/*---------------------------------------------------------------------------* Project: Horizon File: Contoroller.h Copyright 2009 Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Rev$ *---------------------------------------------------------------------------*/ #ifndef CONTOROLLER_H_ #define CONTOROLLER_H_ #include #include #include namespace ConsoleRestore { typedef enum RestoreMode { RESTORE_MODE_RESTORE, RESTORE_MODE_NUP_ONLY } RestoreMode; const u32 RETRY_MAX = 3; void ControlState(::std::vector& operationMessage, bool& nextStep, bool& continueRestore); bool InProgress(); bool IsRestoreSucceeded(); bool IsRestoreFailed(); u32 GetProgress(); void OnSdEjected(); void InitializeState(); RestoreMode GetRestoreMode(); } #endif /* CONTOROLLER_H_ */