/*---------------------------------------------------------------------------* Project: Horizon File: main.cpp Copyright (C)2011 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Aes_define.h" #include "FileTransfer.h" #include "CommonLogger.h" #include "demo.h" #include #include #include "DrawSystemState.h" #include "FileName.h" #include "SimplePlayer.h" #include "CommonLogger.h" #include "SDMountManager.h" #include "HeapManager.h" #include "common_Types.h" #include "VersionDetect.h" #include "Util.h" #include "CommonLogger.h" #include "SdReaderWriter.h" #include "../ConsoleRestore/PreinstallImporter.h" namespace { // グラフィックスに割り当てるメモリ const size_t s_GxHeapSize = 0x800000; const u32 CONSOLE_WIDTH = 38; const u32 CONSOLE_HEIGHT = 24; const u32 CONSOLE_MAX_LINE = 1000; const size_t THREAD_STACK_SIZE = 0x2000; nn::os::Thread s_Thread; nn::os::StackBuffer s_ThreadStack; demo::RenderSystemDrawing s_RenderSystem; } namespace PreinstallListUp { void ThreadFunc() { COMMON_LOGGER("GetPreinstalledInfo\n"); nn::Result result; // シリアルナンバーの取得 u8 serialNo[nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN]; std::memset(serialNo, '\0', nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN); result = nn::cfg::CTR::system::GetSerialNo(serialNo); COMMON_LOGGER_RETURN_VOID_IF_FAILED(result); // デバイスIDの取得 bit32 deviceId; result = nn::ps::CTR::GetDeviceId(&deviceId); COMMON_LOGGER_RETURN_VOID_IF_FAILED(result); const bit64 infraDeviceId = deviceId + common::INFRA_DEVICE_ID_OFFSET; ConsoleRestore::PreinstallImporter importer; size_t num; nn::ProgramId list[256]; result = importer.ListTitles(list, &num, infraDeviceId, serialNo); if(result == nn::MakePermanentResult(nn::Result::SUMMARY_NOT_FOUND, nn::Result::MODULE_APPLICATION, nn::Result::DESCRIPTION_NOT_FOUND)) { COMMON_LOGGER("No PreInstalled Application found\n"); } else { COMMON_LOGGER("Preinstalled num = %d\n", num); for (u32 i = 0; i < num; i++) { COMMON_LOGGER("%016llx\n", list[i]); } } COMMON_LOGGER_RETURN_VOID_IF_FAILED(result); } void FinalizeAll() { common::Logger::GetLoggerInstance()->Finalize(); // アンマウント nn::fs::Unmount("nand:"); nn::fs::Unmount("sdmc:"); s_RenderSystem.Finalize(); nn::ps::Finalize(); nn::cfg::CTR::system::Finalize(); nn::cfg::CTR::init::Finalize(); nn::hid::Finalize(); nn::fs::Finalize(); nn::applet::PrepareToCloseApplication(); nn::applet::CloseApplication(); } extern "C" void nninitSetupDaemons(void) { } extern "C" void nnMain(void) { nn::Result result; // os の初期化 nn::os::Initialize(); // fs の初期化 nn::fs::Initialize(); // appletの初期化 nn::applet::Enable( false ); // cfgの初期化 nn::cfg::CTR::init::Initialize(); nn::cfg::CTR::system::Initialize(); // hid の初期化 result = nn::hid::Initialize(); NN_ERR_THROW_FATAL_IF_FATAL_ONLY(result); // ps の初期化 nn::ps::Initialize(); // ヒープの確保 common::InitializeHeap(); // RenderSystem の準備 common::HeapManager gxHeap(s_GxHeapSize); uptr heapForGx = reinterpret_cast(gxHeap.GetAddr()); s_RenderSystem.Initialize(heapForGx, s_GxHeapSize); // ログ描画の初期化 common::Logger::GetLoggerInstance()->Initialize(CONSOLE_WIDTH, CONSOLE_HEIGHT, CONSOLE_MAX_LINE, &s_RenderSystem); // RenderSystemを作ってからログが出せる common::Logger::InitializeEjectThread(); s_Thread.Start(ThreadFunc, s_ThreadStack); // ボタン入力 nn::hid::PadReader s_PadReader; nn::hid::PadStatus padStatus; for(;;) { s_PadReader.ReadLatest(&padStatus); // コンソールスクロール if(padStatus.hold & nn::hid::BUTTON_UP) { common::Logger::GetLoggerInstance()->ScrollUp(); } // コンソールスクロール if(padStatus.hold & nn::hid::BUTTON_DOWN) { common::Logger::GetLoggerInstance()->ScrollDown(); } if(padStatus.hold & nn::hid::BUTTON_LEFT) { common::Logger::GetLoggerInstance()->ScrollToBegin(); } if(padStatus.hold & nn::hid::BUTTON_RIGHT) { common::Logger::GetLoggerInstance()->ScrollToEnd(); } s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); s_RenderSystem.Clear(); s_RenderSystem.SetColor(1.f, 1.f, 1.f); common::Logger::GetLoggerInstance()->DrawConsole(); s_RenderSystem.SwapBuffers(); s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); // 電源長押しで終了 if ( nn::applet::IsExpectedToCloseApplication()) { FinalizeAll(); } } } }