/*---------------------------------------------------------------------------* Project: Horizon File: HardwareStateManager.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef HARDWARESTATEMANAGER_H_ #define HARDWARESTATEMANAGER_H_ #include "Util.h" namespace common { // ハードウェア状態に依存するAPIをクッション class HardwareStateManager { public: explicit HardwareStateManager(Util& hwUtility); virtual ~HardwareStateManager(); bool CanReadIvs(); bool CanReadSerialNumber(); bool IsBatteryLower(); bool IsAdapterConnected(); bit32 GetDeviceId(); void GetIvs(void** ivs, size_t* size); nn::Handle GetMcuHandle(); void GetSerialNumber(u8** serial, size_t* size); void GetVersionData(common::VerDef* version); private: NN_PADDING4; Util* m_pUtil; }; } #endif /* HARDWARESTATEMANAGER_H_ */