/*---------------------------------------------------------------------------* Project: Horizon File: Aes_define.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef AES_DEFINE_H_ #define AES_DEFINE_H_ //マスタリング用ビルド時に有効にする //#define USE_PROD_KEY #include namespace common { #ifndef USE_PROD_KEY const bit8 key[AES_KEY_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0x81, 0x35, 0xc6, 0x54, 0x19, 0x1a, 0x47, 0x2a, 0x6b, 0x78, 0xbe, 0x25, 0x90, 0xf6, 0xee, 0x74 }; const bit8 cmacKey[AES_KEY_SIZE] = { 0x87, 0xdd, 0xc6, 0xd6, 0xf2, 0xe0, 0x2c, 0xa6, 0x04, 0x21, 0x9c, 0x5e, 0x33, 0x8c, 0x3d, 0xaa }; const bit8 iv[AES_BLOCK_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0xdf, 0x0f, 0xf9, 0x1b, 0x34, 0x47, 0x70, 0x7f, 0x7d, 0x06, 0x85, 0xe6, 0xe7, 0xb6, 0x4e, 0xe9 }; #else const bit8 key[AES_KEY_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0x64, 0x02, 0x6d, 0xbd, 0x9f, 0xb6, 0x62, 0x39, 0x86, 0x90, 0x67, 0x8a, 0xe2, 0xfa, 0xe1, 0x6e }; const bit8 cmacKey[AES_KEY_SIZE] = { 0xdf, 0x3c, 0x58, 0xeb, 0xeb, 0xbf, 0x45, 0x6d, 0xc9, 0xbe, 0xe3, 0x10, 0xe2, 0x23, 0xfc, 0x30 }; const bit8 iv[AES_BLOCK_SIZE] NN_ATTRIBUTE_ALIGN(4) = { 0xe4, 0xcf, 0x58, 0xe5, 0xc9, 0xd6, 0xac, 0x7d, 0xf1, 0xb9, 0x82, 0xf9, 0xa2, 0xd8, 0xda, 0x7b }; #endif } #endif /* AES_DEFINE_H_ */