/*---------------------------------------------------------------------------* Project: Horizon File: FileChecker.cpp Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #include #include "FileChecker.h" #include "SdMountManager.h" namespace common { bool s_FileExistsChecked[EXISTS_MAX]; bool s_FileExistsCheckeResult[EXISTS_MAX]; bool CheckFileExists(const wchar_t* path) { nn::Result result; bool exist = false; result = common::SdMountManager::Mount(); if (result.IsSuccess()) { nn::fs::FileInputStream fis; result = fis.TryInitialize(path); if(result.IsSuccess()) { exist = true; } fis.Finalize(); } common::SdMountManager::Unmount(); return exist; } bool ExistsFile(FileExistsCheck index) { if(index > EXISTS_MAX) { NN_LOG("Invalid File index!!\n"); return false; } if(s_FileExistsChecked[index]) { return s_FileExistsCheckeResult[index]; } s_FileExistsChecked[index] = true; s_FileExistsCheckeResult[index] = CheckFileExists(FILENAME_TABLE[index]); return s_FileExistsCheckeResult[index]; } void ClearFileCheck(FileExistsCheck index) { if(index > EXISTS_MAX) { NN_LOG("Invalid File index!!\n"); return; } s_FileExistsChecked[index] = false; } bool ExistsAPSetting() { return ExistsFile(EXISTS_AP_SETTING); } void InitializeFileCheck() { for(u32 i = 0; i < EXISTS_MAX; i++) { s_FileExistsChecked[i] = false; } } }