/*---------------------------------------------------------------------------* Project: Horizon File: FileChecker.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef FILECHECKER_H_ #define FILECHECKER_H_ #include "FileName.h" namespace common { typedef enum FILE_EXISTS_CHECK { EXISTS_UPDATE_FINISHED, EXISTS_SERIAL_NUMBER, EXISTS_IVS, EXISTS_CONSOLE_INTIALIZED, EXISTS_WRITE_FINISHED, EXISTS_AP_SETTING, EXISTS_RTC_SYNC_FINISHED, EXISTS_MAX } FileExistsCheck; const wchar_t* const FILENAME_TABLE[EXISTS_MAX] = { common::UPDATE_CHECK_PATHNAME, common::SERIAL_PATHNAME, common::IVS_PATHNAME, common::INITIALIZED_CHECK_PATHNAME, common::WRITE_FINISHED_PATHNAME, common::AP_SETTING_PATHNAME, common::RTC_SYNC_CHECK_PATHNAME }; bool ExistsUpdateCheckedFile(); bool ExistsSerialNumberFile(); bool ExistsIVSFile(); bool ExistsConsoleInitializedFile(); bool ExistsWriteFinishedFile(); bool ExistsAPSetting(); bool ExistsRtcSyncFinishedFile(); void InitializeFileCheck(); } #endif /* FILECHECKER_H_ */