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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@229 385bec56-5757-e545-9c3a-d8741f4650f1
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@ -50,6 +50,7 @@ LIBS += libnn_test \
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libnn_mcu \
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libnn_ps \
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libnn_am \
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lib_demo \
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ROM_SPEC_FILE = ../../../ConsoleBackup/ConsoleBackup.rsf
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@ -0,0 +1,107 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: test_Util.cpp
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Copyright 2009 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/test/test_Test.h>
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#include <nn/cfg/CTR/cfg_ApiSys.h>
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#include <nn/fs.h>
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#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
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#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
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#include <nn/fs/fs_ApiSysSaveData.h>
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#include <nn/am.h>
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#include "demo.h"
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#include "CommonLogger.h"
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#include "HeapManager.h"
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#include "Exporter.h"
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using namespace nn::test;
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class ExporterTest : public Suite {
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public:
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virtual bool InitializeSuite();
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virtual void FinalizeSuite();
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ExporterTest() {
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SUITE_NAME("TestUtil");
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TEST_ADD(ExporterTest::WriteTwlTitleData);
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}
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private:
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void WriteTwlTitleData();
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};
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namespace
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{
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const size_t s_GxHeapSize = 0x800000;
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}
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//------------------------------------------------------------------
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// Initialize/Finalize
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//------------------------------------------------------------------
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bool ExporterTest::InitializeSuite()
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{
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// os の初期化
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nn::os::Initialize();
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nn::fs::Initialize();
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// amの初期化
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nn::am::InitializeForSystemMenu();
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// ヒープの確保
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common::HeapManager::GetHeap()->Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
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// RenderSystem の準備
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uptr heapForGx = reinterpret_cast<uptr>(common::HeapManager::GetHeap()->Allocate(s_GxHeapSize));
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demo::RenderSystemDrawing renderSystem;
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renderSystem.Initialize(heapForGx, s_GxHeapSize);
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// ログ描画の初期化
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common::Logger::GetLoggerInstance()->Initialize(common::CONSOLE_WIDTH, common::CONSOLE_HEIGHT,
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common::CONSOLE_MAX_LINE, &renderSystem);
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return true;
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}
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void ExporterTest::FinalizeSuite()
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{
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}
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//------------------------------------------------------------------
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// Test Util
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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// Test Functions
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//------------------------------------------------------------------
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void ExporterTest::WriteTwlTitleData()
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{
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NN_LOG("WriteTwlTitleData\n");
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ConsoleBackup::ExportTwlTitleList();
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}
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NN_TEST_DEFINE_MAIN(ExporterTest)
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/*---------------------------------------------------------------------------*
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End of file
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*---------------------------------------------------------------------------*/
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@ -0,0 +1,20 @@
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#!/usr/bin/env omake
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#----------------------------------------------------------------------------
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# Project: Horizon
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# File: OMakefile
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#
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# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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#
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# These coded instructions, statements, and computer programs contain
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# proprietary information of Nintendo of America Inc. and/or Nintendo
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# Company Ltd., and are protected by Federal copyright law. They may
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# not be disclosed to third parties or copied or duplicated in any form,
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# in whole or in part, without the prior written consent of Nintendo.
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#
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# $Rev$
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#----------------------------------------------------------------------------
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if $(IsTestBuild)
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.SUBDIRS: Exporter
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DefineDefaultRules()
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