/*---------------------------------------------------------------------------* Project: Horizon File: DrawSystemState.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef DRAWSYSTEMSTATE_H_ #define DRAWSYSTEMSTATE_H_ #include #include "demo.h" #include #include #include #include #include #include #include #include #include "common_Types.h" // 描画色の定義 #define WHITE_COLOR 1.f, 1.f, 1.f, 1.f #define GRAY_COLOR 0.5, 0.5, 0.5, 1.f #define RED_COLOR 1.f, 0.f, 0.f, 1.f #define GREEN_COLOR 0.f, 1.f, 0.f, 1.f #define BLUE_COLOR 0.f, 0.f, 1.f, 1.f #define SUCCESS_COLOR 0.f, 0.6f,0.f, 1.f #define FAIL_COLOR 0.6f, 0.f,0.f, 1.f #define NORMAL_COLOR 0.f, 0.f, 0.f, 1.f namespace common { // 現在の描画先ディスプレイを返す // target NN_GX_DISPLAY0 または NN_GX_DISPLAY1 // flip 上下画面を入れ替えているかどうか u32 GetRenderTarget(u32 target, bool flip = false); // システム状態を描画する // InitializeResFont()、demo::RenderSystemDrawing.Initializeが呼び出されている必要がある void DrawSystemState ( const char* toolName, demo::RenderSystemDrawing& renderSystem, nn::util::FloatColor titleColor, bool flip, std::string& adapterState, const char* toolVersion, u8 cupMajorVersion, u8 cupMinorVersion, u8 cupMicroVersion, u8 nupVersion, u8 batteryRemain, u64 deviceId, u64 friendCode, u32 progress, bool isBackupFailed, bool isBackupSucceeded, char8* macAddress, ::std::vector& operationMessage, nn::cfg::CTR::CfgRegionCode region, u8* s_SerialNo ); } #endif /* DRAWSYSTEMSTATE_H_ */