/*---------------------------------------------------------------------------* Project: Horizon File: OperationMessage.cpp Copyright 2009-2011 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #include "OperationMessage.h" namespace common { OperationMessage::OperationMessage() { // TODO 自動生成されたコンストラクター・スタブ } OperationMessage::~OperationMessage() { // TODO Auto-generated destructor stub } void OperationMessage::Add(const char *message) { ColorString cs; cs.str = std::string(message); m_ColorString.push_back(cs); } void OperationMessage::Add(const char *message, nn::util::Color8 color) { ColorString cs; cs.str = std::string(message); cs.color = color; m_ColorString.push_back(cs); } size_t OperationMessage::GetSize() { return m_ColorString.size(); } ColorString OperationMessage::At(size_t index) { return m_ColorString.at(index); } } /* namespace common */