
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
NN_UTIL_RETURN_IF_FAILED_1(
nn::act::FinalizeAdmin(),
common::FinalizeNetwork());
NN_UTIL_RETURN_IF_FAILED(
common::FinalizeNetwork());
return nn::ResultSuccess();
}
} /* namespace ConsoleRestore */