/*---------------------------------------------------------------------------* Project: Horizon File: SimplePlayer.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef SIMPLEPLAYER_H_ #define SIMPLEPLAYER_H_ namespace common { typedef enum SoundEffect { SOUND_OK, SOUND_NG, SOUND_CURSOR, SOUND_ANNOTATION, SOUND_MAX } SoundEffect; // サウンドを鳴らすための初期化を行う void InitializeSimplePlayer(); // 終了処理を行う void FinalizeSimplePlayer(); // サウンドを鳴らす void PlaySound(SoundEffect index); } // namespace common #endif /* SIMPLEPLAYER_H_ */