/*---------------------------------------------------------------------------* Project: Horizon File: QrImage.h Copyright 2009-2011 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef QRIMAGE_H_ #define QRIMAGE_H_ #include #include "demo.h" namespace common { class QrImage { public: QrImage(); virtual ~QrImage(); static void Draw(demo::RenderSystemDrawing& renderSystem, bit64 deviceId, u8* serialNo, bool flip); private: // NULL終端された文字列を受け取り、QRコードにして表示する static void DrawStringinQr(demo::RenderSystemDrawing& renderSystem, u8* str, u32 target); static void DrawImage(demo::RenderSystemDrawing& renderSystem, u8* textureDataPtr, u32 width, u32 height, u32 renderTarget); static u8* GetTextureDataFromRawData(const u32& width, const u32& height, u8* rawDataBuffer, u32& textureWidth, u32& textureHeight); static u32 GetTextureLength(const u32& imageLength); }; } /* namespace common */ #endif /* QRIMAGE_H_ */