mirror of
https://github.com/rvtr/ctr_Repair.git
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ネットワーク試遊台用ロゴを使う
とりあえずビルドが通るところまで git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@465 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
parent
0bb111714c
commit
b49880c785
@ -17,18 +17,33 @@ CTR_APPTYPE=CARD
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SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
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SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
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INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR)
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INCLUDES += $(NW4C_ROOT)/include
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SOURCES[] =
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main.cpp
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scrollBuffer.cpp
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Drawer.cpp
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LIBS += lib_demo \
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libnn_am \
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libnn_cup \
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libnn_ns \
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_demo)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_dev)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_lyt)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_ut)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_font)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_gfx)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_anim)
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LIBFILES += $`(addprefix $(NW4C_ROOT)$(DIRSEP)libraries$(DIRSEP)$(config.getTargetSubDirectory true)$(DIRSEP), libnw_os)
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ROMFS_ROOT = romfiles
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ROMFS_FILES[] = All.arc
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ROMFS_FILES[] +=
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$(ROMFS_ROOT)/shaders/nwlyt_PaneShader.shbin
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$(ROMFS_ROOT)/shaders/nwlyt_ConstColorShader.shbin
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$(ROMFS_ROOT)/shaders/nwfont_TextWriterShader.shbin
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$(ROMFS_ROOT)/shaders/nwfont_RectDrawerShader.shbin
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DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/SelfCup.desc
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@ -39,6 +54,8 @@ ROM_SPEC_FILE = CardCup.rsf
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CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
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include $(ROOT_OMAKE)/modulerules
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include $(NW4C_ROOT)/build/omake/modulerules
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build: $(DEFAULT_TARGETS)
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DefineDefaultRules()
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@ -30,19 +30,8 @@
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#include <nn/cup.h>
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#include "demo.h"
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#include "scrollBuffer.h"
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namespace
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{
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const int s_GxHeapSize=0x800000;
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nn::fnd::ExpHeap s_appHeap;
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uptr s_GxHeap;
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demo::RenderSystemDrawing s_RenderSystem;
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ScrollBuffer s_scrollBufferInstance;
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ScrollBuffer *s_scrollBuffer;
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char s_updaterBuffer[1<<20] NN_ATTRIBUTE_ALIGN(4096);
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// デモの初期化
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@ -67,52 +56,9 @@ namespace
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nn::fs::Initialize();
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// appletの初期化
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//nn::applet::InitializeForSystem( nn::applet::PHOME_MENU_APPLET_ID, nn::applet::TYPE_SYS );
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//nn::applet::Initialize( nn::applet::TEST2_APPLET_ID);
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//nn::applet::SetAppletMode();
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nn::applet::Enable();
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nn::cfg::Initialize();
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// デバイスメモリの設定
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const int DEVICE_MEMORY_SIZE = 12*1024 * 1024;
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NN_UTIL_PANIC_IF_FAILED(nn::os::SetDeviceMemorySize(DEVICE_MEMORY_SIZE));
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// ヒープの初期化
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s_appHeap.Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
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// 描画インスタンスの初期化
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s_GxHeap = reinterpret_cast<uptr>(s_appHeap.Allocate(s_GxHeapSize));
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s_RenderSystem.Initialize(s_GxHeap, s_GxHeapSize);
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// 描画インスタンスの初期化
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s_scrollBufferInstance.Initialize(&s_RenderSystem);
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s_scrollBuffer=&s_scrollBufferInstance;
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// GPU利用宣言
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nn::applet::AssignGpuRight();
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}
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// 消費時間取得用関数群
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s64 s_StartTick;
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void SetTick()
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{
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s_StartTick=nn::os::Tick::GetSystemCurrent();
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}
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s64 GetConsumedMillisec()
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{
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s64 endTick=nn::os::Tick::GetSystemCurrent();
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nn::os::Tick consumed(endTick-s_StartTick);
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return ((nn::fnd::TimeSpan)consumed).GetMilliSeconds();
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}
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// 動いていることを知らせるための、くるくる画面表示取得用メソッド
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const char s_progress[]="-\\|/";
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int s_progressIndex=0;
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char GetProgressChar()
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{
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s_progressIndex=(s_progressIndex+1)%(sizeof(s_progress)-1);
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return s_progress[s_progressIndex];
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}
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nn::Result UpdateCore()
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@ -121,14 +67,10 @@ namespace
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nn::cup::ProgressInfo info;
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/********************** アップデート*******************/
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SetTick();
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s_scrollBuffer->AppendText("Start Card Update")->Render();
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NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::DoUpdate());
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// ステータスがStartedになるまで、プログレスは取得できない
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s_scrollBuffer->AppendText("");
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do{
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s_scrollBuffer->ReplaceText(" %c Initializing", GetProgressChar())->Render();
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result = nn::cup::CTR::GetProgressInfo(&info);
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NN_UTIL_RETURN_IF_FAILED(result);
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
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@ -138,18 +80,11 @@ namespace
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if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
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NN_UTIL_RETURN_IF_FAILED(info.lastResult);
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}
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s_scrollBuffer->ReplaceText(" - Initialized (%lldmsec)", GetConsumedMillisec());
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/********************* アップデート中 ******************/
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SetTick();
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s_scrollBuffer->AppendText("")->Render();
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do{
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result = nn::cup::CTR::GetProgressInfo(&info);
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NN_UTIL_RETURN_IF_FAILED(result);
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s_scrollBuffer->ReplaceText(" %c Title %d/%d, size %lld/%lld",
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GetProgressChar(),
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info.numImportedTitles, info.numTotalTitles,
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info.importedSize, info.totalSize)->Render();
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
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}while(info.state==nn::cup::CTR::UPDATE_STATE_STARTED);
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@ -157,15 +92,11 @@ namespace
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if(info.state==nn::cup::CTR::UPDATE_STATE_FAILED){
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NN_UTIL_RETURN_IF_FAILED(info.lastResult);
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}
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s_scrollBuffer->AppendText(" - Imported (%lldmsec)", GetConsumedMillisec())->Render();
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/***************** アップデート終了中 ******************/
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SetTick();
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s_scrollBuffer->AppendText("")->Render();
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do{
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result = nn::cup::CTR::GetProgressInfo(&info);
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NN_UTIL_RETURN_IF_FAILED(result);
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s_scrollBuffer->ReplaceText(" %c Update Finalizing", GetProgressChar())->Render();
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nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(40));
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}while(info.state==nn::cup::CTR::UPDATE_STATE_FINALIZING);
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// 抜けた際のstateがFAILEDかどうか確認
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@ -174,8 +105,6 @@ namespace
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}
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/******************* アップデート終了 *******************/
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s_scrollBuffer->AppendText(" - Finalized (%lldmsec)", GetConsumedMillisec())->Render();
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s_scrollBuffer->AppendText("");
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return nn::ResultSuccess();
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}
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@ -186,40 +115,25 @@ namespace
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nn::Result lastResult=nn::ResultSuccess();
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/********************* CUPの初期化 *******************/
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s_scrollBuffer->AppendText("Initializing Cup Library")->Render();
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SetTick(); // 初期化開始前の時間をセット
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result=nn::cup::CTR::Initialize(s_updaterBuffer,sizeof(s_updaterBuffer));
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if(result==nn::cup::CTR::ResultUpdatePartitionNotFound()){
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s_scrollBuffer->AppendText(" - Update Partition Not Found (%lldmsec)", GetConsumedMillisec())->Render();
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s_scrollBuffer->AppendText("")->Render();
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*isHandledError=true;
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return result;
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}
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if(result==nn::cup::CTR::ResultUpdateNotRequired()){
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s_scrollBuffer->AppendText(" - Already Updated (%lldmsec)", GetConsumedMillisec())->Render();
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s_scrollBuffer->AppendText("")->Render();
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*isHandledError=true;
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return result;
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}
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if(result==nn::cup::CTR::ResultInvalidUpdatePartitionFormat()){
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s_scrollBuffer->AppendText(" - Invalid Update Partition (%lldmsec)", GetConsumedMillisec())->Render();
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s_scrollBuffer->AppendText("")->Render();
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*isHandledError=true;
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return result;
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}
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NN_UTIL_RETURN_IF_FAILED(result);
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s_scrollBuffer->AppendText(" - Need Update (%lldmsec)", GetConsumedMillisec())->Render();
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s_scrollBuffer->AppendText("")->Render();
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lastResult=UpdateCore();
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// Initializeに成功した場合のみ、再びInitializeするためにFinalizeが必要
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SetTick();
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s_scrollBuffer->AppendText("Finalizing Cup Library")->Render();
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NN_UTIL_RETURN_IF_FAILED(nn::cup::CTR::Finalize());
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s_scrollBuffer->AppendText(" - Complete (%lldmsec)", GetConsumedMillisec())->Render();
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s_scrollBuffer->AppendText("")->Render();
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return lastResult;
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}
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@ -256,31 +170,25 @@ extern "C" void nnMain()
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break;
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}
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nn::am::ProgramInfo outInfos;
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result = nn::am::GetProgramInfos(&outInfos, nn::fs::MEDIA_TYPE_NAND, &MMEN_PROGRAM_ID, 1);
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if (result.IsSuccess())
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{
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/******************** CUPの実行 *******************/
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bool isHandledError = false;
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result = UpdateSequence(&isHandledError);
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if (isHandledError == false && result.IsFailure())
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{
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{
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// それ以外の場合は、Resultを表示
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s_scrollBuffer->AppendText(" - Unhandled Error: 0x%08x", result.GetPrintableBits());
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s_scrollBuffer->AppendText("")->Render();
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// TODO:それ以外の場合は、エラーアプレットを表示
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}
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}
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}
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else if(result == nn::am::ResultNotFound())
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{
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s_scrollBuffer->AppendText("Cannot find Home Menu");
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// TODO:HOMEメニューが無いエラーをエラーアプレットで表示する
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}
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s_scrollBuffer->AppendText("")->Render();
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nn::os::Tick before = nn::os::Tick::GetSystemCurrent();
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const u8 SHUTDOWN_WAIT_SECONDS = 2;
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for(;;)
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@ -291,27 +199,16 @@ extern "C" void nnMain()
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break;
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}
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
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// 画面描画
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if(result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
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{
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0, 1, 0, 1);
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// TODO:成功したので終了処理に入る
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}
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else
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{
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 1, 0, 0, 1);
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// TODO:失敗したのでエラー表示を続ける
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}
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s_RenderSystem.Clear();
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s_RenderSystem.SwapBuffers();
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s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1);
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if(result.IsSuccess() || result == nn::cup::CTR::ResultUpdateNotRequired())
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{
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0, 1, 0, 1);
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}
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else
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{
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s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 1, 0, 0, 1);
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}
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s_scrollBuffer->ReplaceText("%c Finished", GetProgressChar())->Render();
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if ( nn::applet::IsExpectedToCloseApplication() )
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{
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BIN
branches/CardCupForNBD/CardCup/romfiles/All.arc
Normal file
BIN
branches/CardCupForNBD/CardCup/romfiles/All.arc
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,89 +0,0 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: scrollBuffer.cpp
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Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <cstdio>
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#include "scrollBuffer.h"
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using namespace std;
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char ScrollBuffer::s_buffers[MAX_BUFFER_LINE][MAX_BUFFER_CHARS];
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char *ScrollBuffer::GetFormattedString(const char *fmt, va_list arg)
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{
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static char formattedBuffer[MAX_BUFFER_CHARS];
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vsnprintf(formattedBuffer, MAX_BUFFER_CHARS, fmt, arg);
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return formattedBuffer;
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}
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ScrollBuffer *ScrollBuffer::Update()
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{
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return this;
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}
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ScrollBuffer *ScrollBuffer::AppendText(const char *fmt, ...)
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{
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va_list vlist;
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va_start(vlist, fmt);
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int nextPosition=(m_tail+1)%MAX_BUFFER_LINE;
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if(nextPosition==m_head){
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// ヘッドとビューの移動
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if(m_head==m_currentView){
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m_currentView=(m_head+1)%MAX_BUFFER_LINE;
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}
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m_head=(m_head+1)%MAX_BUFFER_LINE;
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}
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strlcpy(s_buffers[m_tail], GetFormattedString(fmt, vlist), MAX_BUFFER_CHARS);
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m_tail=nextPosition;
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NN_LOG("cup: %s\n", GetFormattedString(fmt, vlist));
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// ビューの移動
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if((m_currentView+MAX_DISPLAY_LINES)%MAX_BUFFER_LINE==m_tail){
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m_currentView=(m_currentView+1)%MAX_BUFFER_LINE;
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}
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return this;
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}
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ScrollBuffer *ScrollBuffer::ReplaceText(const char *fmt, ...)
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{
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va_list vlist;
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va_start(vlist, fmt);
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NN_ASSERT(m_tail!=m_head);
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strlcpy(s_buffers[(m_tail-1)%MAX_BUFFER_LINE], GetFormattedString(fmt, vlist), MAX_BUFFER_CHARS);
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return this;
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}
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void ScrollBuffer::Render()
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{
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// 描画前処理
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m_render->SetRenderTarget(NN_GX_DISPLAY1);
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m_render->Clear();
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m_render->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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// リングバッファなので、終端条件を調整
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int tail=(m_tail<m_head) ? m_tail+ScrollBuffer::MAX_BUFFER_LINE : m_tail;
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for(int i=m_currentView; i<tail; i++){
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if(i<m_currentView+MAX_DISPLAY_LINES-1){
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m_render->DrawText(0, (i-m_currentView)*FONT_SIZE, s_buffers[i%MAX_BUFFER_LINE]);
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}
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}
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// 描画転送
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m_render->SwapBuffers();
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}
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@ -1,55 +0,0 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: scrollBuffer.h
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Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
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|
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These coded instructions, statements, and computer programs contain
|
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proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
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in whole or in part, without the prior written consent of Nintendo.
|
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|
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef SCROLL_BUFFER_H_
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#define SCROLL_BUFFER_H_
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#include "demo.h"
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class ScrollBuffer
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{
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private:
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enum
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{
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MAX_BUFFER_LINE=128,
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MAX_BUFFER_CHARS=80,
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MAX_DISPLAY_LINES=20,
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FONT_SIZE=12
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};
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// 表示文字のバッファ (リングバッファ)
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static char s_buffers[MAX_BUFFER_LINE][MAX_BUFFER_CHARS];
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int m_head;
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int m_tail;
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int m_currentView;
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demo::RenderSystemDrawing *m_render;
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char *GetFormattedString(const char *fmt, va_list arg);
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public:
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ScrollBuffer() :
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m_head(0), m_tail(0), m_currentView(0)
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{}
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void Initialize(demo::RenderSystemDrawing *render)
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{
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m_render=render;
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||||
}
|
||||
|
||||
ScrollBuffer *Update(); // キー入力を参照して、スクロールする
|
||||
ScrollBuffer *AppendText(const char *fmt, ...); // 文字列を追加する
|
||||
ScrollBuffer *ReplaceText(const char *fmt, ...); // 最新の文字列を置換する
|
||||
void Render(); // レンダリング
|
||||
};
|
||||
|
||||
#endif // SCROLL_BUFFER_H
|
||||
Loading…
Reference in New Issue
Block a user