/*---------------------------------------------------------------------------* Project: Horizon File: Aes_define.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef AES_DEFINE_H_ #define AES_DEFINE_H_ #include namespace common { const bit8 devKey[AES_KEY_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0x81, 0x35, 0xc6, 0x54, 0x19, 0x1a, 0x47, 0x2a, 0x6b, 0x78, 0xbe, 0x25, 0x90, 0xf6, 0xee, 0x74 }; const bit8 devCmacKey[AES_KEY_SIZE] = { 0x87, 0xdd, 0xc6, 0xd6, 0xf2, 0xe0, 0x2c, 0xa6, 0x04, 0x21, 0x9c, 0x5e, 0x33, 0x8c, 0x3d, 0xaa }; const bit8 devIv[AES_BLOCK_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0xdf, 0x0f, 0xf9, 0x1b, 0x34, 0x47, 0x70, 0x7f, 0x7d, 0x06, 0x85, 0xe6, 0xe7, 0xb6, 0x4e, 0xe9 }; const bit8 prodKey[AES_KEY_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0x64, 0x02, 0x6d, 0xbd, 0x9f, 0xb6, 0x62, 0x39, 0x86, 0x90, 0x67, 0x8a, 0xe2, 0xfa, 0xe1, 0x6e }; const bit8 prodCmacKey[AES_KEY_SIZE] = { 0xdf, 0x3c, 0x58, 0xeb, 0xeb, 0xbf, 0x45, 0x6d, 0xc9, 0xbe, 0xe3, 0x10, 0xe2, 0x23, 0xfc, 0x30 }; const bit8 prodIv[AES_BLOCK_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0xe4, 0xcf, 0x58, 0xe5, 0xc9, 0xd6, 0xac, 0x7d, 0xf1, 0xb9, 0x82, 0xf9, 0xa2, 0xd8, 0xda, 0x7b }; } #endif /* AES_DEFINE_H_ */