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追加忘れ
上画面表示のバージョンにMICROが抜けていたので修正 UnfixedKey用ビルドもツールのみで終了するように git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@649 385bec56-5757-e545-9c3a-d8741f4650f1
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69
branches/1stNUP_for_2ndNUP/sources/build.sh
Executable file
69
branches/1stNUP_for_2ndNUP/sources/build.sh
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@ -0,0 +1,69 @@
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#!/usr/bin/env bash
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# バージョン取得
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function getVersion
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{
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VERSION_MAJOR=$(cat common/version.h |grep VERSION_MAJOR|awk -F' ' '{print $3}'|sed 's/"//g')
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VERSION_MINOR=$(cat common/version.h |grep VERSION_MINOR|awk -F' ' '{print $3}'|sed 's/"//g')
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VERSION_MICRO=$(cat common/version.h |grep VERSION_MICRO|awk -F' ' '{print $3}'|sed 's/"//g')
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VERSION_STR="VERSION_MAJOR=$VERSION_MAJOR VERSION_MINOR=$VERSION_MINOR VERSION_MICRO=$VERSION_MICRO"
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}
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# フラグ判定
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for arg in $@
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do
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if [ "$arg" = 'RELEASE' ]; then
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releaseBuild=true
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fi
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if [ "$arg" = 'UNFIXEDKEY' ]; then
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unfixedKeyBuild=true
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fi
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done
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if [ $releaseBuild ] ; then
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getVersion
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BUILD_TYPE=release,development
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OPTION="PROD_BUILD=true $VERSION_STR"
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elif [ $unfixedKeyBuild ] ; then
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getVersion
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BUILD_TYPE=release,development
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OPTION="UNFIXEDKEY_BUILD=true $VERSION_STR"
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else
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BUILD_TYPE=development
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fi
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# IncrediBuildが使えるか
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which xgConsole > /dev/null 2>&1
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if [ "$?" -eq 0 ]; then
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useIncrediBuild=true
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PARALLEL=-j16
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else
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PARALLEL=-j8
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fi
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#################### 通常ビルド ####################
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# ツールのビルド
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toolBuildExec="omake BUILD=$BUILD_TYPE FILTER=CTR-TS.*fast $OPTION"
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if [ $useIncrediBuild ] ; then
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xgConsole /command="$toolBuildExec $PARALLEL" /profile="profile.xml"
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else
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$toolBuildExec $PARALLEL
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fi
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#リリース用ビルドはツールのみ
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if [ $releaseBuild ] || [ $unfixedKeyBuild ] ; then
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exit
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fi
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echo hogehoge
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# CTR自動テストのビルド
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testBuildExec="omake dotests-emumem BUILD=development FILTER=CTR-TS*.fast SKIP_RUN=true"
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cd tests
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if [ $useIncrediBuild ] ; then
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xgConsole /command="$testBuildExec $PARALLEL" /profile="../profile.xml"
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else
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$testBuildExec $PARALLEL
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fi
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cd ../
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29
branches/1stNUP_for_2ndNUP/sources/common/BuildSwitch.om
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29
branches/1stNUP_for_2ndNUP/sources/common/BuildSwitch.om
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#!/usr/bin/env omake
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#----------------------------------------------------------------------------
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# Project: Horizon
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# File: OMakefile
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#
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# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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#
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# These coded instructions, statements, and computer programs contain
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# proprietary information of Nintendo of America Inc. and/or Nintendo
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# Company Ltd., and are protected by Federal copyright law. They may
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# not be disclosed to third parties or copied or duplicated in any form,
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# in whole or in part, without the prior written consent of Nintendo.
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#
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# $Rev: 216 $
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#----------------------------------------------------------------------------
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if $(defined TARGET_PROGRAM)
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if $(defined PROD_BUILD)
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CCFLAGS += -DUSE_PROD_KEY
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TARGET_NAME = $(TARGET_PROGRAM)
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TARGET_PROGRAM = $(TARGET_PROGRAM)_prod_$(VERSION_MAJOR)-$(VERSION_MINOR)-$(VERSION_MICRO)
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export
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elseif $(defined UNFIXEDKEY_BUILD)
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TARGET_NAME = $(TARGET_PROGRAM)
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TARGET_PROGRAM = $(TARGET_PROGRAM)_dev_$(VERSION_MAJOR)-$(VERSION_MINOR)-$(VERSION_MICRO)
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export
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else
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TARGET_NAME = $(TARGET_PROGRAM)
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export
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export
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@ -169,8 +169,8 @@ void DrawSystemState
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renderSystem.SetFontSize(fontwidth);
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// ツール名、ハイライト
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renderSystem.DrawText(0, line++ * fontheight, "%s %s-%s", toolName, CONSOLE_REPAIR_VERSION_MAJOR,
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CONSOLE_REPAIR_VERSION_MINOR);
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renderSystem.DrawText(0, line++ * fontheight, "%s %s-%s-%s", toolName, CONSOLE_REPAIR_VERSION_MAJOR,
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CONSOLE_REPAIR_VERSION_MINOR, CONSOLE_REPAIR_VERSION_MICRO);
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renderSystem.SetColor(titleColor.r, titleColor.g, titleColor.b);
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renderSystem.FillRectangle(0, (line - 1) * fontheight, 400, fontheight);
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renderSystem.SetColor(1.f, 1.f, 1.f);
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