/*---------------------------------------------------------------------------* Project: Horizon File: LogConsole.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef LOGCONSOLE_H_ #define LOGCONSOLE_H_ #include #include #include #include "demo.h" namespace common { //! @brief 画面にテキストコンソールを描画します class LogConsole { public: LogConsole(); ~LogConsole(); void Initialize(u32 width, u32 height, u32 maxLine, demo::RenderSystemDrawing* renderSystem); void AddText(const char* fmt, ::std::va_list arg); void ScrollUp(); void ScrollDown(); void ScrollToBegin(); void ScrollToEnd(); void Print(); private: void AddWrapedText(const char* str); void DrawScrollBar(); ::std::vector m_Log; //! @brief コンソールの列数 u32 m_Width; //! @brief コンソールの行数 u32 m_Height; //! @brief コンソールのログの最大行数 u32 m_MaxLine; //! @brief 描画のためのRenderSystemDrawingへのポインタ demo::RenderSystemDrawing* m_RenderSystem; //! @brief 追加したログの行数 u32 m_LineNum; //! @brief 表示を開始するログの行数 u32 m_CurrentViewLine; }; } #endif /* LOGCONSOLE_H_ */