/*---------------------------------------------------------------------------* Project: Horizon File: Checker.cpp Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #include "common_Types.h" #include "CommonLogger.h" #include "HeapManager.h" #include "SaveDataChecker.h" #include namespace ConsoleBackup { namespace { const size_t CHECKER_STACK_SIZE = 0x4000; nn::os::Thread s_CheckerThread; nn::os::StackBuffer s_CheckerThreadStackSize; nn::Result s_CheckerResult; NandSavedataChecker* s_pChecker; } s32 GetCheckSaveDataProgress() { if(s_pChecker != NULL) { return s_pChecker->GetProgress(); } else { return 0; } } void CheckSaveDataThreadFunc() { size_t bufSize = common::GetAllocatableSize(); if(bufSize > common::FILE_COPY_HEAP_SIZE) { bufSize = common::FILE_COPY_HEAP_SIZE; } common::HeapManager heap(bufSize); if (heap.GetAddr() != NULL) { s_pChecker = new NandSavedataChecker(heap.GetAddr(), bufSize); s_CheckerResult = s_pChecker->CleanUp(); } else { s_CheckerResult = nn::Result(nn::Result::LEVEL_FATAL, nn::Result::SUMMARY_OUT_OF_RESOURCE, nn::Result::MODULE_COMMON, nn::Result::DESCRIPTION_OUT_OF_MEMORY); } } void StartSaveDataCheck() { s_CheckerThread.Start(CheckSaveDataThreadFunc, s_CheckerThreadStackSize); } bool IsCheckSaveDataFinished() { return s_CheckerThread.IsValid() && !s_CheckerThread.IsAlive(); } void FinalizeSaveDataCheck() { s_CheckerThread.Join(); s_CheckerThread.Finalize(); if(s_pChecker != NULL) { delete s_pChecker; } } bool CheckSaveDataSucceeded() { COMMON_LOGGER_RETURN_FALSE_IF_FAILED(s_CheckerResult); return s_CheckerResult.IsSuccess(); } }