/*---------------------------------------------------------------------------* Project: Horizon File: ActCompleter.cpp Copyright (C)2013 Nintendo Co., Ltd. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #include "ActCompleter.h" #include "Util.h" #include "CommonLogger.h" #include "HeapManager.h" #include #include #include #include #include #include #include #include #include "AgeChecker.h" namespace ConsoleRestore { nn::Result ActCompleter::s_Result; const size_t ActCompleter::STACK_SIZE; nn::os::Thread ActCompleter::s_Thread; nn::os::Thread ActCompleter::s_UnmountThread; nn::os::StackBuffer ActCompleter::s_ThreadStack; nn::os::StackBuffer ActCompleter::s_UnmountThreadStack; nn::os::Event ActCompleter::s_BeginEvent; nn::os::Event ActCompleter::s_EndEvent; u32 ActCompleter::s_ApprovalId; ActCompleter::CompleteMode ActCompleter::s_Mode; ActCompleter::SalvageCheck ActCompleter::s_SalvageCheck; nn::cfg::CTR::CfgCountryCode ActCompleter::s_CfgCountryCode; ActCompleter::ActCompleter() { } ActCompleter::~ActCompleter() { } nn::Result ActCompleter::GetResult() { return s_Result; } void ActCompleter::Start(CompleteMode mode, SalvageCheck check) { s_Mode = mode; s_SalvageCheck = check; s_ApprovalId = 0; if(s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE) { s_BeginEvent.Initialize(false); s_EndEvent.Initialize(false); } s_Thread.Start(Exec, s_ThreadStack); } nn::cfg::CTR::CfgCountryCode ActCompleter::GetCountryCodeFromNna() { return s_CfgCountryCode; } bool ActCompleter::IsFinished() { return s_Thread.IsValid() && !s_Thread.IsAlive(); } void ActCompleter::Finish() { if(s_Thread.IsValid()) { s_Thread.Join(); s_Thread.Finalize(); } if(s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE) { if(s_UnmountThread.IsValid()) { s_UnmountThread.Join(); s_UnmountThread.Finalize(); } s_BeginEvent.Finalize(); s_EndEvent.Finalize(); } } void ActCompleter::Exec() { s_Result = ExecImpl(); } void ActCompleter::UnmountThreadFunc() { nn::act::KeepUnmountAndBlock( &s_BeginEvent, &s_EndEvent ); } nn::Result ActCompleter::ExecImpl() { if(!nn::ac::IsConnected()) { NN_UTIL_RETURN_IF_FAILED( common::InitializeNetwork()); } NN_UTIL_RETURN_IF_FAILED( nn::act::InitializeAdmin()); if (s_Mode == ACT_COMPLETE_TRANSFER_WITH_SALVEGE) { // アンマウント s_UnmountThread.Start(UnmountThreadFunc, s_UnmountThreadStack); s_BeginEvent.Wait(); // アンマウントできたのでアカウントサルベージを実行 nn::Result result = nn::act::SalvageAccounts(); // サルベージ終了をシステムに通知 s_EndEvent.Signal(); if(result.IsFailure()) { if(nn::act::ResultRequestNotFound().Includes(result) && s_SalvageCheck == ACT_SALVAGE_WITHOUT_CHECK) { //サルベージ結果を無視するモードなので無視 } else { NN_UTIL_RETURN_IF_FAILED_1( nn::act::FinalizeAdmin(), common::FinalizeNetwork()); NN_UTIL_RETURN_IF_FAILED( common::FinalizeNetwork()); return result; } } else { // COPPA判定とPIN判定の準備 nn::cfg::CfgRegionCode region = nn::cfg::GetRegion(); u8 age = nn::act::GetAgeAtSalvage(); NN_UTIL_RETURN_IF_FAILED_2( nn::act::GetCountryCodeAtSalvage(reinterpret_cast(&s_CfgCountryCode)), nn::act::FinalizeAdmin(), common::FinalizeNetwork()); AgeChecker ageChecker; if (region == nn::cfg::CFG_REGION_AMERICA) { if (ageChecker.IsCoppaRequired(age, region, s_CfgCountryCode)) { // COPPA対象の年齢なら復元する s_ApprovalId = nn::act::GetSalvagedApprovalId(); NN_UTIL_RETURN_IF_FAILED_2( SaveApprovalId(), nn::act::FinalizeAdmin(), common::FinalizeNetwork()); } } // PIN必須ならフラグを立てる if (ageChecker.IsPinRestrictionRequired(age, region, s_CfgCountryCode)) { NN_UTIL_RETURN_IF_FAILED_2( nn::cfg::CTR::system::SetForceParentalControlFlag(true), nn::act::FinalizeAdmin(), common::FinalizeNetwork()); NN_UTIL_RETURN_IF_FAILED_2( nn::cfg::CTR::system::FlushConfig(), nn::act::FinalizeAdmin(), common::FinalizeNetwork()); } } } // 移行完了 // サルベージの有無に関わらず呼び出す NN_UTIL_RETURN_IF_FAILED_2( nn::act::CompleteTransfer(), nn::act::FinalizeAdmin(), common::FinalizeNetwork()); NN_UTIL_RETURN_IF_FAILED_1( nn::act::FinalizeAdmin(), common::FinalizeNetwork()); NN_UTIL_RETURN_IF_FAILED( common::FinalizeNetwork()); return nn::ResultSuccess(); } nn::Result ActCompleter::SaveApprovalId() { // Cave-accountのシステムセーブデータ設定 const u32 CAVE_ACCOUNT_US_SAVEDATA_ID = 0x000202C0; const u32 MAX_FILES = 5; const u32 MAX_DIRECTORIES = 1; const u32 SAVE_DATA_SIZE = 512 * 1024; // Cave-accountのファイル書き込み設定 const char* const SYSTEM_SAVEDATA_ARCHIVE_NAME = "ssave:"; const char* const CAVE_FILE_NAME = "ssave:/s.bin"; const u32 APPROVAL_ID_OFFSET = 0x11000; // Cave-accountのデフォルト値 const char* const CAVE_DEFAULT_FILE = "rom:/CAVE_ACCOUNT_save_0.bin"; NN_UTIL_RETURN_IF_FAILED( nn::fs::CreateSystemSaveData(CAVE_ACCOUNT_US_SAVEDATA_ID, MAX_FILES, MAX_DIRECTORIES, SAVE_DATA_SIZE, true)); NN_UTIL_RETURN_IF_FAILED( nn::fs::MountSystemSaveData(SYSTEM_SAVEDATA_ARCHIVE_NAME, CAVE_ACCOUNT_US_SAVEDATA_ID)); { nn::fs::FileOutputStream out(CAVE_FILE_NAME, true); // デフォルトデータを書く nn::fs::FileInputStream defaultFile; NN_UTIL_RETURN_IF_FAILED_1( defaultFile.TryInitialize(CAVE_DEFAULT_FILE), nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); s64 fileSize = defaultFile.GetSize(); common::HeapManager heap(fileSize, AES_BLOCK_SIZE); void* buf = heap.GetAddr(); if(buf != NULL) { s32 readSize; NN_UTIL_RETURN_IF_FAILED_1( defaultFile.TryRead(&readSize, buf, fileSize), nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); s32 writeSize; NN_UTIL_RETURN_IF_FAILED_1( out.TryWrite(&writeSize, buf, fileSize, true), nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); } else { nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME); return nn::Result(nn::Result::LEVEL_FATAL, nn::Result::SUMMARY_OUT_OF_RESOURCE, nn::Result::MODULE_COMMON, nn::Result::DESCRIPTION_OUT_OF_MEMORY); } // 所定の位置までシークしてApproval IDを書く NN_UTIL_RETURN_IF_FAILED_1( out.TrySeek(APPROVAL_ID_OFFSET, nn::fs::POSITION_BASE_BEGIN), nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); s32 writeSize; NN_UTIL_RETURN_IF_FAILED_1( out.TryWrite(&writeSize, &s_ApprovalId, sizeof(s_ApprovalId), true), nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); // コミットする NN_UTIL_RETURN_IF_FAILED_1( nn::fs::CommitSystemSaveData(SYSTEM_SAVEDATA_ARCHIVE_NAME), nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); } NN_UTIL_RETURN_IF_FAILED( nn::fs::Unmount(SYSTEM_SAVEDATA_ARCHIVE_NAME)); return nn::ResultSuccess(); } } /* namespace ConsoleRestore */