/*---------------------------------------------------------------------------* Project: Horizon File: ConsoleBackup.cpp Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "demo.h" #include #include #include "DrawSystemState.h" #include "FileName.h" #include "Controller.h" #include "SimplePlayer.h" #include "Exporter.h" #include "CommonLogger.h" #include "SDMountManager.h" #include "HeapManager.h" #include "common_Types.h" #include "VersionDetect.h" #include "Util.h" #include "ResFont.h" #include "HardwareStateManager.h" #include "OperationMessage.h" // バージョン表示用 #include "version.h" namespace { // グラフィックスに割り当てるメモリ const size_t s_GxHeapSize = 0x800000; common::Util s_HwUtility; } // namespace extern "C" void nninitSetupDaemons(void) { } namespace ConsoleBackup{ extern "C" void nnMain(void) { nn::Result result; // os の初期化 nn::os::Initialize(); // fs の初期化 nn::fs::Initialize(); // appletの初期化 nn::applet::Enable( false ); // hid の初期化 result = nn::hid::Initialize(); COMMON_LOGGER_RESULT_IF_FAILED(result); // ndmの初期化 result = nn::ndm::Initialize(); COMMON_LOGGER_RESULT_IF_FAILED(result); // 全デーモンの自律動作をacの自動接続も含めて止める result = nn::ndm::SuspendScheduler(); COMMON_LOGGER_RESULT_IF_FAILED(result); // cfg の初期化 nn::cfg::CTR::init::Initialize(); nn::cfg::CTR::system::Initialize(); // 時計設定用ptm初期化 nn::ptm::CTR::InitializeForSystemMenu(); // ps の初期化 nn::ps::Initialize(); // amの初期化 nn::am::InitializeForLocalImporter(); // ヒープの確保 common::InitializeHeap(); // RenderSystem の準備 common::HeapManager gxHeapManager(s_GxHeapSize); uptr heapForGx = reinterpret_cast(gxHeapManager.GetAddr()); demo::RenderSystemDrawing renderSystem; renderSystem.Initialize(heapForGx, s_GxHeapSize); // ResFontの初期化 common::InitializeResFont(); // サウンドスレッドの起動 common::InitializeSimplePlayer(); // ログ描画の初期化 common::Logger::GetLoggerInstance()->Initialize(common::CONSOLE_WIDTH, common::CONSOLE_HEIGHT, common::CONSOLE_MAX_LINE, &renderSystem); // RenderSystemを作ってからログが出せる common::Logger::InitializeEjectThread(); common::Logger::SetEjectHandler(OnSdEjected); common::Logger::SetInsertHandler(OnSdInserted); // 起動時に削除 common::Logger::GetLoggerInstance()->ClearSdLog(); COMMON_LOGGER("\n"); COMMON_LOGGER("CTR Console Backup start\n"); // ボタン入力 nn::hid::PadReader s_PadReader; nn::hid::PadStatus padStatus; // データの準備 s_HwUtility.InitializeForBackup(); common::HardwareStateManager manager(s_HwUtility); // 無線OFF s_HwUtility.SetWifiOff(); // 情報出力 COMMON_LOGGER("CTR Console Backup %s-%s-%s\n", CONSOLE_REPAIR_VERSION_MAJOR, CONSOLE_REPAIR_VERSION_MINOR, CONSOLE_REPAIR_VERSION_MICRO); COMMON_LOGGER("System Ver. %d.%d.%d-%d\n", s_HwUtility.GetCupMajorVersion(), s_HwUtility.GetCupMinorVersion(), s_HwUtility.GetCupMicroVersion(), s_HwUtility.GetNupVersion()); COMMON_LOGGER("System Region %s\n", s_HwUtility.GetRegionCodeA3()); COMMON_LOGGER("Serial Number %s\n", s_HwUtility.GetSerialNumber()); COMMON_LOGGER("Device ID %llu\n", s_HwUtility.GetInfraDeviceId()); COMMON_LOGGER("MAC Address %s\n", s_HwUtility.GetMacAddress()); bool flip = false; bool continueBackup = false; bool forceDelete = false; for(;;) { bool nextStep = false; s_PadReader.ReadLatest(&padStatus); // AまたはSTARTボタンで進行 if(padStatus.trigger & nn::hid::BUTTON_A || padStatus.trigger & nn::hid::BUTTON_START) { nextStep = true; if(padStatus.hold & nn::hid::BUTTON_LEFT) { forceDelete = true; } } // LまたはRボタンで上下画面フリップ if(padStatus.trigger & nn::hid::BUTTON_R || padStatus.trigger & nn::hid::BUTTON_L) { flip = !flip; } // コンソールスクロール if(padStatus.hold & nn::hid::BUTTON_UP) { common::Logger::GetLoggerInstance()->ScrollUp(); } // コンソールスクロール if(padStatus.hold & nn::hid::BUTTON_DOWN) { common::Logger::GetLoggerInstance()->ScrollDown(); } // 情報更新 // ACアダプタ std::string adapterState; if(manager.IsAdapterConnected()) { adapterState += ::std::string("Connected"); } else { adapterState += ::std::string("Not Connected"); } // 操作用メッセージ // 進捗確認メッセージを兼ねる? common::OperationMessage operationMessage; ControlState(manager, operationMessage, nextStep, continueBackup, forceDelete); nn::util::FloatColor titleColor; titleColor.r = 0.3f; titleColor.g = 0.f; titleColor.b = 0.2f; // 上画面表示 common::DrawSystemState("CTR Console Backup", renderSystem, titleColor, flip, adapterState, s_HwUtility.GetCupMajorVersion(), s_HwUtility.GetCupMinorVersion(), s_HwUtility.GetCupMicroVersion(), s_HwUtility.GetNupVersion(), s_HwUtility.GetBatteryRemain(), s_HwUtility.GetInfraDeviceId(), s_HwUtility.GetFriendcode(), GetProgress(), IsBackupFailed(), IsBackupSucceeded(), IsBackupWarning(), s_HwUtility.GetMacAddress(), operationMessage, s_HwUtility.GetRegion(), s_HwUtility.GetSerialNumber(), s_HwUtility.HasReadFriendCode(), s_HwUtility.IsWifiOn() ); if (GetBackupMode() == BACKUP_MODE_DELETE_IF_FAILED) { const u8 spaceSize = 10; const u8 lineBottom = 23; const u32 screenWidth = 400; renderSystem.SetColor(1.f, 1.f, 1.f); renderSystem.DrawText(0, lineBottom * spaceSize, "Delete Error File Mode"); renderSystem.SetColor(titleColor.r, titleColor.g, titleColor.b); renderSystem.FillRectangle(0, lineBottom * spaceSize, screenWidth, spaceSize); renderSystem.SetColor(1.f, 1.f, 1.f); } renderSystem.SwapBuffers(); // デフォルトで下画面に描画するもの renderSystem.SetRenderTarget(common::Util::GetRenderTarget(NN_GX_DISPLAY1, flip)); if(IsBackupSucceeded()) { renderSystem.SetClearColor(common::Util::GetRenderTarget(NN_GX_DISPLAY1, flip), SUCCESS_COLOR); } if(IsBackupWarning()) { renderSystem.SetClearColor(common::Util::GetRenderTarget(NN_GX_DISPLAY1, flip), WARN_COLOR); } else if(IsBackupFailed()) { renderSystem.SetClearColor(common::Util::GetRenderTarget(NN_GX_DISPLAY1, flip), FAIL_COLOR); } renderSystem.Clear(); renderSystem.SetColor(1.f, 1.f, 1.f); common::Logger::GetLoggerInstance()->DrawConsole(); renderSystem.SwapBuffers(); renderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); // 電源長押しで終了 if ( nn::applet::IsExpectedToCloseApplication()) { common::Logger::GetLoggerInstance()->Finalize(); // アンマウント nn::fs::Unmount(common::NAND_ARCHIVE_NAME); nn::fs::Unmount(common::SDMC_ARCHIVE_NAME); renderSystem.Finalize(); nn::ps::Finalize(); nn::ptm::CTR::FinalizeForSystemMenu(); nn::cfg::CTR::system::Finalize(); nn::cfg::CTR::init::Finalize(); nn::hid::Finalize(); nn::fs::Finalize(); nn::applet::PrepareToCloseApplication(); nn::applet::CloseApplication(); } } } }