[CmacAdder]SDカードのルートディレクトリのファイルにCMACを付加するツールを追加

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@435 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
N2614 2011-09-22 10:58:42 +00:00
parent a9ec3fb1de
commit c1bafd59f9
8 changed files with 400 additions and 0 deletions

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BasicInfo:
Title : CmacAdder
ProductCode: CmacAdder
BackupMemoryType: None
TitleInfo:
Use: Evaluation
Category: Application
UniqueId: 0xf8021
Version: 0
SystemControlInfo:
AppType : Application
StackSize : 0x4000
Dependency :
- codec
- hid
- gsp
- nwm
AccessControlInfo:
Priority : 16
DisableDebug : true
FileSystemAccess:
- DirectSdmc
- Debug
- Core
- CategoryFileSystemTool
IoAccessControl:
- FsMountCardSpi
- FsMountNand
- FsMountTwln
Option:
FreeProductCode: true
CardInfo:
CardDevice: None
Rom:
# ROM に含めるファイルシステムのルートパスを指定します。
HostRoot: "$(ROMFS_ROOT)"

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#!/usr/bin/env omake
#----------------------------------------------------------------------------
# Project: Horizon
# File: OMakefile
#
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Rev$
#----------------------------------------------------------------------------
SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
CTR_APPTYPE = BOTH
CTR_MAKE_DEVELOPMENT_IMAGE = true
TARGET_PROGRAM = CmacAdder
SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR) \
../../common
SOURCES[] =
main.cpp
../../common/Util.cpp
../../common/FileTransfer.cpp
../../common/FileChecker.cpp
../../common/SdReaderWriter.cpp
../../common/HeapManager.cpp
../../common/SdLogger.cpp
../../common/wave.cpp
../../common/SimplePlayer.cpp
../../common/LogConsole.cpp
../../common/CommonLogger.cpp
../../common/SdMountManager.cpp
../../common/configLoader.cpp
../../common/VersionDetect.cpp
CTR_BANNER_SPEC = AutoBoot.bsf
ROMFS_ROOT = ../../common/romfiles
LIBS += libnn_cfg \
libnn_crypto \
libnn_mcu \
libnn_ps \
lib_demo \
libnn_nwm \
libnn_friends \
libnn_ns \
libnn_am \
libnn_nim \
INSTALL_SDK_TOOL = true
ROM_SPEC_FILE = $(TARGET_PROGRAM).rsf
DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/RepairTool.desc
include $(ROOT_OMAKE)/modulerules
build: $(DEFAULT_TARGETS)

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/*---------------------------------------------------------------------------*
Project: Horizon
File: main.cpp
Copyright (C)2011 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include <nn.h>
#include <nn/version.h>
#include <nn/ptm/CTR/ptm_ApiSysmenu.h>
#include <nn/mcu.h>
#include <nn/cfg/CTR/cfg_Api.h>
#include <nn/cfg/CTR/cfg_ApiInit.h>
#include <nn/cfg/CTR/cfg_ApiSys.h>
#include <nn/ps.h>
#include <nn/nwm.h>
#include <nn/ac.h>
#include <nn/friends.h>
#include <nn/friends/CTR/friends_ApiPrivate.h>
#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
#include <nn/fs/fs_ApiSysSaveData.h>
#include <nn/cfg/CTR/cfg_ApiNor.h>
#include <nn/os/os_SharedInfo.h>
#include <nn/pl/CTR/pl_Version.h>
#include <nn/fs/fs_ApiSharedExtSaveData.h>
#include <nn/nim.h>
#include <nn/ndm.h>
#include <nn/crypto/crypto_AesCmac.h>
#include <nn/crypto/crypto_SwAesCtrContext.h>
#include <nn/crypto/crypto_Sha256.h>
#include <nn/crypto/crypto_SwAesCmac.h>
#include "Aes_define.h"
#include "FileTransfer.h"
#include "CommonLogger.h"
#include "demo.h"
#include <vector>
#include <string>
#include "DrawSystemState.h"
#include "FileName.h"
#include "SimplePlayer.h"
#include "CommonLogger.h"
#include "SDMountManager.h"
#include "HeapManager.h"
#include "common_Types.h"
#include "VersionDetect.h"
#include "Util.h"
#include "CommonLogger.h"
#include "SdReaderWriter.h"
namespace
{
// グラフィックスに割り当てるメモリ
const size_t s_GxHeapSize = 0x800000;
const u32 CONSOLE_WIDTH = 38;
const u32 CONSOLE_HEIGHT = 24;
const u32 CONSOLE_MAX_LINE = 1000;
const size_t ADD_CMAC_THREAD_STACK_SIZE = 0x4000;
nn::os::Thread s_AddCmacThread;
nn::os::StackBuffer<ADD_CMAC_THREAD_STACK_SIZE> s_AddCmacThreadStack;
u32 s_AddCmacSuccess = 0;
u32 s_AddCmacFail = 0;
}
namespace CmacAdder
{
// ディレクトリ間のコピー
// アーカイブ越しのコピーが可能
// アーカイブにマウントした状態で呼び出す必要あり
// 書き込み先のディレクトリはあらかじめ消去しておくこと。
// 引数はスラッシュ付き
// TODO:分割して短くする
bool AddCmac(const wchar_t * from_path, void* buf, const size_t bufSize)
{
using namespace common;
nn::fs::Directory from_dir;
nn::fs::DirectoryEntry entry;
s32 numread = 0;
std::wostringstream target_from;
std::wostringstream target_to;
bool ret_value = true;
nn::Result result = from_dir.TryInitialize(from_path);
if (result.IsFailure())
{
COMMON_LOGGER_RESULT_IF_FAILED_WITH_LINE(result);
return false;
}
while (1)
{
result = from_dir.TryRead(&numread, &entry, 1);
if (result.IsFailure() || numread != 1)
{
break;
}
if (std::wcscmp(entry.entryName, L".") == 0 || std::wcscmp(entry.entryName, L"..") == 0)
{
continue;
}
target_from.str(L"");
target_from.clear(std::stringstream::goodbit);
target_from << from_path << entry.entryName;
target_to.str(L"");
target_to.clear(std::stringstream::goodbit);
target_to << from_path << entry.entryName << L".cmac";
// ディレクトリの場合
if (entry.attributes.isDirectory)
{
continue;
}
else if (std::wcscmp(entry.entryName, common::AP_SETTING_FILENAME) == 0)
{
continue;
}
// ファイルの場合
// CMACが付いていないと考えてCMACを付加する
else
{
nn::fs::FileInputStream sdFile;
s64 filesize;
s32 readsize;
// 読み込み対象ファイル開く
result = sdFile.TryInitialize(target_from.str().c_str());
COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
// 読み込み対象ファイルのサイズ取得
result = sdFile.TryGetSize(&filesize);
COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
result = sdFile.TryRead(&readsize, buf, bufSize);
COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
common::SdReaderWriter writer;
result = writer.WriteBufWithCmac(target_to.str().c_str(), buf, readsize);
COMMON_LOGGER_RETURN_FALSE_IF_FAILED(result);
sdFile.Finalize();
s_AddCmacSuccess++;
}
}
from_dir.Finalize();
return ret_value;
}
void AddCmacThreadFunc()
{
nn::Result result;
COMMON_LOGGER("AddCmacThreadFunc Start\n");
s_AddCmacFail = 0;
s_AddCmacSuccess = 0;
result = common::SdMountManager::Mount();
size_t bufSize = common::GetAllocatableSize(AES_BLOCK_SIZE * 2);
common::HeapManager heap(bufSize, AES_BLOCK_SIZE * 2);
void* buf = heap.GetAddr();
if (buf != NULL)
{
AddCmac((std::wstring(common::SDMC_ROOT_DIRECTORY_PATH).c_str()),
buf, bufSize);
}
common::SdMountManager::Unmount();
COMMON_LOGGER("AddCmac Thread Finalize\n");
COMMON_LOGGER("\n\n");
COMMON_LOGGER("AddCmac Finished, success = %d, fail = %d\n", s_AddCmacSuccess, s_AddCmacFail);
}
extern "C" void nninitSetupDaemons(void)
{
}
extern "C" void nnMain(void)
{
nn::Result result;
// os の初期化
nn::os::Initialize();
// fs の初期化
nn::fs::Initialize();
// appletの初期化
nn::applet::Enable( false );
// hid の初期化
result = nn::hid::Initialize();
NN_ERR_THROW_FATAL_IF_FATAL_ONLY(result);
// ヒープの確保
common::InitializeHeap();
// RenderSystem の準備
common::HeapManager gxHeap(s_GxHeapSize);
uptr heapForGx = reinterpret_cast<uptr>(gxHeap.GetAddr());
demo::RenderSystemDrawing s_RenderSystem;
s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
// ログ描画の初期化
common::Logger::GetLoggerInstance()->Initialize(CONSOLE_WIDTH, CONSOLE_HEIGHT, CONSOLE_MAX_LINE, &s_RenderSystem);
// RenderSystemを作ってからログが出せる
common::Logger::InitializeEjectThread();
COMMON_LOGGER("AddCmac Start\n");
// ボタン入力
nn::hid::PadReader s_PadReader;
nn::hid::PadStatus padStatus;
for(;;)
{
s_PadReader.ReadLatest(&padStatus);
if(padStatus.trigger & nn::hid::BUTTON_A)
{
if(s_AddCmacThread.IsValid() && !s_AddCmacThread.IsAlive())
{
s_AddCmacThread.Join();
s_AddCmacThread.Finalize();
}
s_AddCmacThread.Start(AddCmacThreadFunc, s_AddCmacThreadStack);
}
// コンソールスクロール
if(padStatus.hold & nn::hid::BUTTON_UP)
{
common::Logger::GetLoggerInstance()->ScrollUp();
}
// コンソールスクロール
if(padStatus.hold & nn::hid::BUTTON_DOWN)
{
common::Logger::GetLoggerInstance()->ScrollDown();
}
if(padStatus.hold & nn::hid::BUTTON_LEFT)
{
common::Logger::GetLoggerInstance()->ScrollToBegin();
}
if(padStatus.hold & nn::hid::BUTTON_RIGHT)
{
common::Logger::GetLoggerInstance()->ScrollToEnd();
}
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
s_RenderSystem.Clear();
s_RenderSystem.SetColor(1.f, 1.f, 1.f);
common::Logger::GetLoggerInstance()->DrawConsole();
s_RenderSystem.SwapBuffers();
s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
}
}
}