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https://github.com/rvtr/ctr_Repair.git
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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@305 385bec56-5757-e545-9c3a-d8741f4650f1
224 lines
6.9 KiB
C++
224 lines
6.9 KiB
C++
/*---------------------------------------------------------------------------*
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Project: Horizon
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File: main.cpp
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Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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//#include <nn/srv.h>
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#include <nn/fs.h>
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//#include <nn/ns/CTR/ns_ApiShell.h>
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//#include <nn/ns/CTR/ns_Shell.h>
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#include <nn/am/am_ApiLocalImporter.h>
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#include <nn/am/am_ApiSystemMenu.h>
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#include <nn/applet.h>
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#include <nn/ndm.h>
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#include <stdio.h>
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#include "demo.h"
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#include "../common/ver.h"
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#include "../common/sleep.h"
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#include "../common/common.h"
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#include "../common/shfnt.h"
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#include "test_data.h"
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demo::RenderSystemDrawing s_RenderSystem;
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nn::fnd::ExpHeap appHeap;
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uptr heapForGx;
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namespace
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{
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bit8 readBuf[64 * 1024];
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}
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bool ImportFile(nn::fs::MediaType mediaType, wchar_t* filename)
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{
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nn::Result result;
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nn::fs::FileOutputStream* stream;
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result = nn::am::BeginImportProgram(&stream, mediaType);
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if (result.IsSuccess())
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{
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//NN_LOG("Importing: %ls...", filename);
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nn::fs::FileInputStream in(filename);
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while(s32 read = in.Read(readBuf, sizeof(readBuf)))
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{
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stream->Write(readBuf, read);
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}
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result = nn::am::EndImportProgram(stream);
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}
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return result.IsSuccess();
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}
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//#define setColor(r,g,b,a) s_RenderSystem.SetColor(r,g,b,a)
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void setColor(f32 r,f32 g,f32 b,f32 a){ shf_SetColor(r,g,b,a);}
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//#define setText(x,y,s) s_RenderSystem.DrawText(x,y,s)
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void drawText(u16 x,u16 y,char *s){ shf_DrawText_0( x,y,s);}
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nn::hid::PadReader *hpr;
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//---------------------------------------------------------------- 入力待ち
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nn::hid::PadStatus padStatus;
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u32 WaitKey(u32 mask)
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{
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while(1){
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hpr->ReadLatest(&padStatus);
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if(padStatus.trigger & mask)return padStatus.trigger;
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CheckSysBreak();
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}
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}
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void endfunc()
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{
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nn::hid::Finalize();
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SharedFontFinalize();
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nngxWaitVSync(NN_GX_DISPLAY_BOTH);//SDK2.0以降では不要かも?
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s_RenderSystem.Finalize();
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}
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char ver[16];
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void nnMain( void )
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{
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nn::Result result;
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nn::os::Initialize();
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nn::fs::Initialize();
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//DEA-SUPにて推奨のフリーズ暫定対策:無線デーモンを停止 (2011.3.1 現在)
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//ただし、スリープ時の"いつのまに通信"は止まらない
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//無線は使わないが念の為、本体スイッチで切っとくのが確実
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nn::ndm::SuspendScheduler();
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//中断処理の準備
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InitSysBreak((uptr)endfunc);
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// グラフィックスライブラリの初期化は、以降で行わなければならない
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// 他、アプリケーションの初期化処理
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nn::hid::Initialize();
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nn::hid::PadReader padReader;
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hpr = &padReader;
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//result = nn::ns::CTR::InitializeForShell();
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//if (result.IsSuccess())
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result = nn::am::InitializeForLocalImporter();
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nn::applet::DisableSleep();//スリープ非対応
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const size_t ROMFS_BUFFER_SIZE = 1024 * 64;
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static char buffer[ROMFS_BUFFER_SIZE];
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// ヒープの確保
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appHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
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const u32 s_GxHeapSize = 0x800000;
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// RenderSystem の準備
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heapForGx = reinterpret_cast<uptr>(appHeap.Allocate(s_GxHeapSize));
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s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
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SharedFontInit();
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// スリープ要求に対する返答を有効にする
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// また、蓋の状態チェックを行い蓋が閉じられているならスリープ要求が発生する
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// nn::applet::EnableSleep(true);
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
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s_RenderSystem.Clear();
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// s_RenderSystem.SetFontSize(12);
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shf_SetScale(0.8,0.6);
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setColor(1.0,1.0,1.0,1.0);
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drawText(20,20,"CTR Card Savedata Mover Setup");
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s_RenderSystem.SwapBuffers();
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shf_SetScale(0.5,0.5);
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sprintf(ver,"version %.2f",VERSION);
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drawText(250,40,ver);
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shf_SetScale(0.7,0.7);
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if (result.IsFailure()){//初期化に失敗
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setColor(1.0, 0.0, 0.0,1.0);
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drawText(10,70,"Initialize Error");
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drawText(10,90,"check *.desc file");
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drawText(10,110,"Push B : Quit");
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s_RenderSystem.SwapBuffers();
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while(1){
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padReader.ReadLatest(&padStatus);
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if(padStatus.trigger & nn::hid::BUTTON_B)break;
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}
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finish();
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}
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nn::fs::MountRom(16, 16, buffer, ROMFS_BUFFER_SIZE);
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drawText(80,100,"Push X : Import");
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drawText(80,140,"Push Y : Delete");
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drawText(80,160,"Push R : Test Data");
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s_RenderSystem.SwapBuffers();
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u32 trg = WaitKey(nn::hid::BUTTON_X | nn::hid::BUTTON_Y | nn::hid::BUTTON_R);
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if (trg & nn::hid::BUTTON_R){
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shf_SetScale(0.6,0.6);
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TestMain();//テストデータへ
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}
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shf_SetScale(0.8,0.8);
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// CIA のプログラム ID を取得する。
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nn::am::ProgramInfo programInfo;
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if (nn::am::GetProgramInfoFromCia(&programInfo, ROMFS_IMPORTEE_PATH).IsFailure())
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{
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s_RenderSystem.Clear();
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setColor(1.0, 0.0, 0.0,1.0);
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drawText(10,50,"cia infomation Error");
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drawText(10,120,"Push B : Quit");
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s_RenderSystem.SwapBuffers();
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while(1){
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padReader.ReadLatest(&padStatus);
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if(padStatus.trigger & nn::hid::BUTTON_B)break;
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}
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} else
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{
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s_RenderSystem.Clear();
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if(padStatus.trigger & nn::hid::BUTTON_X)
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drawText(10,120,"Importing");
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else drawText(10,120,"Delete");
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s_RenderSystem.SwapBuffers();
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// 既に存在するものをインポートするとエラーが返ってくるので、あらかじめ消しておく。
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nn::am::DeleteProgram(nn::fs::MEDIA_TYPE_NAND, programInfo.id);
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// タイトル鍵が違うケースに対応するために、チケットも消しておく。
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nn::am::DeleteTicket(programInfo.id);
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if(padStatus.trigger & nn::hid::BUTTON_X)
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{
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// CIA をインポート
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if (ImportFile(nn::fs::MEDIA_TYPE_NAND, ROMFS_IMPORTEE_PATH)==false)
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{
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s_RenderSystem.Clear();
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setColor(1.0, 0.0, 0.0,1.0);
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drawText(10,50,"Impoprt fail");
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s_RenderSystem.SwapBuffers();
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}
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}
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s_RenderSystem.Clear();
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drawText(10,50,"Complate");
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}
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drawText(10,120,"Push Power Button & Power Off");
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s_RenderSystem.SwapBuffers();
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WaitKey(0);
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}
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