通常描画時の文字色を設定するように

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@709 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
N2614 2012-05-01 07:34:16 +00:00
parent 53be5e1704
commit b4620abd9b

View File

@ -134,6 +134,7 @@ void Initialize()
// 描画インスタンスの初期化 // 描画インスタンスの初期化
s_scrollBufferInstance.Initialize(&s_RenderSystem); s_scrollBufferInstance.Initialize(&s_RenderSystem);
s_scrollBuffer = &s_scrollBufferInstance; s_scrollBuffer = &s_scrollBufferInstance;
s_RenderSystem.SetColor(1, 1, 1);
// GPU利用宣言 // GPU利用宣言
nn::applet::AssignGpuRight(); nn::applet::AssignGpuRight();
@ -356,7 +357,6 @@ extern "C" void nnMain()
s_scrollBuffer->AppendText("")->Render(); s_scrollBuffer->AppendText("")->Render();
s_RenderSystem.SetColor(1, 1, 1);
for (;;) for (;;)
{ {
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);