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ビルド環境を2.3ブランチに移行
HOMEメニューがインポートされていない場合エラーとするように git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@293 385bec56-5757-e545-9c3a-d8741f4650f1
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@ -1,22 +1,26 @@
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BasicInfo:
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Title : CupCardDemo
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BackupMemoryType : None
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Title: SelfCup
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BackupMemoryType: None
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Logo: Nintendo
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CardInfo:
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CardDevice: None
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TitleInfo:
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Use: Evaluation
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UniqueId: 0xf802a
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Version: 0
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SystemControlInfo:
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AppType : System
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AppType : Application
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Dependency:
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- codec
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- hid
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- gsp
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- dsp
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AccessControlInfo:
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Priority: 48
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FileSystemAccess:
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- CategorySystemApplication
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- nwm
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- socket
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- ssl
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- friends
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- ac
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- cecd
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- boss
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- news
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- ndm
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- dlp
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@ -28,7 +28,6 @@ LIBS += lib_demo \
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libnn_am \
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libnn_cup \
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libnn_ns \
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libnn_ps
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DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/SelfCup.desc
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Binary file not shown.
@ -14,7 +14,6 @@
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/hid.h>
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#include <nn/os.h>
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#include <nn/dbg.h>
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#include <nn/CTR.h>
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@ -25,6 +24,7 @@
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#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
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#include <nn/applet/CTR/applet_APIForSystem.h>
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#include <nn/am.h>
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#include <nn/ndm.h>
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#include <nn/cup.h>
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@ -52,6 +52,12 @@ namespace
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// NuiShellの初期化 (CUPに必須)
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NN_UTIL_PANIC_IF_FAILED(nn::ns::CTR::InitializeForShell());
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// ndmの初期化
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nn::ndm::Initialize();
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// 全デーモンの自律動作をacの自動接続も含めて止める
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nn::ndm::SuspendScheduler();
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// amの初期化
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nn::am::InitializeForSystemMenu();
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@ -75,9 +81,6 @@ namespace
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s_GxHeap = reinterpret_cast<uptr>(s_appHeap.Allocate(s_GxHeapSize));
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s_RenderSystem.Initialize(s_GxHeap, s_GxHeapSize);
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// hidの初期化
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NN_UTIL_PANIC_IF_FAILED(nn::hid::Initialize());
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// 描画インスタンスの初期化
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s_scrollBufferInstance.Initialize(&s_RenderSystem);
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s_scrollBuffer=&s_scrollBufferInstance;
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@ -177,7 +180,6 @@ namespace
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{
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nn::Result result;
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nn::Result lastResult=nn::ResultSuccess();
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nn::hid::PadReader padReader;
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/********************* CUPの初期化 *******************/
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s_scrollBuffer->AppendText("Initializing Cup Library")->Render();
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