/*---------------------------------------------------------------------------* Project: Horizon File: Importer.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef IMPORTER_H_ #define IMPORTER_H_ #include #include "FileName.h" #include #include namespace ConsoleRestore { nn::Result EqualsDeviceIdFileandDeviceId(); nn::Result EqualsRegionDataandRegion(); nn::Result ReadSerialNumber(u8* serial); nn::Result SetupFileList(); void FinalizeImportThread(); bool IsImportFinished(); void ImportTwlSoundData(); void ImportTwlSaveData(); void ImportTwlPhotoData(); nn::Result ImportData(); void CreateWriteFinishedFile(); void CreateUpdateFinishedFile(); void CreateConsoleInitializedFile(); void CreateRtcSyncFinishedFile(); void CreateDownloadIvsFinishedFile(); void CreateDeleteAccountFinishedFile(); u32 GetImportProgress(); // NANDのごみを削除する void Cleanup(); const wchar_t* const CHECK_FILENAME_TABLE[] = { common::UPDATE_CHECK_PATHNAME, common::INITIALIZED_CHECK_PATHNAME, common::WRITE_FINISHED_CHECK_PATHNAME, common::RTC_SYNC_CHECK_PATHNAME, common::DOWNLOAD_IVS_CHECK_PATHNAME, common::DELETE_ACCOUNT_CHECK_PATHNAME }; void DeleteAllCheckFiles(); struct TimeZone { u32 hour; u32 minutes; bool isMinus; NN_PADDING3; }; bool ReadSetting(bool* nupOnly, bool* getIvs); char* GetNtpServerName(); TimeZone GetTimeZone(); struct CheckedNetworkSetting { nn::ac::CTR::NetworkSetting setting; bool isValid; NN_PADDING3; }; CheckedNetworkSetting* GetTempNetworkSetting(); nn::Result ImportCountryLanguageData(); nn::Result ImportMcuRtc(); // TWL写真領域を初期化してから本体初期化を行う void InitializeFileSystem(); void ClearFileReadResult(); // プレイ履歴を読み込みます。ptmのセーブデータ移行後に呼び出す必要があります void ImportPlayHistory(); // cfgのハードウェア固有領域をcal値で初期化します nn::Result InitializeHardwareDependentSetting(); // SDカード上のバージョン情報を読みます nn::Result ReadVersionData(); // SDカードのNintendo 3DS以下ににIVSと一致するディレクトリがあるかどうか bool ExistsIvsDirectory(std::string& ivsRoot); } #endif /* IMPORTER_H_ */