[PreinstallListUp]プリインストールタイトルを確認するツールを追加

git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@624 385bec56-5757-e545-9c3a-d8741f4650f1
This commit is contained in:
N2614 2012-02-08 06:16:23 +00:00
parent 42dc48a175
commit 7a113a7fac
8 changed files with 326 additions and 0 deletions

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#!/usr/bin/env omake
#----------------------------------------------------------------------------
# Project: Horizon
# File: OMakefile
#
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Rev$
#----------------------------------------------------------------------------
SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
CTR_APPTYPE = BOTH
CTR_MAKE_DEVELOPMENT_IMAGE = true
TARGET_PROGRAM = PreinstallListUp
SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR) \
../../common
SOURCES[] =
main.cpp
../../common/Util.cpp
../../common/FileTransfer.cpp
../../common/FileChecker.cpp
../../common/SdReaderWriter.cpp
../../common/HeapManager.cpp
../../common/SdLogger.cpp
../../common/wave.cpp
../../common/SimplePlayer.cpp
../../common/LogConsole.cpp
../../common/CommonLogger.cpp
../../common/SdMountManager.cpp
../../common/configLoader.cpp
../../common/VersionDetect.cpp
../../ConsoleRestore/PreinstallImporter.cpp
../../ConsoleRestore/SimpleXmlPreprocessor.cpp
../../ConsoleRestore/XmlCreator.cpp
../../ConsoleRestore/BgsCommunicator.cpp
CTR_BANNER_SPEC = AutoBoot.bsf
ROMFS_ROOT = ../../common/romfiles
LIBS += libnn_cfg \
libnn_crypto \
libnn_mcu \
libnn_ps \
lib_demo \
libnn_nwm \
libnn_friends \
libnn_ns \
libnn_am \
libnn_nim \
libnn_xml_simple \
INSTALL_SDK_TOOL = true
ROM_SPEC_FILE = $(TARGET_PROGRAM).rsf
DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/private/RepairTool.desc
include $(ROOT_OMAKE)/modulerules
build: $(DEFAULT_TARGETS)

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BasicInfo:
Title : PreinstallListUp
ProductCode: PreinstallListUp
BackupMemoryType: None
TitleInfo:
Use: Evaluation
Category: Application
UniqueId: 0xf8021
Version: 0
SystemControlInfo:
AppType : Application
StackSize : 0x4000
Dependency :
- codec
- hid
- gsp
- friends
- nim
- ac
- ndm
AccessControlInfo:
Priority : 16
DisableDebug : true
FileSystemAccess:
- DirectSdmc
- Debug
- Core
- CategoryFileSystemTool
IoAccessControl:
- FsMountCardSpi
- FsMountNand
- FsMountTwln
Option:
FreeProductCode: true
CardInfo:
CardDevice: None
Rom:
# ROM に含めるファイルシステムのルートパスを指定します。
HostRoot: "$(ROMFS_ROOT)"

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/*---------------------------------------------------------------------------*
Project: Horizon
File: main.cpp
Copyright (C)2011 Nintendo Co., Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Nintendo of America Inc. and/or Nintendo
Company Ltd., and are protected by Federal copyright law. They may
not be disclosed to third parties or copied or duplicated in any form,
in whole or in part, without the prior written consent of Nintendo.
$Rev$
*---------------------------------------------------------------------------*/
#include <nn.h>
#include <nn/version.h>
#include <nn/ptm/CTR/ptm_ApiSysmenu.h>
#include <nn/mcu.h>
#include <nn/cfg/CTR/cfg_Api.h>
#include <nn/cfg/CTR/cfg_ApiInit.h>
#include <nn/cfg/CTR/cfg_ApiSys.h>
#include <nn/ps.h>
#include <nn/nwm.h>
#include <nn/ac.h>
#include <nn/friends.h>
#include <nn/friends/CTR/friends_ApiPrivate.h>
#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
#include <nn/fs/fs_ApiSysSaveData.h>
#include <nn/cfg/CTR/cfg_ApiNor.h>
#include <nn/os/os_SharedInfo.h>
#include <nn/pl/CTR/pl_Version.h>
#include <nn/fs/fs_ApiSharedExtSaveData.h>
#include <nn/nim.h>
#include <nn/ndm.h>
#include <nn/am/am_ApiSystemMenu.h>
#include <nn/am.h>
#include "Aes_define.h"
#include "FileTransfer.h"
#include "CommonLogger.h"
#include "demo.h"
#include <vector>
#include <string>
#include "DrawSystemState.h"
#include "FileName.h"
#include "SimplePlayer.h"
#include "CommonLogger.h"
#include "SDMountManager.h"
#include "HeapManager.h"
#include "common_Types.h"
#include "VersionDetect.h"
#include "Util.h"
#include "CommonLogger.h"
#include "SdReaderWriter.h"
#include "../ConsoleRestore/PreinstallImporter.h"
namespace
{
// グラフィックスに割り当てるメモリ
const size_t s_GxHeapSize = 0x800000;
const u32 CONSOLE_WIDTH = 38;
const u32 CONSOLE_HEIGHT = 24;
const u32 CONSOLE_MAX_LINE = 1000;
const size_t THREAD_STACK_SIZE = 0x2000;
nn::os::Thread s_Thread;
nn::os::StackBuffer<THREAD_STACK_SIZE> s_ThreadStack;
}
namespace PreinstallListUp
{
void ThreadFunc()
{
COMMON_LOGGER("GetPreinstalledInfo\n");
nn::Result result;
// シリアルナンバーの取得
u8 serialNo[nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN];
std::memset(serialNo, '\0',
nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN);
result = nn::cfg::CTR::system::GetSerialNo(serialNo);
COMMON_LOGGER_RETURN_VOID_IF_FAILED(result);
// デバイスIDの取得
bit32 deviceId;
result = nn::ps::CTR::GetDeviceId(&deviceId);
COMMON_LOGGER_RETURN_VOID_IF_FAILED(result);
const bit64 infraDeviceId = deviceId + common::INFRA_DEVICE_ID_OFFSET;
ConsoleRestore::PreinstallImporter importer;
size_t num;
nn::ProgramId list[256];
result = importer.ListTitles(list, &num, infraDeviceId, serialNo);
if(result == nn::MakePermanentResult(nn::Result::SUMMARY_NOT_FOUND,
nn::Result::MODULE_APPLICATION, nn::Result::DESCRIPTION_NOT_FOUND))
{
COMMON_LOGGER("No PreInstalled Application found\n");
}
else
{
COMMON_LOGGER("Preinstalled num = %d\n", num);
for (u32 i = 0; i < num; i++)
{
COMMON_LOGGER("%016llx\n", list[i]);
}
}
COMMON_LOGGER_RETURN_VOID_IF_FAILED(result);
}
extern "C" void nninitSetupDaemons(void)
{
}
extern "C" void nnMain(void)
{
nn::Result result;
// os の初期化
nn::os::Initialize();
// fs の初期化
nn::fs::Initialize();
// appletの初期化
nn::applet::Enable( false );
// cfgの初期化
nn::cfg::CTR::init::Initialize();
nn::cfg::CTR::system::Initialize();
// hid の初期化
result = nn::hid::Initialize();
NN_ERR_THROW_FATAL_IF_FATAL_ONLY(result);
// ps の初期化
nn::ps::Initialize();
// ヒープの確保
common::InitializeHeap();
// RenderSystem の準備
common::HeapManager gxHeap(s_GxHeapSize);
uptr heapForGx = reinterpret_cast<uptr>(gxHeap.GetAddr());
demo::RenderSystemDrawing s_RenderSystem;
s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
// ログ描画の初期化
common::Logger::GetLoggerInstance()->Initialize(CONSOLE_WIDTH, CONSOLE_HEIGHT, CONSOLE_MAX_LINE, &s_RenderSystem);
// RenderSystemを作ってからログが出せる
common::Logger::InitializeEjectThread();
s_Thread.Start(ThreadFunc, s_ThreadStack);
// ボタン入力
nn::hid::PadReader s_PadReader;
nn::hid::PadStatus padStatus;
for(;;)
{
s_PadReader.ReadLatest(&padStatus);
// コンソールスクロール
if(padStatus.hold & nn::hid::BUTTON_UP)
{
common::Logger::GetLoggerInstance()->ScrollUp();
}
// コンソールスクロール
if(padStatus.hold & nn::hid::BUTTON_DOWN)
{
common::Logger::GetLoggerInstance()->ScrollDown();
}
if(padStatus.hold & nn::hid::BUTTON_LEFT)
{
common::Logger::GetLoggerInstance()->ScrollToBegin();
}
if(padStatus.hold & nn::hid::BUTTON_RIGHT)
{
common::Logger::GetLoggerInstance()->ScrollToEnd();
}
s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0);
s_RenderSystem.Clear();
s_RenderSystem.SetColor(1.f, 1.f, 1.f);
common::Logger::GetLoggerInstance()->DrawConsole();
s_RenderSystem.SwapBuffers();
s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
}
}
}