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git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@2 385bec56-5757-e545-9c3a-d8741f4650f1
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BIN
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.bsf
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BIN
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.bsf
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434
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.cpp
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trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.cpp
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: ConsoleBackup.cpp
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Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include <nn.h>
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#include <nn/version.h>
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#include <nn/ptm/CTR/ptm_ApiSysmenu.h>
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#include <nn/mcu.h>
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#include <nn/cfg/CTR/cfg_Api.h>
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#include <nn/cfg/CTR/cfg_ApiInit.h>
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#include <nn/cfg/CTR/cfg_ApiSys.h>
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#include <nn/ps.h>
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#include <nn/nwm.h>
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#include <nn/ac.h>
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#include <nn/friends.h>
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#include <nn/friends/CTR/friends_ApiPrivate.h>
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#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
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#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
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#include <nn/fs/fs_ApiSysSaveData.h>
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#include <nn/cfg/CTR/cfg_ApiNor.h>
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#include <nn/os/os_SharedInfo.h>
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#include "demo.h"
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#include <vector>
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#include <string>
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#include "ConsoleBackup.h"
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#include "FileName.h"
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#include "Controller.h"
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#include "SimplePlayer.h"
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#include "Exporter.h"
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#include "CommonLogger.h"
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#include "SDMountManager.h"
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#include "HeapManager.h"
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// svnリビジョン埋め込み用
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#include "version.h"
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#ifndef BACKUP_VERSION_NUM
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#define BACKUP_VERSION_NUM 0
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#endif
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namespace {
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// グラフィックスに割り当てるメモリ
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const size_t s_GxHeapSize = 0x800000;
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const u16 PROGRESS_MAX_LINES = 160;
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// バッテリ残量
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u8 batteryRemain = 100;
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// シリアルナンバー
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u8 s_SerialNo[nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN];
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// シリアルナンバーが読めるかどうか
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bool s_CanReadSerialNumber = false;
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// IVSへのポインタ
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void* sp_Ivs;
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size_t s_SizeofIvs;
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// IVSが読めるかどうか
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bool s_CanReadIvs = false;
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} // namespace <unnamed>
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namespace ConsoleBackup{
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u32 GetRenderTarget(u32 target, bool flip = false);
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bool IsAdapterConnected()
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{
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return nn::ptm::CTR::GetAdapterState() == nn::ptm::CTR::ADAPTERSTATE_CONNECTED;
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}
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bool IsBatteryLower()
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{
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return batteryRemain <= 10;
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}
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bool CanReadIVS()
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{
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return s_CanReadIvs;
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}
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bool CanReadSerialNumber()
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{
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return s_CanReadSerialNumber;
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}
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void GetSerialNumber(u8** serial, size_t* size)
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{
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*serial = s_SerialNo;
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*size = nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN;
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}
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void GetIvs(void** ivs, size_t* size)
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{
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*ivs = sp_Ivs;
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*size = s_SizeofIvs;
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}
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u32 GetRenderTarget(u32 target, bool flip)
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{
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if(flip)
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{
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if(target == NN_GX_DISPLAY0)
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{
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return NN_GX_DISPLAY1;
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}
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else
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{
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return NN_GX_DISPLAY0;
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}
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}
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else
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{
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return target;
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}
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}
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extern "C" void nnMain(void)
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{
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nn::Result result;
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// os の初期化
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nn::os::Initialize();
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// fs の初期化
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nn::fs::Initialize();
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// appletの初期化
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nn::applet::Enable( false );
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// hid の初期化
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result = nn::hid::Initialize();
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NN_UTIL_PANIC_IF_FAILED(result);
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// cfg の初期化
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nn::cfg::CTR::init::Initialize();
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nn::cfg::CTR::system::Initialize();
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// 時計設定用ptm初期化
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nn::ptm::CTR::InitializeForSystemMenu();
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// ps の初期化
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nn::ps::Initialize();
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// friendsの初期化
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result = nn::friends::detail::Initialize();
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// mcuの初期化
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nn::Handle mcuSession;
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nn::mcu::CTR::InitializeHwCheck(&mcuSession);
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nn::mcu::CTR::HwCheck mcu(mcuSession);
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// ヒープの確保
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common::HeapManager::GetHeap()->Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
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// RenderSystem の準備
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uptr heapForGx = reinterpret_cast<uptr>(common::HeapManager::GetHeap()->Allocate(s_GxHeapSize));
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demo::RenderSystemDrawing s_RenderSystem;
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s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
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// サウンドスレッドの起動
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common::InitializeSimplePlayer();
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// ログ描画の初期化
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common::Logger::GetLoggerInstance()->Initialize(CONSOLE_WIDTH, CONSOLE_HEIGHT, CONSOLE_MAX_LINE, &s_RenderSystem);
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// RenderSystemを作ってからログが出せる
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common::Logger::InitializeEjectThread();
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common::Logger::SetEjectHandler(OnSdEjected);
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COMMON_LOGGER("\n");
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COMMON_LOGGER("CTR Console Backup start\n");
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// ボタン入力
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nn::hid::PadReader s_PadReader;
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nn::hid::PadStatus padStatus;
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// データの準備
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// 完全性検証SEEDの取得
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result = nn::fs::MountSpecialArchive(common::NAND_ARCHIVE_NAME, nn::fs::CTR::ARCHIVE_TYPE_CTR_NAND);
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if (result.IsSuccess())
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{
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nn::fs::FileInputStream fis;
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result = fis.TryInitialize(common::IVS_NAND_PATHNAME);
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if (result.IsSuccess())
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{
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s64 fileSize = fis.GetSize();
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s32 ret;
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void* addr = NULL;
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addr = common::HeapManager::GetHeap()->Allocate(fileSize);
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if (addr != NULL)
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{
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sp_Ivs = addr;
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s_SizeofIvs = fileSize;
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result = fis.TryRead(&ret, addr, fileSize);
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if (result.IsSuccess())
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{
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s_CanReadIvs = true;
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}
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}
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}
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fis.Finalize();
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}
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// 一旦アンマウントしておく
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nn::fs::Unmount(common::NAND_ARCHIVE_NAME);
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// リージョンの取得
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nn::cfg::CTR::CfgRegionCode region;
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region = nn::cfg::CTR::GetRegion();
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// シリアルナンバーの取得
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std::memset(s_SerialNo, '\0',
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nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN);
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result = nn::cfg::CTR::system::GetSerialNo(s_SerialNo);
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if(result.IsSuccess())
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{
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s_CanReadSerialNumber = true;
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}
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common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
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// デバイスIDの取得
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bit32 deviceId;
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result = nn::ps::CTR::GetDeviceId(&deviceId);
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common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
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// MACアドレスの取得
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nn::nwm::Mac mac;
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char8 macAddress[nn::nwm::Mac::MAC_STRING_SIZE];
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result = nn::nwm::GetMacAddress(mac);
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common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
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mac.GetString(macAddress);
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common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
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// フレンドコードの取得
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nn::friends::CTR::FriendKey friendKey;
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result = nn::friends::CTR::GetMyFriendKey(&friendKey);
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common::Logger::GetLoggerInstance()->PrintResultIfFailed(result , __LINE__);
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u64 friendCode = nn::friends::CTR::FriendKeyToFriendCode(friendKey);
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// ReadOnlySharedInfoの取得
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const nn::os::ReadOnlySharedInfo& rosi = nn::os::GetReadOnlySharedInfo();
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// 情報出力
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COMMON_LOGGER("CTR Console Backup %s Rev.%s\n", __DATE__, BACKUP_VERSION_NUM);
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COMMON_LOGGER("System Ver. %d.%d (Rev.%d)\n", rosi.versionHi, rosi.versionLo, rosi.revision);
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COMMON_LOGGER("System Region %s\n", nn::cfg::CTR::GetRegionCodeA3(region));
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COMMON_LOGGER("Serial Number %s\n", s_SerialNo);
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COMMON_LOGGER("Device ID %X\n", deviceId);
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COMMON_LOGGER("MAC Address %s\n", macAddress);
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COMMON_LOGGER("Friend Code %04u-%04u-%04u\n",
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static_cast<u32>(friendCode / 100000000ULL % 10000ULL),
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static_cast<u32>(friendCode / 10000ULL % 10000ULL),
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static_cast<u32>(friendCode % 10000ULL) );
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bool flip = false;
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bool continueBackup = false;
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for(;;)
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{
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bool nextStep = false;
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s_PadReader.ReadLatest(&padStatus);
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// AまたはSTARTボタンで進行
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if(padStatus.trigger & nn::hid::BUTTON_A ||
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padStatus.trigger & nn::hid::BUTTON_START)
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{
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nextStep = true;
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}
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// LまたはRボタンで上下画面フリップ
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if(padStatus.trigger & nn::hid::BUTTON_R ||
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padStatus.trigger & nn::hid::BUTTON_L)
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{
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flip = !flip;
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}
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// コンソールスクロール
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if(padStatus.hold & nn::hid::BUTTON_UP)
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{
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common::Logger::GetLoggerInstance()->ScrollUp();
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}
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// コンソールスクロール
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if(padStatus.hold & nn::hid::BUTTON_DOWN)
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{
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common::Logger::GetLoggerInstance()->ScrollDown();
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}
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if(padStatus.hold & nn::hid::BUTTON_LEFT)
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{
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common::Logger::GetLoggerInstance()->ScrollToBegin();
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}
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if(padStatus.hold & nn::hid::BUTTON_RIGHT)
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{
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common::Logger::GetLoggerInstance()->ScrollToEnd();
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}
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// 情報更新
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// バッテリ
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mcu.GetBatteryRemain(&batteryRemain);
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// ACアダプタ
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std::string adapterState;
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if(IsAdapterConnected())
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{
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adapterState += ::std::string("Connected");
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}
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else
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{
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adapterState += ::std::string("Not Connected");
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}
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// 操作用メッセージ
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// 進捗確認メッセージを兼ねる?
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::std::vector<std::string> operationMessage;
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ControlState(operationMessage, nextStep, continueBackup);
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// デフォルトで上画面に描画するもの
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s_RenderSystem.SetRenderTarget(GetRenderTarget(NN_GX_DISPLAY0, flip));
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if(IsBackupSucceeded())
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{
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s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY0, flip), SUCCESS_COLOR);
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}
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if(IsBackupFailed())
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{
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s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY0, flip), FAIL_COLOR);
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}
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s_RenderSystem.Clear();
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s_RenderSystem.SetColor(1.f, 1.f, 1.f);
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u32 line = 0;
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s_RenderSystem.DrawText(0, line++ * 10, "CTR Console Backup %s Rev.%s", __DATE__, BACKUP_VERSION_NUM);
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s_RenderSystem.DrawText(0, line++ * 10, "");
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s_RenderSystem.DrawText(0, line++ * 10, "System Ver. %d.%d (Rev.%d)", rosi.versionHi, rosi.versionLo, rosi.revision);
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s_RenderSystem.DrawText(0, line++ * 10, "System Region %s", nn::cfg::CTR::GetRegionCodeA3(region));
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s_RenderSystem.DrawText(0, line++ * 10, "Serial No. %s", s_SerialNo);
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s_RenderSystem.DrawText(0, line++ * 10, "Device ID %X", deviceId);
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s_RenderSystem.DrawText(0, line++ * 10, "MAC Address %s", macAddress);
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s_RenderSystem.DrawText(0, line++ * 10, "Friend Code %04u-%04u-%04u",
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static_cast<u32>(friendCode / 100000000ULL % 10000ULL),
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static_cast<u32>(friendCode / 10000ULL % 10000ULL),
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static_cast<u32>(friendCode % 10000ULL) );
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s_RenderSystem.DrawText(0, line++ * 10, "Battery %d%%", batteryRemain);
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s_RenderSystem.DrawText(0, line++ * 10, "AC Adaper %s", adapterState.c_str());
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s_RenderSystem.DrawText(0, line++ * 10, "Progress %02d%%", GetProgress());
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s_RenderSystem.SetColor(0.f, 0.2f, 0.f);
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s_RenderSystem.DrawLine(19 * 8, (line-1) * 10, 19 * 8 + PROGRESS_MAX_LINES, (line-1) * 10);
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s_RenderSystem.DrawLine(19 * 8, (line-1) * 10, 19 * 8, (line) * 10);
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s_RenderSystem.DrawLine(19 * 8, (line) * 10, 19 * 8 + PROGRESS_MAX_LINES, (line) * 10);
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s_RenderSystem.DrawLine(19 * 8 + PROGRESS_MAX_LINES, (line-1) * 10, 19 * 8 + PROGRESS_MAX_LINES, (line) * 10 + 1);
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s_RenderSystem.SetColor(0.f, 0.5f, 0.f);
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s_RenderSystem.FillRectangle(19 * 8 , (line-1) * 10, GetProgress() * PROGRESS_MAX_LINES / 100+ 1, 10);
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s_RenderSystem.SetColor(1.f, 1.f, 1.f);
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||||
s_RenderSystem.DrawText(0, line++ * 10, "");
|
||||
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::std::vector<std::string>::iterator it;
|
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for(it = operationMessage.begin(); it != operationMessage.end(); it++)
|
||||
{
|
||||
s_RenderSystem.DrawText(0, line++ * 10 , "%s", it->c_str());
|
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}
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|
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s_RenderSystem.SwapBuffers();
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|
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// デフォルトで下画面に描画するもの
|
||||
s_RenderSystem.SetRenderTarget(GetRenderTarget(NN_GX_DISPLAY1, flip));
|
||||
if(IsBackupSucceeded())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY1, flip), SUCCESS_COLOR);
|
||||
}
|
||||
if(IsBackupFailed())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY1, flip), FAIL_COLOR);
|
||||
}
|
||||
s_RenderSystem.Clear();
|
||||
s_RenderSystem.SetColor(1.f, 1.f, 1.f);
|
||||
|
||||
common::Logger::GetLoggerInstance()->DrawConsole();
|
||||
s_RenderSystem.SwapBuffers();
|
||||
|
||||
|
||||
s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
|
||||
|
||||
// 電源長押しで終了
|
||||
if ( nn::applet::IsExpectedToCloseApplication())
|
||||
{
|
||||
common::Logger::GetLoggerInstance()->Finalize();
|
||||
// アンマウント
|
||||
nn::fs::Unmount(common::NAND_ARCHIVE_NAME);
|
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nn::fs::Unmount(common::SDMC_ARCHIVE_NAME);
|
||||
s_RenderSystem.Finalize();
|
||||
|
||||
nn::mcu::CTR::FinalizeHwCheck(&mcuSession);
|
||||
nn::friends::detail::Finalize();
|
||||
nn::ps::Finalize();
|
||||
nn::ptm::CTR::FinalizeForSystemMenu();
|
||||
nn::cfg::CTR::system::Finalize();
|
||||
nn::cfg::CTR::init::Finalize();
|
||||
nn::hid::Finalize();
|
||||
nn::fs::Finalize();
|
||||
|
||||
nn::applet::PrepareToCloseApplication();
|
||||
nn::applet::CloseApplication();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
47
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.h
Normal file
47
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.h
Normal file
@ -0,0 +1,47 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: ConsoleBackup.h
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef NN_CONSOLEBACKUP_H_
|
||||
#define NN_CONSOLEBACKUP_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace ConsoleBackup
|
||||
{
|
||||
|
||||
bool IsAdapterConnected();
|
||||
bool IsBatteryLower();
|
||||
bool CanReadIVS();
|
||||
bool CanReadSerialNumber();
|
||||
void GetSerialNumber(u8** serial, size_t* size);
|
||||
void GetIvs(void** ivs, size_t* size);
|
||||
|
||||
const u32 CONSOLE_WIDTH = 38;
|
||||
const u32 CONSOLE_HEIGHT = 24;
|
||||
const u32 CONSOLE_MAX_LINE = 1000;
|
||||
|
||||
}
|
||||
|
||||
// 描画色の定義
|
||||
#define WHITE_COLOR 1.f, 1.f, 1.f, 1.f
|
||||
#define GRAY_COLOR 0.5, 0.5, 0.5, 1.f
|
||||
#define RED_COLOR 1.f, 0.f, 0.f, 1.f
|
||||
#define GREEN_COLOR 0.f, 1.f, 0.f, 1.f
|
||||
#define BLUE_COLOR 0.f, 0.f, 1.f, 1.f
|
||||
#define SUCCESS_COLOR 0.f, 0.6f,0.f, 1.f
|
||||
#define FAIL_COLOR 0.6f, 0.f,0.f, 1.f
|
||||
|
||||
/* NN_CONSOLEBACKUP_H_ */
|
||||
#endif
|
||||
49
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.rsf
Normal file
49
trunk/ConsoleDataMigration/ConsoleBackup/ConsoleBackup.rsf
Normal file
@ -0,0 +1,49 @@
|
||||
BasicInfo:
|
||||
Title : ConsoleBackup
|
||||
ProductCode: ConsoleBackup
|
||||
BackupMemoryType: None
|
||||
|
||||
TitleInfo:
|
||||
Use: Evaluation
|
||||
Category: Application
|
||||
UniqueId: 0xf8007
|
||||
Version: 0
|
||||
|
||||
SystemControlInfo:
|
||||
AppType : Application
|
||||
StackSize : 0x4000
|
||||
Dependency :
|
||||
- gpio
|
||||
- pdn
|
||||
- spi
|
||||
- i2c
|
||||
- mcu
|
||||
- ptm
|
||||
- codec
|
||||
- cfg
|
||||
- hid
|
||||
- gsp
|
||||
- friends
|
||||
|
||||
AccessControlInfo:
|
||||
Priority : 16
|
||||
DisableDebug : false
|
||||
|
||||
FileSystemAccess:
|
||||
- DirectSdmc
|
||||
- Debug
|
||||
- Core
|
||||
- CategoryFileSystemTool
|
||||
|
||||
IoAccessControl:
|
||||
- FsMountCardSpi
|
||||
- FsMountNand
|
||||
- FsMountTwln
|
||||
|
||||
Option:
|
||||
FreeProductCode: true
|
||||
|
||||
|
||||
Rom:
|
||||
# ROM に含めるファイルシステムのルートパスを指定します。
|
||||
HostRoot: "$(ROMFS_ROOT)"
|
||||
225
trunk/ConsoleDataMigration/ConsoleBackup/Controller.cpp
Normal file
225
trunk/ConsoleDataMigration/ConsoleBackup/Controller.cpp
Normal file
@ -0,0 +1,225 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Controller.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "Controller.h"
|
||||
#include "ConsoleBackup.h"
|
||||
#include "Exporter.h"
|
||||
#include "SimplePlayer.h"
|
||||
#include "CommonLogger.h"
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace ConsoleBackup
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
typedef enum BackupState
|
||||
{
|
||||
STARTUP, // 初期値
|
||||
IN_PROGRESS, // 吸出し中
|
||||
DONE, // 吸出し完了
|
||||
FINISHED, // SDカード抜き完了
|
||||
FAIL // 失敗
|
||||
} BackupState;
|
||||
|
||||
|
||||
BackupState s_BackupState = STARTUP;
|
||||
bool s_PlayedFinishedSound = false;
|
||||
bool s_PlayedFailSound = false;
|
||||
|
||||
} // namespace <unnamed>
|
||||
|
||||
bool NeedsAcAdateper()
|
||||
{
|
||||
return IsBatteryLower() && !IsAdapterConnected();
|
||||
}
|
||||
|
||||
void ControlState(::std::vector<std::string>& operationMessage, bool& nextStep, bool& continueBackup)
|
||||
{
|
||||
// 状態遷移Controller
|
||||
switch (s_BackupState)
|
||||
{
|
||||
|
||||
// 起動時
|
||||
case STARTUP:
|
||||
{
|
||||
bool error = false;
|
||||
// 完全性検証SEEDを読めるか?
|
||||
if (CanReadIVS())
|
||||
{
|
||||
// SDカードが挿入されているか?
|
||||
if (nn::fs::IsSdmcInserted())
|
||||
{
|
||||
// 書き込み中に抜かないように
|
||||
if (nextStep)
|
||||
{
|
||||
// SDカードに書き込みできるか?
|
||||
if (nn::fs::IsSdmcWritable())
|
||||
{
|
||||
// シリアルナンバーを読み取れるか?
|
||||
if (!CanReadSerialNumber())
|
||||
{
|
||||
common::PlaySound(common::SOUND_ANNOTATION);
|
||||
COMMON_LOGGER("Can't Read Serial Number\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
common::PlaySound(common::SOUND_ANNOTATION);
|
||||
COMMON_LOGGER("Can't Write SD Card!!\n");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
operationMessage.push_back(::std::string("Insert SD Card!!"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
operationMessage.push_back(::std::string("Can't Read IVS!!"));
|
||||
}
|
||||
|
||||
// ACアダプタが必要か?
|
||||
if (NeedsAcAdateper())
|
||||
{
|
||||
error = true;
|
||||
operationMessage.push_back(::std::string("Connect AC Adapter!!"));
|
||||
}
|
||||
|
||||
// エラーが無ければ進行用メッセージ表示
|
||||
if(!error)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Push A or START Button"));
|
||||
}
|
||||
|
||||
if (nextStep && !error)
|
||||
{
|
||||
COMMON_LOGGER("Start Export Data\n");
|
||||
s_BackupState = IN_PROGRESS;
|
||||
common::PlaySound(common::SOUND_CURSOR);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 吸出し中
|
||||
case IN_PROGRESS:
|
||||
{
|
||||
continueBackup = true;
|
||||
|
||||
// ACアダプタが必要か?
|
||||
if (NeedsAcAdateper())
|
||||
{
|
||||
continueBackup = false;
|
||||
operationMessage.push_back(::std::string("Connect AC Adapter!!"));
|
||||
}
|
||||
|
||||
// データを書き込む
|
||||
ExportData();
|
||||
|
||||
// 処理が完了した
|
||||
if (continueBackup && IsExportFinished())
|
||||
{
|
||||
FinalizeExportThread();
|
||||
COMMON_LOGGER("Export NAND Data Finished.\n");
|
||||
|
||||
if(GetProgress() > 99)
|
||||
{
|
||||
s_BackupState = DONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_BackupState = FAIL;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 吸出し完了
|
||||
case DONE:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Backup Done. Pull Out SD Card."));
|
||||
}
|
||||
break;
|
||||
|
||||
// SDカード抜き完了
|
||||
case FINISHED:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Backup Succeeded!!\n"));
|
||||
if(!s_PlayedFinishedSound)
|
||||
{
|
||||
common::PlaySound(common::SOUND_OK);
|
||||
s_PlayedFinishedSound = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 吸出し失敗
|
||||
case FAIL:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Backup Failed."));
|
||||
if(!s_PlayedFailSound)
|
||||
{
|
||||
common::PlaySound(common::SOUND_NG);
|
||||
s_PlayedFailSound = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool InProgress()
|
||||
{
|
||||
return s_BackupState == IN_PROGRESS;
|
||||
}
|
||||
|
||||
bool IsBackupSucceeded()
|
||||
{
|
||||
return s_BackupState == FINISHED;
|
||||
}
|
||||
|
||||
bool IsBackupFailed()
|
||||
{
|
||||
return s_BackupState == FAIL;
|
||||
}
|
||||
|
||||
void OnSdEjected()
|
||||
{
|
||||
if(s_BackupState == DONE || s_BackupState == FINISHED)
|
||||
{
|
||||
s_BackupState = FINISHED;
|
||||
}
|
||||
else
|
||||
{
|
||||
InitializeState();
|
||||
}
|
||||
}
|
||||
|
||||
void InitializeState()
|
||||
{
|
||||
s_BackupState = STARTUP;
|
||||
s_PlayedFailSound = false;
|
||||
s_PlayedFinishedSound = false;
|
||||
}
|
||||
|
||||
} // namespace ConsoleBackup
|
||||
34
trunk/ConsoleDataMigration/ConsoleBackup/Controller.h
Normal file
34
trunk/ConsoleDataMigration/ConsoleBackup/Controller.h
Normal file
@ -0,0 +1,34 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Contoroller.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef CONTOROLLER_H_
|
||||
#define CONTOROLLER_H_
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace ConsoleBackup
|
||||
{
|
||||
|
||||
void ControlState(::std::vector<std::string>& operationMessage, bool& nextStep, bool& continueBackup);
|
||||
bool InProgress();
|
||||
bool IsBackupSucceeded();
|
||||
bool IsBackupFailed();
|
||||
void OnSdEjected();
|
||||
void InitializeState();
|
||||
|
||||
}
|
||||
|
||||
#endif /* CONTOROLLER_H_ */
|
||||
414
trunk/ConsoleDataMigration/ConsoleBackup/Exporter.cpp
Normal file
414
trunk/ConsoleDataMigration/ConsoleBackup/Exporter.cpp
Normal file
@ -0,0 +1,414 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Exporter.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <vector>
|
||||
#include <cstdlib>
|
||||
#include <cwchar>
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
|
||||
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
|
||||
#include <nn/cfg/CTR/cfg_ApiNor.h> // cfg:norの初期化に必要
|
||||
#include <nn/cfg/CTR/cfg_NtrSettings.h>
|
||||
#include <nn/ps/CTR/ps_API.h>
|
||||
#include <nn/drivers/aes/CTR/ARM946ES/driverAes_Types.h>
|
||||
#include <nn/crypto/crypto_SwAesCtrContext.h>
|
||||
|
||||
#include "Exporter.h"
|
||||
#include "CommonLogger.h"
|
||||
#include "SDMountManager.h"
|
||||
#include "ConsoleBackup.h"
|
||||
#include "HeapManager.h"
|
||||
#include "SdReaderWriter.h"
|
||||
#include "FileName.h"
|
||||
#include "FileTransfer.h"
|
||||
#include "common_Types.h"
|
||||
#include "Aes_define.h"
|
||||
|
||||
namespace ConsoleBackup
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
common::SdReaderWriter s_SdWriter;
|
||||
common::NtrNorData s_NtrNorData;
|
||||
|
||||
::std::string s_SysSaveRoot;
|
||||
|
||||
const size_t EXPORT_THREAD_STACK_SIZE = 0x4000;
|
||||
nn::os::Thread s_ExportThread;
|
||||
nn::os::StackBuffer<EXPORT_THREAD_STACK_SIZE> s_ExportThreadStack;
|
||||
|
||||
wchar_t s_RootName[256];
|
||||
|
||||
bool s_IsExportThreadFinished = false;
|
||||
|
||||
}
|
||||
|
||||
void DeleteTrash()
|
||||
{
|
||||
// TODO: リードオンリーのファイルが消去できない
|
||||
|
||||
COMMON_LOGGER("Delete Trash.\n");
|
||||
|
||||
std::wstring currentDirectory = common::SDMC_ROOT_DIRECTORY_PATH;
|
||||
nn::fs::FileInputStream fis;
|
||||
nn::fs::Directory dir;
|
||||
nn::Result result;
|
||||
std::vector<nn::fs::DirectoryEntry> entryList; //カレントディレクトリのエントリ一覧を格納
|
||||
std::vector<nn::fs::DirectoryEntry>::iterator entryIndex;
|
||||
|
||||
common::SdMountManager::Mount();
|
||||
|
||||
result = dir.TryInitialize(currentDirectory.c_str());
|
||||
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
nn::fs::DirectoryEntry entry;
|
||||
s32 numEntry;
|
||||
for (;;)
|
||||
{
|
||||
result = dir.TryRead(&numEntry, &entry, 1);
|
||||
if (result.IsFailure())
|
||||
{
|
||||
dir.Finalize();
|
||||
}
|
||||
if (numEntry == 0)
|
||||
{
|
||||
// ルートディレクトリを閉じる
|
||||
dir.Finalize();
|
||||
|
||||
// ルートディレクトリの子を開く
|
||||
for (entryIndex = entryList.begin(); entryIndex != entryList.end(); entryIndex++)
|
||||
{
|
||||
// ディレクトリなら削除する
|
||||
if (entryIndex->attributes.isDirectory)
|
||||
{
|
||||
NN_LOG("Try Delete %ls%ls/\n", currentDirectory.c_str(), entryIndex->entryName);
|
||||
result = nn::fs::TryDeleteDirectoryRecursively((currentDirectory + ::std::wstring(
|
||||
entryIndex->entryName)).c_str());
|
||||
if(result.IsFailure())
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
|
||||
}
|
||||
// ファイルならログとAP設定以外は削除する
|
||||
else
|
||||
{
|
||||
if (std::wcscmp(entryIndex->entryName, common::AP_SETTING_FILENAME) != 0 && std::wcscmp(
|
||||
entryIndex->entryName, common::Logger::LOG_FILENAME) != 0)
|
||||
{
|
||||
NN_LOG("Try Delete %ls%ls\n", currentDirectory.c_str(), entryIndex->entryName);
|
||||
result = nn::fs::TryDeleteFile(
|
||||
(currentDirectory + ::std::wstring(entryIndex->entryName)).c_str());
|
||||
if(result.IsFailure())
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 削除完了
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// vectorに保存する
|
||||
entryList.push_back(entry);
|
||||
if (entry.attributes.isDirectory)
|
||||
{
|
||||
NN_LOG("%ls%ls/\n", currentDirectory.c_str(), entry.entryName);
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("%ls%ls\n", currentDirectory.c_str(), entry.entryName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("failed initialize directory\n");
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
dir.Finalize();
|
||||
}
|
||||
|
||||
common::SdMountManager::Unmount();
|
||||
}
|
||||
|
||||
void WriteNorData()
|
||||
{
|
||||
COMMON_LOGGER("Export NOR Data.\n");
|
||||
|
||||
nn::Result result;
|
||||
|
||||
nn::cfg::nor::CTR::Initialize();
|
||||
|
||||
NN_LOG("Get NTR User Setting\n");
|
||||
|
||||
// ユーザカラー
|
||||
result = nn::cfg::nor::CTR::GetUserColor(&s_NtrNorData.userColor);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
NN_LOG("NTR User Color = %d\n", s_NtrNorData.userColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
|
||||
// コメント
|
||||
result = nn::cfg::nor::CTR::GetComment(&s_NtrNorData.comment);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
NN_LOG("NTR User Comment = %ls\n", s_NtrNorData.comment.buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
|
||||
// TWL WiFi設定
|
||||
result = nn::cfg::nor::CTR::ReadTwlWifiSetting(0, s_NtrNorData.TwlWiFiSetting, common::TWL_WIFI_SETTING_SIZE);
|
||||
if(result.IsFailure())
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
|
||||
// NTR WiFi設定
|
||||
result = nn::cfg::nor::CTR::ReadNtrWifiSetting(0, s_NtrNorData.NtrWiFiSetting, common::NTR_WIFI_SETTING_SIZE);
|
||||
if(result.IsFailure())
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
|
||||
s_SdWriter.WriteBuf(common::NOR_PATHNAME, &s_NtrNorData, sizeof(common::NtrNorData));
|
||||
}
|
||||
|
||||
void WriteSerialNumber()
|
||||
{
|
||||
COMMON_LOGGER("Export Serial Number.\n");
|
||||
|
||||
u8* serial;
|
||||
size_t size;
|
||||
GetSerialNumber(&serial, &size);
|
||||
|
||||
s_SdWriter.WriteBuf(common::SERIAL_PATHNAME, serial, size);
|
||||
}
|
||||
|
||||
void WriteIvs()
|
||||
{
|
||||
COMMON_LOGGER("Export IVS.\n");
|
||||
|
||||
bit8 iv[AES_BLOCK_SIZE] =
|
||||
{
|
||||
0xdf, 0x0f, 0xf9, 0x1b, 0x34, 0x47, 0x70, 0x7f,
|
||||
0x7d, 0x06, 0x85, 0xe6, 0xe7, 0xb6, 0x4e, 0xe9
|
||||
};
|
||||
|
||||
void* ivs;
|
||||
size_t size;
|
||||
GetIvs(&ivs, &size);
|
||||
|
||||
void* enc;
|
||||
nn::Result result;
|
||||
enc = common::HeapManager::GetHeap()->Allocate(size);
|
||||
if(enc != NULL)
|
||||
{
|
||||
// AES暗号化する
|
||||
nn::crypto::Initialize();
|
||||
|
||||
nn::crypto::SwAesCtrContext swAesCtrContest;
|
||||
|
||||
swAesCtrContest.Initialize(iv, common::key, sizeof(common::key));
|
||||
swAesCtrContest.Encrypt(enc, ivs, size);
|
||||
|
||||
s_SdWriter.WriteBuf(common::IVS_PATHNAME, enc, size);
|
||||
|
||||
common::HeapManager::GetHeap()->Free(enc);
|
||||
}
|
||||
}
|
||||
|
||||
// IVSからセーブデータディレクトリ名を生成する
|
||||
void GetSaveDataDirectoryRoot()
|
||||
{
|
||||
nn::Result result;
|
||||
using namespace nn::dbg;
|
||||
|
||||
const size_t SEED_SIZE = 16;
|
||||
bit8 hash[nn::crypto::Sha256Context::HASH_SIZE];
|
||||
const size_t SYS_SAVE_ROOT_LENGTH = 16;
|
||||
char rootHash[SYS_SAVE_ROOT_LENGTH];
|
||||
char rootStr[SYS_SAVE_ROOT_LENGTH * 2 + 1];
|
||||
|
||||
void* addr;
|
||||
size_t size;
|
||||
GetIvs(&addr, &size);
|
||||
|
||||
// 最後の16バイトのハッシュを使う
|
||||
nn::crypto::CalculateSha256(hash, &reinterpret_cast<bit8*> (addr)[size - SEED_SIZE], SEED_SIZE);
|
||||
|
||||
for (u8 i = 0; i < SEED_SIZE / 4; i++)
|
||||
{
|
||||
for (u8 j = 0; j < SEED_SIZE / 4; j++)
|
||||
{
|
||||
rootHash[i * 4 + j] = hash[i * 4 + 3 - j];
|
||||
}
|
||||
}
|
||||
|
||||
// 得られたハッシュから文字列を生成
|
||||
for (s32 k = 0; k < SEED_SIZE; k++)
|
||||
{
|
||||
for (s32 i = 6; i < 8; ++i)
|
||||
{
|
||||
bit32 n = (rootHash[k] >> ((7 - i) * 4)) & 0xf;
|
||||
NN_TASSERT_(0 <= n && n < 16);
|
||||
rootStr[i - 6 + k * 2] = static_cast<char> (n < 10 ? '0' + n : 'a' + (n - 10));
|
||||
}
|
||||
}
|
||||
rootStr[SYS_SAVE_ROOT_LENGTH * 2] = '\0';
|
||||
|
||||
// セーブデータディレクトリ名を保存する
|
||||
s_SysSaveRoot = ::std::string(rootStr);
|
||||
|
||||
NN_LOG("%s\n", s_SysSaveRoot.c_str());
|
||||
}
|
||||
|
||||
|
||||
void ExportThreadFunc()
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
s_IsExportThreadFinished = false;
|
||||
result = nn::fs::MountSpecialArchive(common::NAND_ARCHIVE_NAME, nn::fs::CTR::ARCHIVE_TYPE_CTR_NAND);
|
||||
if(result.IsFailure())
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
}
|
||||
|
||||
result = common::SdMountManager::Mount();
|
||||
|
||||
size_t bufSize = common::HeapManager::GetHeap()->GetAllocatableSize();
|
||||
NN_LOG("AllocatableSize = %d\n", bufSize);
|
||||
|
||||
void* buf = common::HeapManager::GetHeap()->Allocate(bufSize);
|
||||
if (buf != NULL)
|
||||
{
|
||||
|
||||
common::CopyDirectory(
|
||||
(::std::wstring(common::NAND_DATA_ROOT_PATHNAME_WITH_SLASH) + ::std::wstring(s_RootName) + ::std::wstring(L"/")).c_str(),
|
||||
(common::SDMC_ROOT_DIRECTORY_PATH + ::std::wstring(common::SD_SAVEDATA_ROOT_NAME) + ::std::wstring(s_RootName) + ::std::wstring(L"/")).c_str(),
|
||||
buf, bufSize);
|
||||
|
||||
common::HeapManager::GetHeap()->Free(buf);
|
||||
}
|
||||
|
||||
common::SdMountManager::Unmount();
|
||||
nn::fs::Unmount(common::NAND_ARCHIVE_NAME);
|
||||
|
||||
NN_LOG("Export Thread Finalize\n");
|
||||
s_IsExportThreadFinished = true;
|
||||
}
|
||||
|
||||
nn::Result WriteSaveData()
|
||||
{
|
||||
// NANDからSDカードに書き出し
|
||||
nn::Result result;
|
||||
|
||||
result = nn::fs::MountSpecialArchive(common::NAND_ARCHIVE_NAME, nn::fs::CTR::ARCHIVE_TYPE_CTR_NAND);
|
||||
if(result.IsFailure())
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result , __LINE__);
|
||||
return result;
|
||||
}
|
||||
|
||||
u32 fileNum = 0;
|
||||
u32 fileSize = 0;
|
||||
common::CalculateFileNum(::std::wstring(common::NAND_DATA_ROOT_PATHNAME_WITH_SLASH), fileNum, fileSize);
|
||||
|
||||
nn::fs::Unmount(common::NAND_ARCHIVE_NAME);
|
||||
|
||||
NN_LOG("File Number = %d\n", fileNum);
|
||||
NN_LOG("File Size = %d\n", fileSize);
|
||||
// 進捗表示用
|
||||
common::SetTotalSize(fileSize);
|
||||
|
||||
::std::mbstowcs(s_RootName, s_SysSaveRoot.c_str(), s_SysSaveRoot.size() + 1);
|
||||
|
||||
NN_LOG("%ls\n", (::std::wstring(common::NAND_DATA_ROOT_PATHNAME_WITH_SLASH) + ::std::wstring(s_RootName) + ::std::wstring(L"/")).c_str());
|
||||
|
||||
// セーブデータディレクトリ以下のデータをSDカードにコピー
|
||||
// コピー用ディレクトリ作成
|
||||
COMMON_LOGGER("Create Backup Directory.\n");
|
||||
s_SdWriter.CreateDirectory((::std::wstring(common::SDMC_ROOT_DIRECTORY_PATH) + ::std::wstring(
|
||||
common::SD_SAVEDATA_ROOT_NAME)).c_str());
|
||||
s_SdWriter.CreateDirectory((::std::wstring(common::SDMC_ROOT_DIRECTORY_PATH) + ::std::wstring(
|
||||
common::SD_SAVEDATA_ROOT_NAME) + ::std::wstring(s_RootName) + ::std::wstring(L"/")).c_str());
|
||||
|
||||
COMMON_LOGGER("Export NAND Data Start...\n");
|
||||
|
||||
// SDにコピーするためのスレッドの作成
|
||||
s_ExportThread.Start(ExportThreadFunc, s_ExportThreadStack);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void FinalizeExportThread()
|
||||
{
|
||||
s_ExportThread.Join();
|
||||
}
|
||||
|
||||
void ExportData()
|
||||
{
|
||||
static bool init = true;
|
||||
|
||||
if (init)
|
||||
{
|
||||
// 不要なデータを削除する
|
||||
DeleteTrash();
|
||||
|
||||
// NORデータをSDカードに書き込む
|
||||
WriteNorData();
|
||||
|
||||
// シリアルナンバーをSDカードに書き込む
|
||||
WriteSerialNumber();
|
||||
|
||||
// 完全性検証SEEDをSDカードに書き込む
|
||||
WriteIvs();
|
||||
|
||||
// IVSからセーブデータディレクトリ名を計算
|
||||
GetSaveDataDirectoryRoot();
|
||||
|
||||
// NANDのセーブデータをSDに書き出す
|
||||
WriteSaveData();
|
||||
|
||||
init = false;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetProgress()
|
||||
{
|
||||
return common::GetProgress();
|
||||
}
|
||||
|
||||
bool IsExportFinished()
|
||||
{
|
||||
return s_IsExportThreadFinished;
|
||||
}
|
||||
|
||||
}
|
||||
34
trunk/ConsoleDataMigration/ConsoleBackup/Exporter.h
Normal file
34
trunk/ConsoleDataMigration/ConsoleBackup/Exporter.h
Normal file
@ -0,0 +1,34 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Exporter.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef EXPORTER_H_
|
||||
#define EXPORTER_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace ConsoleBackup
|
||||
{
|
||||
|
||||
|
||||
void ExportData();
|
||||
|
||||
u32 GetProgress();
|
||||
bool IsExportFinished();
|
||||
void FinalizeExportThread();
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif /* EXPORTER_H_ */
|
||||
78
trunk/ConsoleDataMigration/ConsoleBackup/OMakefile
Normal file
78
trunk/ConsoleDataMigration/ConsoleBackup/OMakefile
Normal file
@ -0,0 +1,78 @@
|
||||
#!/usr/bin/env omake
|
||||
#----------------------------------------------------------------------------
|
||||
# Project: Horizon
|
||||
# File: OMakefile
|
||||
#
|
||||
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
#
|
||||
# These coded instructions, statements, and computer programs contain
|
||||
# proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
# Company Ltd., and are protected by Federal copyright law. They may
|
||||
# not be disclosed to third parties or copied or duplicated in any form,
|
||||
# in whole or in part, without the prior written consent of Nintendo.
|
||||
#
|
||||
# $Rev$
|
||||
#----------------------------------------------------------------------------
|
||||
SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
|
||||
#MAKECSU = true
|
||||
#INSTALL_SDK_TOOL = true
|
||||
CTR_APPTYPE = BOTH
|
||||
CTR_MAKE_DEVELOPMENT_IMAGE = true
|
||||
|
||||
TARGET_PROGRAM = ConsoleBackup
|
||||
|
||||
SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
|
||||
INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR) \
|
||||
../common
|
||||
|
||||
SOURCES[] =
|
||||
ConsoleBackup.cpp
|
||||
Controller.cpp
|
||||
Exporter.cpp
|
||||
../common/FileTransfer.cpp
|
||||
../common/SdReaderWriter.cpp
|
||||
../common/HeapManager.cpp
|
||||
../common/SdLogger.cpp
|
||||
../common/wave.cpp
|
||||
../common/SimplePlayer.cpp
|
||||
../common/LogConsole.cpp
|
||||
../common/CommonLogger.cpp
|
||||
../common/SdMountManager.cpp
|
||||
|
||||
CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
|
||||
|
||||
ROMFS_ROOT = ../common/romfiles
|
||||
|
||||
LIBS += libnn_cfg \
|
||||
libnn_driversEeprom \
|
||||
libnn_driversi2c \
|
||||
libnn_driversCal \
|
||||
libnn_crypto \
|
||||
libnn_driversCodec \
|
||||
libnn_spi \
|
||||
libnn_gpio \
|
||||
libnn_pdn \
|
||||
libnn_mcu \
|
||||
libnn_i2c \
|
||||
libnn_driversCamera \
|
||||
libnn_ps \
|
||||
libnn_driversRsa \
|
||||
lib_demo \
|
||||
libnn_nwm \
|
||||
libnn_friends \
|
||||
|
||||
INSTALL_SDK_TOOL = true
|
||||
|
||||
ROM_SPEC_FILE = $(TARGET_PROGRAM).rsf
|
||||
DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/_private/RepairTool.desc
|
||||
|
||||
include $(ROOT_OMAKE)/modulerules
|
||||
|
||||
VERSION_H = $(file version.h)
|
||||
|
||||
$(VERSION_H): $(SOURCES)
|
||||
section
|
||||
bash genversion.sh
|
||||
|
||||
RequireSetup($(VERSION_H))
|
||||
build: $(VERSION_H) $(DEFAULT_TARGETS)
|
||||
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/big.ctpk
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/big.ctpk
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/little.ctpk
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/little.ctpk
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/model.cbmd
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/model.cbmd
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/sound.cbsd
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleBackup/banner/sound.cbsd
Normal file
Binary file not shown.
3
trunk/ConsoleDataMigration/ConsoleBackup/genversion.sh
Executable file
3
trunk/ConsoleDataMigration/ConsoleBackup/genversion.sh
Executable file
@ -0,0 +1,3 @@
|
||||
#!/bin/bash -f
|
||||
|
||||
echo "#define BACKUP_VERSION_NUM \"`svnversion -n`\"" > version.h
|
||||
BIN
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.bsf
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.bsf
Normal file
Binary file not shown.
450
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.cpp
Normal file
450
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.cpp
Normal file
@ -0,0 +1,450 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: ConsoleRestore.cpp
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn.h>
|
||||
#include <nn/version.h>
|
||||
#include <nn/ptm/CTR/ptm_ApiSysmenu.h>
|
||||
#include <nn/mcu.h>
|
||||
#include <nn/cfg/CTR/cfg_Api.h>
|
||||
#include <nn/cfg/CTR/cfg_ApiInit.h>
|
||||
#include <nn/cfg/CTR/cfg_ApiSys.h>
|
||||
#include <nn/ps.h>
|
||||
#include <nn/nwm.h>
|
||||
#include <nn/ac.h>
|
||||
#include <nn/friends.h>
|
||||
#include <nn/friends/CTR/friends_ApiPrivate.h>
|
||||
#include <nn/fs/CTR/fs_ArchiveTypesForSystem.h>
|
||||
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
|
||||
#include <nn/fs/fs_ApiSysSaveData.h>
|
||||
#include <nn/cfg/CTR/cfg_ApiNor.h>
|
||||
#include <nn/am/am_ApiSystemMenu.h>
|
||||
#include <nn/os/os_SharedInfo.h>
|
||||
#include "demo.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "ConsoleRestore.h"
|
||||
#include "Controller.h"
|
||||
#include "SimplePlayer.h"
|
||||
#include "CommonLogger.h"
|
||||
#include "SDMountManager.h"
|
||||
#include "HeapManager.h"
|
||||
|
||||
// svnリビジョン埋め込み用
|
||||
#include "version.h"
|
||||
#ifndef RESTORE_VERSION_NUM
|
||||
#define RESOTRE_VERSION_NUM 0
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
|
||||
// グラフィックスに割り当てるメモリ
|
||||
const size_t s_GxHeapSize = 0x800000;
|
||||
|
||||
demo::RenderSystemDrawing s_RenderSystem;
|
||||
nn::Handle mcuSession;
|
||||
|
||||
const u16 PROGRESS_MAX_LINES = 160;
|
||||
|
||||
// バッテリ残量
|
||||
u8 batteryRemain = 100;
|
||||
|
||||
// シリアルナンバー
|
||||
u8 s_SerialNo[nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN];
|
||||
|
||||
// シリアルナンバーが読めるかどうか
|
||||
bool s_CanReadSerialNumber = false;
|
||||
|
||||
// IVSへのポインタ
|
||||
void* sp_Ivs;
|
||||
|
||||
size_t s_SizeofIvs;
|
||||
|
||||
// IVSが読めるかどうか
|
||||
bool s_CanReadIvs = false;
|
||||
|
||||
|
||||
} // namespace <unnamed>
|
||||
|
||||
namespace ConsoleRestore{
|
||||
|
||||
u32 GetRenderTarget(u32 target, bool flip = false);
|
||||
|
||||
bool IsAdapterConnected()
|
||||
{
|
||||
return nn::ptm::CTR::GetAdapterState() == nn::ptm::CTR::ADAPTERSTATE_CONNECTED;
|
||||
}
|
||||
|
||||
bool IsBatteryLower()
|
||||
{
|
||||
return batteryRemain <= 10;
|
||||
}
|
||||
|
||||
bool CanReadIVS()
|
||||
{
|
||||
return s_CanReadIvs;
|
||||
}
|
||||
|
||||
bool CanReadSerialNumber()
|
||||
{
|
||||
return s_CanReadSerialNumber;
|
||||
}
|
||||
|
||||
void GetSerialNumber(u8** serial, size_t* size)
|
||||
{
|
||||
*serial = s_SerialNo;
|
||||
*size = nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN;
|
||||
}
|
||||
|
||||
void GetIvs(void** ivs, size_t* size)
|
||||
{
|
||||
*ivs = sp_Ivs;
|
||||
*size = s_SizeofIvs;
|
||||
}
|
||||
|
||||
u32 GetRenderTarget(u32 target, bool flip)
|
||||
{
|
||||
if(flip)
|
||||
{
|
||||
if(target == NN_GX_DISPLAY0)
|
||||
{
|
||||
return NN_GX_DISPLAY1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return NN_GX_DISPLAY0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return target;
|
||||
}
|
||||
}
|
||||
|
||||
void FinalizeAll()
|
||||
{
|
||||
common::Logger::GetLoggerInstance()->Finalize();
|
||||
// アンマウント
|
||||
nn::fs::Unmount("nand:");
|
||||
nn::fs::Unmount("sdmc:");
|
||||
s_RenderSystem.Finalize();
|
||||
|
||||
nn::mcu::CTR::FinalizeHwCheck(&mcuSession);
|
||||
nn::friends::detail::Finalize();
|
||||
nn::ps::Finalize();
|
||||
nn::ptm::CTR::FinalizeForSystemMenu();
|
||||
nn::cfg::CTR::system::Finalize();
|
||||
nn::cfg::CTR::init::Finalize();
|
||||
//nn::hid::Finalize();
|
||||
//nn::fs::Finalize();
|
||||
|
||||
nn::applet::PrepareToCloseApplication();
|
||||
nn::applet::CloseApplication();
|
||||
}
|
||||
|
||||
extern "C" void nnMain(void)
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
// os の初期化
|
||||
nn::os::Initialize();
|
||||
|
||||
// fs の初期化
|
||||
nn::fs::Initialize();
|
||||
|
||||
// appletの初期化
|
||||
nn::applet::Enable( false );
|
||||
|
||||
// hid の初期化
|
||||
result = nn::hid::Initialize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
// cfg の初期化
|
||||
nn::cfg::CTR::init::Initialize();
|
||||
nn::cfg::CTR::system::Initialize();
|
||||
|
||||
// 時計設定用ptm初期化
|
||||
nn::ptm::CTR::InitializeForSystemMenu();
|
||||
|
||||
// ps の初期化
|
||||
nn::ps::Initialize();
|
||||
|
||||
// friendsの初期化
|
||||
result = nn::friends::detail::Initialize();
|
||||
|
||||
// mcuの初期化
|
||||
nn::mcu::CTR::InitializeHwCheck(&mcuSession);
|
||||
|
||||
nn::mcu::CTR::HwCheck mcu(mcuSession);
|
||||
|
||||
// amの初期化
|
||||
nn::am::InitializeForSystemMenu();
|
||||
|
||||
// ヒープの確保
|
||||
common::HeapManager::GetHeap()->Initialize(nn::os::GetDeviceMemoryAddress(), nn::os::GetDeviceMemorySize(), nn::os::ALLOCATE_OPTION_LINEAR);
|
||||
|
||||
// RenderSystem の準備
|
||||
uptr heapForGx = reinterpret_cast<uptr>(common::HeapManager::GetHeap()->Allocate(s_GxHeapSize));
|
||||
s_RenderSystem.Initialize(heapForGx, s_GxHeapSize);
|
||||
|
||||
// サウンドスレッドの起動
|
||||
common::InitializeSimplePlayer();
|
||||
|
||||
// ログ描画の初期化
|
||||
common::Logger::GetLoggerInstance()->Initialize(CONSOLE_WIDTH, CONSOLE_HEIGHT, CONSOLE_MAX_LINE, &s_RenderSystem);
|
||||
|
||||
// RenderSystemを作ってからログが出せる
|
||||
common::Logger::InitializeEjectThread();
|
||||
common::Logger::SetEjectHandler(OnSdEjected);
|
||||
COMMON_LOGGER("\n");
|
||||
COMMON_LOGGER("CTR Console Restore start\n");
|
||||
|
||||
// ボタン入力
|
||||
nn::hid::PadReader s_PadReader;
|
||||
nn::hid::PadStatus padStatus;
|
||||
|
||||
// データの準備
|
||||
|
||||
// 完全性検証SEEDの取得
|
||||
result = nn::fs::MountSpecialArchive("nand:", nn::fs::CTR::ARCHIVE_TYPE_CTR_NAND);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
nn::fs::FileInputStream fis;
|
||||
|
||||
result = fis.TryInitialize(L"nand:/private/movable.sed");
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
s64 fileSize = fis.GetSize();
|
||||
s32 ret;
|
||||
void* addr = NULL;
|
||||
addr = common::HeapManager::GetHeap()->Allocate(fileSize);
|
||||
if (addr != NULL)
|
||||
{
|
||||
sp_Ivs = addr;
|
||||
s_SizeofIvs = fileSize;
|
||||
result = fis.TryRead(&ret, addr, fileSize);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
s_CanReadIvs = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
fis.Finalize();
|
||||
}
|
||||
// 一旦アンマウントしておく
|
||||
nn::fs::Unmount("nand:");
|
||||
|
||||
// リージョンの取得
|
||||
nn::cfg::CTR::CfgRegionCode region;
|
||||
region = nn::cfg::CTR::GetRegion();
|
||||
|
||||
// シリアルナンバーの取得
|
||||
std::memset(s_SerialNo, '\0',
|
||||
nn::cfg::CTR::CFG_SECURE_INFO_SERIAL_NO_LEN);
|
||||
result = nn::cfg::CTR::system::GetSerialNo(s_SerialNo);
|
||||
if(result.IsSuccess())
|
||||
{
|
||||
s_CanReadSerialNumber = true;
|
||||
}
|
||||
common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
|
||||
|
||||
// デバイスIDの取得
|
||||
bit32 deviceId;
|
||||
result = nn::ps::CTR::GetDeviceId(&deviceId);
|
||||
common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
|
||||
|
||||
// MACアドレスの取得
|
||||
nn::nwm::Mac mac;
|
||||
char8 macAddress[nn::nwm::Mac::MAC_STRING_SIZE];
|
||||
|
||||
result = nn::nwm::GetMacAddress(mac);
|
||||
common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
|
||||
mac.GetString(macAddress);
|
||||
common::Logger::GetLoggerInstance()->PrintResultIfFailed(result, __LINE__);
|
||||
|
||||
// フレンドコードの取得
|
||||
nn::friends::CTR::FriendKey friendKey;
|
||||
result = nn::friends::CTR::GetMyFriendKey(&friendKey);
|
||||
common::Logger::GetLoggerInstance()->PrintResultIfFailed(result , __LINE__);
|
||||
u64 friendCode = nn::friends::CTR::FriendKeyToFriendCode(friendKey);
|
||||
|
||||
// ReadOnlySharedInfoの取得
|
||||
const nn::os::ReadOnlySharedInfo& rosi = nn::os::GetReadOnlySharedInfo();
|
||||
|
||||
|
||||
// 情報出力
|
||||
COMMON_LOGGER("CTR Console Restore %s Rev.%s\n", __DATE__, RESTORE_VERSION_NUM);
|
||||
COMMON_LOGGER("System Ver. %d.%d (Rev.%d)\n", rosi.versionHi, rosi.versionLo, rosi.revision);
|
||||
COMMON_LOGGER("System Region %s\n", nn::cfg::CTR::GetRegionCodeA3(region));
|
||||
COMMON_LOGGER("Serial Number %s\n", s_SerialNo);
|
||||
COMMON_LOGGER("Device ID %X\n", deviceId);
|
||||
COMMON_LOGGER("MAC Address %s\n", macAddress);
|
||||
COMMON_LOGGER("Friend Code %04u-%04u-%04u\n",
|
||||
static_cast<u32>(friendCode / 100000000ULL % 10000ULL),
|
||||
static_cast<u32>(friendCode / 10000ULL % 10000ULL),
|
||||
static_cast<u32>(friendCode % 10000ULL) );
|
||||
|
||||
|
||||
bool flip = false;
|
||||
bool continueRestore = false;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
bool nextStep = false;
|
||||
s_PadReader.ReadLatest(&padStatus);
|
||||
|
||||
// AまたはSTARTボタンで進行
|
||||
if(padStatus.trigger & nn::hid::BUTTON_A ||
|
||||
padStatus.trigger & nn::hid::BUTTON_START)
|
||||
{
|
||||
nextStep = true;
|
||||
}
|
||||
|
||||
// LまたはRボタンで上下画面フリップ
|
||||
if(padStatus.trigger & nn::hid::BUTTON_R ||
|
||||
padStatus.trigger & nn::hid::BUTTON_L)
|
||||
{
|
||||
flip = !flip;
|
||||
}
|
||||
|
||||
// コンソールスクロール
|
||||
if(padStatus.hold & nn::hid::BUTTON_UP)
|
||||
{
|
||||
common::Logger::GetLoggerInstance()->ScrollUp();
|
||||
}
|
||||
|
||||
// コンソールスクロール
|
||||
if(padStatus.hold & nn::hid::BUTTON_DOWN)
|
||||
{
|
||||
common::Logger::GetLoggerInstance()->ScrollDown();
|
||||
}
|
||||
|
||||
if(padStatus.hold & nn::hid::BUTTON_LEFT)
|
||||
{
|
||||
common::Logger::GetLoggerInstance()->ScrollToBegin();
|
||||
}
|
||||
|
||||
if(padStatus.hold & nn::hid::BUTTON_RIGHT)
|
||||
{
|
||||
common::Logger::GetLoggerInstance()->ScrollToEnd();
|
||||
}
|
||||
|
||||
|
||||
// 情報更新
|
||||
// バッテリ
|
||||
mcu.GetBatteryRemain(&batteryRemain);
|
||||
// ACアダプタ
|
||||
std::string adapterState;
|
||||
if(IsAdapterConnected())
|
||||
{
|
||||
adapterState += ::std::string("Connected");
|
||||
}
|
||||
else
|
||||
{
|
||||
adapterState += ::std::string("Not Connected");
|
||||
}
|
||||
|
||||
// 操作用メッセージ
|
||||
// 進捗確認メッセージを兼ねる?
|
||||
::std::vector<std::string> operationMessage;
|
||||
|
||||
ControlState(operationMessage, nextStep, continueRestore);
|
||||
|
||||
// デフォルトで上画面に描画するもの
|
||||
s_RenderSystem.SetRenderTarget(GetRenderTarget(NN_GX_DISPLAY0, flip));
|
||||
if(IsRestoreSucceeded())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY0, flip), SUCCESS_COLOR);
|
||||
}
|
||||
else if(IsRestoreFailed())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY0, flip), FAIL_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY0, flip), NORMAL_COLOR);
|
||||
}
|
||||
|
||||
s_RenderSystem.Clear();
|
||||
s_RenderSystem.SetColor(1.f, 1.f, 1.f);
|
||||
u32 line = 0;
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "CTR Console Restore %s Rev.%s", __DATE__, RESTORE_VERSION_NUM);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "");
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "System Ver. %d.%d (Rev.%d)", rosi.versionHi, rosi.versionLo, rosi.revision);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "System Region %s", nn::cfg::CTR::GetRegionCodeA3(region));
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "Serial No. %s", s_SerialNo);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "Device ID %X", deviceId);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "MAC Address %s", macAddress);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "Friend Code %04u-%04u-%04u",
|
||||
static_cast<u32>(friendCode / 100000000ULL % 10000ULL),
|
||||
static_cast<u32>(friendCode / 10000ULL % 10000ULL),
|
||||
static_cast<u32>(friendCode % 10000ULL) );
|
||||
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "Battery %d%%", batteryRemain);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "AC Adaper %s", adapterState.c_str());
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "Progress %02d%%", GetProgress());
|
||||
s_RenderSystem.SetColor(0.f, 0.2f, 0.f);
|
||||
s_RenderSystem.DrawLine(19 * 8, (line-1) * 10, 19 * 8 + PROGRESS_MAX_LINES, (line-1) * 10);
|
||||
s_RenderSystem.DrawLine(19 * 8, (line-1) * 10, 19 * 8, (line) * 10);
|
||||
s_RenderSystem.DrawLine(19 * 8, (line) * 10, 19 * 8 + PROGRESS_MAX_LINES, (line) * 10);
|
||||
s_RenderSystem.DrawLine(19 * 8 + PROGRESS_MAX_LINES, (line-1) * 10, 19 * 8 + PROGRESS_MAX_LINES, (line) * 10 + 1);
|
||||
s_RenderSystem.SetColor(0.f, 0.5f, 0.f);
|
||||
s_RenderSystem.FillRectangle(19 * 8 , (line-1) * 10, GetProgress() * PROGRESS_MAX_LINES / 100+ 1, 10);
|
||||
|
||||
s_RenderSystem.SetColor(1.f, 1.f, 1.f);
|
||||
s_RenderSystem.DrawText(0, line++ * 10, "");
|
||||
|
||||
::std::vector<std::string>::iterator it;
|
||||
for(it = operationMessage.begin(); it != operationMessage.end(); it++)
|
||||
{
|
||||
s_RenderSystem.DrawText(0, line++ * 10 , "%s", it->c_str());
|
||||
}
|
||||
|
||||
s_RenderSystem.SwapBuffers();
|
||||
|
||||
// デフォルトで下画面に描画するもの
|
||||
s_RenderSystem.SetRenderTarget(GetRenderTarget(NN_GX_DISPLAY1, flip));
|
||||
if(IsRestoreSucceeded())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY1, flip), SUCCESS_COLOR);
|
||||
}
|
||||
else if(IsRestoreFailed())
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY1, flip), FAIL_COLOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_RenderSystem.SetClearColor(GetRenderTarget(NN_GX_DISPLAY1, flip), NORMAL_COLOR);
|
||||
}
|
||||
s_RenderSystem.Clear();
|
||||
s_RenderSystem.SetColor(1.f, 1.f, 1.f);
|
||||
|
||||
common::Logger::GetLoggerInstance()->DrawConsole();
|
||||
s_RenderSystem.SwapBuffers();
|
||||
|
||||
|
||||
s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH);
|
||||
|
||||
// 電源長押しで終了
|
||||
if ( nn::applet::IsExpectedToCloseApplication())
|
||||
{
|
||||
FinalizeAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
50
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.h
Normal file
50
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: ConsoleRestore.h
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef NN_CONSOLERESTORE_H_
|
||||
#define NN_CONSOLERESTORE_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
bool IsAdapterConnected();
|
||||
bool IsBatteryLower();
|
||||
bool CanReadIVS();
|
||||
bool CanReadSerialNumber();
|
||||
void GetSerialNumber(u8** serial, size_t* size);
|
||||
void GetIvs(void** ivs, size_t* size);
|
||||
|
||||
void FinalizeAll();
|
||||
|
||||
const u32 CONSOLE_WIDTH = 38;
|
||||
const u32 CONSOLE_HEIGHT = 24;
|
||||
const u32 CONSOLE_MAX_LINE = 1000;
|
||||
|
||||
}
|
||||
|
||||
// 描画色の定義
|
||||
#define WHITE_COLOR 1.f, 1.f, 1.f, 1.f
|
||||
#define GRAY_COLOR 0.5, 0.5, 0.5, 1.f
|
||||
#define RED_COLOR 1.f, 0.f, 0.f, 1.f
|
||||
#define GREEN_COLOR 0.f, 1.f, 0.f, 1.f
|
||||
#define BLUE_COLOR 0.f, 0.f, 1.f, 1.f
|
||||
#define SUCCESS_COLOR 0.f, 0.6f,0.f, 1.f
|
||||
#define FAIL_COLOR 0.6f, 0.f,0.f, 1.f
|
||||
#define NORMAL_COLOR 0.f, 0.f, 0.f, 1.f
|
||||
|
||||
/* NN_CONSOLERESTORE_H_ */
|
||||
#endif
|
||||
52
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.rsf
Normal file
52
trunk/ConsoleDataMigration/ConsoleRestore/ConsoleRestore.rsf
Normal file
@ -0,0 +1,52 @@
|
||||
BasicInfo:
|
||||
Title : ConsoleRestore
|
||||
ProductCode: ConsoleRestore
|
||||
BackupMemoryType: None
|
||||
|
||||
TitleInfo:
|
||||
Use: Evaluation
|
||||
Category: Application
|
||||
UniqueId: 0xf8007
|
||||
Version: 0
|
||||
|
||||
SystemControlInfo:
|
||||
AppType : Application
|
||||
StackSize : 0x4000
|
||||
Dependency :
|
||||
- gpio
|
||||
- pdn
|
||||
- spi
|
||||
- i2c
|
||||
- mcu
|
||||
- ptm
|
||||
- codec
|
||||
- cfg
|
||||
- hid
|
||||
- gsp
|
||||
- friends
|
||||
- nim
|
||||
- ac
|
||||
- ndm
|
||||
|
||||
AccessControlInfo:
|
||||
Priority : 16
|
||||
DisableDebug : false
|
||||
|
||||
FileSystemAccess:
|
||||
- DirectSdmc
|
||||
- Debug
|
||||
- Core
|
||||
- CategoryFileSystemTool
|
||||
|
||||
IoAccessControl:
|
||||
- FsMountCardSpi
|
||||
- FsMountNand
|
||||
- FsMountTwln
|
||||
|
||||
Option:
|
||||
FreeProductCode: true
|
||||
|
||||
|
||||
Rom:
|
||||
# ROM に含めるファイルシステムのルートパスを指定します。
|
||||
HostRoot: "$(ROMFS_ROOT)"
|
||||
590
trunk/ConsoleDataMigration/ConsoleRestore/Controller.cpp
Normal file
590
trunk/ConsoleDataMigration/ConsoleRestore/Controller.cpp
Normal file
@ -0,0 +1,590 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Controller.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn.h>
|
||||
#include <nn/ns.h>
|
||||
#include <nn/CTR/CTR_DeliverArg.h>
|
||||
#include <nn/fs/CTR/MPCore/fs_FileSystemBasePrivate.h>
|
||||
|
||||
#include "Controller.h"
|
||||
#include "ConsoleRestore.h"
|
||||
#include "SimplePlayer.h"
|
||||
#include "CommonLogger.h"
|
||||
#include "Importer.h"
|
||||
#include "Updater.h"
|
||||
#include "NtpClient.h"
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
typedef enum RestoreState
|
||||
{
|
||||
STARTUP, // 初期値
|
||||
SERIAL_IS_NOT_IN_SD, // シリアルナンバーファイルがSDカードにないことを表示
|
||||
SERIAL_IN_SD, // シリアルナンバーの情報を表示
|
||||
UPDATE_IN_PROGRESS, // アップデート中
|
||||
RESTORE_IN_PROGRESS, // 書き込み中
|
||||
POST_RESTORE, // 書き込み後の処理
|
||||
RESTORE_DONE, // 書き込み完了
|
||||
REBOOTING, // 再起動を行う
|
||||
ERASE, // 削除処理を行う
|
||||
TIME_ADJUST, // 時計あわせを行う
|
||||
WAIT_SD_EJECT, // SDカードぬき待ち
|
||||
ALL_DONE, // すべて完了
|
||||
FAIL // 失敗
|
||||
} RestoreState;
|
||||
|
||||
|
||||
// Restore状態管理
|
||||
RestoreState s_RestoreState = STARTUP;
|
||||
|
||||
// インターネット設定を読んだかどうか
|
||||
bool s_ReadSettingDone = false;
|
||||
// インターネット設定を読んだ結果
|
||||
bool s_ReadSettingSuccess = false;
|
||||
|
||||
// APSettingの書式が無い警告サウンドを鳴らしたかどうか
|
||||
bool s_ExistAPSettingAnnotation = false;
|
||||
// APSettingの書式が違っている警告サウンドを鳴らしたかどうか
|
||||
bool s_APSettingAnnotation = false;
|
||||
// シリアルナンバーがない警告サウンドを鳴らしたかどうか
|
||||
bool s_SerialNumberAnnotation = false;
|
||||
// 失敗サウンドを鳴らしたかどうか
|
||||
bool s_PlayedFailSound = false;
|
||||
|
||||
// ネットワークアップデートを開始したかどうか
|
||||
bool s_ExecuteFgNup = false;
|
||||
// FGNUPを何回リトライしたか
|
||||
u32 s_FgNupRetryCount = 0;
|
||||
|
||||
|
||||
} // namespace <unnamed>
|
||||
|
||||
bool NeedsAcAdater()
|
||||
{
|
||||
return IsBatteryLower() && !IsAdapterConnected();
|
||||
}
|
||||
|
||||
bool CheckAndReadAPSetting(::std::vector<std::string>& operationMessage)
|
||||
{
|
||||
if (!ExistsAPSetting())
|
||||
{
|
||||
if(!s_ExistAPSettingAnnotation)
|
||||
{
|
||||
s_ExistAPSettingAnnotation = true;
|
||||
common::PlaySound(common::SOUND_ANNOTATION);
|
||||
}
|
||||
operationMessage.push_back(::std::string("APSetting.txt does not exist!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// 設定ファイルからAP設定を読み込む
|
||||
if (!s_ReadSettingDone)
|
||||
{
|
||||
s_ReadSettingDone = true;
|
||||
s_ReadSettingSuccess = ReadSetting();
|
||||
}
|
||||
|
||||
if (!s_ReadSettingSuccess)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Invalid APSetting.txt format!"));
|
||||
if(!s_APSettingAnnotation)
|
||||
{
|
||||
s_APSettingAnnotation = true;
|
||||
common::PlaySound(common::SOUND_ANNOTATION);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return s_ReadSettingSuccess;
|
||||
}
|
||||
|
||||
void ControlState(::std::vector<std::string>& operationMessage, bool& nextStep, bool& continueRestore)
|
||||
{
|
||||
// 状態遷移Controller
|
||||
switch (s_RestoreState)
|
||||
{
|
||||
// 起動時
|
||||
case STARTUP:
|
||||
{
|
||||
bool error = false;
|
||||
bool needsUpdate = false;
|
||||
bool needsErase = false;
|
||||
|
||||
// SDカードが挿入されているか?
|
||||
if (nn::fs::IsSdmcInserted())
|
||||
{
|
||||
// SDカードにアップデート完了ファイルがあるか?
|
||||
if (ExistsUpdateCheckedFile())
|
||||
{
|
||||
// SDカードに書き込み完了ファイルがあるか?
|
||||
if (!ExistsWriteFinishedFile())
|
||||
{
|
||||
// IVSを読めるか?
|
||||
if (CanReadIVS())
|
||||
{
|
||||
// 本体初期化完了ファイルがあるか?
|
||||
if (ExistsConsoleInitializedFile())
|
||||
{
|
||||
// SDカードにシリアルナンバーがあるか?
|
||||
if (!ExistsSerialNumberFile())
|
||||
{
|
||||
COMMON_LOGGER("Can't Read Serial Number in SD Card!!\n");
|
||||
error = true;
|
||||
s_RestoreState = SERIAL_IS_NOT_IN_SD;
|
||||
}
|
||||
else
|
||||
{
|
||||
::std::string serial(reinterpret_cast<char*> (ReadSerialNumber()));
|
||||
operationMessage.push_back(::std::string("Serial Number in SD : ") + serial);
|
||||
}
|
||||
|
||||
// SDカードにIVSがあるか?
|
||||
if (!ExistsIVSFile())
|
||||
{
|
||||
// 移行不能なのでFAIL
|
||||
COMMON_LOGGER("Can't Read IVS in SD Card!!\n");
|
||||
error = true;
|
||||
s_RestoreState = FAIL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// SDカードのIVSと本体のIVSは異なるか?
|
||||
if (EqualsIVSFileandIVS())
|
||||
{
|
||||
COMMON_LOGGER("Restore data to the same Console. Initialize.\n");
|
||||
// 本体初期化を行う
|
||||
nn::fs::InitializeCtrFileSystem();
|
||||
error = true;
|
||||
s_RestoreState = REBOOTING;
|
||||
}
|
||||
|
||||
// SDカードに書き込みできるか?
|
||||
if (nextStep && !nn::fs::IsSdmcWritable())
|
||||
{
|
||||
error = true;
|
||||
common::PlaySound(common::SOUND_ANNOTATION);
|
||||
COMMON_LOGGER("Can't Write SD Card!!\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
COMMON_LOGGER("Initialize Console\n");
|
||||
// 本体初期化完了ファイルを作る
|
||||
CreateConsoleInitializedFile();
|
||||
|
||||
// 本体初期化を行う
|
||||
nn::fs::InitializeCtrFileSystem();
|
||||
error = true;
|
||||
s_RestoreState = REBOOTING;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
operationMessage.push_back(::std::string("Can't Read IVS!!"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(CheckAndReadAPSetting(operationMessage))
|
||||
{
|
||||
// 削除処理を行う
|
||||
needsErase = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CheckAndReadAPSetting(operationMessage))
|
||||
{
|
||||
// ネットワークアップデートを行う
|
||||
needsUpdate = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
error = true;
|
||||
operationMessage.push_back(::std::string("Insert SD Card!!"));
|
||||
}
|
||||
|
||||
// ACアダプタが必要か?
|
||||
if (NeedsAcAdater())
|
||||
{
|
||||
error = true;
|
||||
operationMessage.push_back(::std::string("Connect AC Adapter!!"));
|
||||
}
|
||||
|
||||
// エラーが無ければ進行用メッセージ表示
|
||||
if (!error)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Push A or START Button"));
|
||||
if(needsUpdate)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Network Update Mode"));
|
||||
}
|
||||
else if(needsErase)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Clock Sync Mode"));
|
||||
}
|
||||
else
|
||||
{
|
||||
operationMessage.push_back(::std::string("Import Data Mode"));
|
||||
}
|
||||
}
|
||||
|
||||
if (nextStep && !error)
|
||||
{
|
||||
if (needsUpdate)
|
||||
{
|
||||
COMMON_LOGGER("Start Network Update\n");
|
||||
s_RestoreState = UPDATE_IN_PROGRESS;
|
||||
common::PlaySound(common::SOUND_CURSOR);
|
||||
}
|
||||
else if(needsErase)
|
||||
{
|
||||
COMMON_LOGGER("Erase Trash\n");
|
||||
s_RestoreState = ERASE;
|
||||
common::PlaySound(common::SOUND_CURSOR);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMMON_LOGGER("Start Import Data\n");
|
||||
s_RestoreState = RESTORE_IN_PROGRESS;
|
||||
common::PlaySound(common::SOUND_CURSOR);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// シリアルナンバーがSDカードにないこと警告
|
||||
case SERIAL_IS_NOT_IN_SD:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Serial Number Is Not In SD Card"));
|
||||
operationMessage.push_back(::std::string("Push A or START Button"));
|
||||
operationMessage.push_back(::std::string("Import Data Mode"));
|
||||
|
||||
if (!s_SerialNumberAnnotation)
|
||||
{
|
||||
s_SerialNumberAnnotation = true;
|
||||
common::PlaySound(common::SOUND_ANNOTATION);
|
||||
}
|
||||
|
||||
if (nextStep)
|
||||
{
|
||||
s_RestoreState = RESTORE_IN_PROGRESS;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// アップデート中
|
||||
case UPDATE_IN_PROGRESS:
|
||||
{
|
||||
continueRestore = true;
|
||||
|
||||
// ACアダプタが必要か?
|
||||
if (NeedsAcAdater())
|
||||
{
|
||||
continueRestore = false;
|
||||
operationMessage.push_back(::std::string("Connect AC Adapter!!"));
|
||||
}
|
||||
|
||||
// アップデートを行う
|
||||
if(!s_ExecuteFgNup)
|
||||
{
|
||||
StartFGNetworkUpdate();
|
||||
s_ExecuteFgNup = true;
|
||||
}
|
||||
|
||||
// 動いていることを表示
|
||||
{
|
||||
static u8 i = 0;
|
||||
if( i < 0xff / 4)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Updating /"));
|
||||
}
|
||||
else if(i < 0xff * 2 / 4)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Updating |"));
|
||||
}
|
||||
else if(i < 0xff * 3 / 4)
|
||||
{
|
||||
operationMessage.push_back(::std::string("Updating \\"));
|
||||
}
|
||||
else
|
||||
{
|
||||
operationMessage.push_back(::std::string("Updating -"));
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
|
||||
if (IsNetworkUpdateFinished())
|
||||
{
|
||||
FinishFGNetworkUpdate();
|
||||
if (GetUpdateResult().IsSuccess())
|
||||
{
|
||||
COMMON_LOGGER("Network Update Finished.\n");
|
||||
// アップデート完了ファイルを作成
|
||||
CreateUpdateFinishedFile();
|
||||
|
||||
// リブートする
|
||||
s_RestoreState = REBOOTING;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_FgNupRetryCount++ < RETRY_MAX)
|
||||
{
|
||||
// エラーのためやり直す
|
||||
COMMON_LOGGER_RESULT(GetUpdateResult());
|
||||
COMMON_LOGGER("Network Update Failed. Retrying... %d\n", s_FgNupRetryCount);
|
||||
|
||||
// FGNUP用のスレッドを作るとこからやり直し
|
||||
s_ExecuteFgNup = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_RestoreState = FAIL;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 書き込み中
|
||||
case RESTORE_IN_PROGRESS:
|
||||
{
|
||||
continueRestore = true;
|
||||
|
||||
// ACアダプタが必要か?
|
||||
if (NeedsAcAdater())
|
||||
{
|
||||
continueRestore = false;
|
||||
operationMessage.push_back(::std::string("Connect AC Adapter!!"));
|
||||
}
|
||||
|
||||
// データを読み込む
|
||||
ImportData();
|
||||
|
||||
// 処理が完了した
|
||||
if (continueRestore && IsImportFinished())
|
||||
{
|
||||
COMMON_LOGGER("Import NAND Data Finished.\n");
|
||||
|
||||
if (GetProgress() > 99)
|
||||
{
|
||||
s_RestoreState = POST_RESTORE;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_RestoreState = FAIL;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// リブート中
|
||||
case REBOOTING:
|
||||
{
|
||||
static bool init = true;
|
||||
|
||||
if (init)
|
||||
{
|
||||
// ErrDispから引用
|
||||
// 権限をもらえば成功するはず
|
||||
nn::Result result = nn::ns::CTR::InitializeForShell();
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
COMMON_LOGGER("System Reboot.\n");
|
||||
|
||||
nn::ns::CTR::HardwareResetAsync(nn::CTR::MEMORY_ARRANGE_NORMAL);
|
||||
while (!nn::applet::IsExpectedToCloseApplication())
|
||||
{
|
||||
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(5));
|
||||
}
|
||||
|
||||
nn::ns::CTR::FinalizeForShell();
|
||||
|
||||
// INFO: リブートは非同期のため処理は継続
|
||||
}
|
||||
init = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 書き込み後の処理
|
||||
case POST_RESTORE:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Post Process..."));
|
||||
// 書き込み完了ファイルを作成
|
||||
CreateWriteFinishedFile();
|
||||
|
||||
s_RestoreState = RESTORE_DONE;
|
||||
}
|
||||
break;
|
||||
|
||||
// 書き込み完了
|
||||
case RESTORE_DONE:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Restore Done."));
|
||||
operationMessage.push_back(::std::string("Press A or START Button to Reboot"));
|
||||
|
||||
if (nextStep)
|
||||
{
|
||||
s_RestoreState = REBOOTING;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 削除処理
|
||||
case ERASE:
|
||||
{
|
||||
Cleanup();
|
||||
s_RestoreState = TIME_ADJUST;
|
||||
}
|
||||
break;
|
||||
|
||||
// 時計あわせ
|
||||
case TIME_ADJUST:
|
||||
{
|
||||
static bool init = true;
|
||||
if(init)
|
||||
{
|
||||
COMMON_LOGGER("Adjust Time\n");
|
||||
AdjustTime();
|
||||
init = false;
|
||||
}
|
||||
if(IsTimeAdjustFinished())
|
||||
{
|
||||
s_RestoreState = WAIT_SD_EJECT;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// すべて完了
|
||||
case WAIT_SD_EJECT:
|
||||
{
|
||||
operationMessage.push_back(::std::string("ALL Done. Pull Out SD Card."));
|
||||
// SDカード抜けのみで次の状態に遷移する
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
// すべて完了
|
||||
case ALL_DONE:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Restore Succeeded!!"));
|
||||
static bool init = true;
|
||||
if (init)
|
||||
{
|
||||
common::PlaySound(common::SOUND_OK);
|
||||
init = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// 書き込み失敗
|
||||
case FAIL:
|
||||
{
|
||||
operationMessage.push_back(::std::string("Failed."));
|
||||
if (!s_PlayedFailSound)
|
||||
{
|
||||
common::PlaySound(common::SOUND_NG);
|
||||
s_PlayedFailSound = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool InProgress()
|
||||
{
|
||||
return s_RestoreState == RESTORE_IN_PROGRESS;
|
||||
}
|
||||
|
||||
bool IsRestoreSucceeded()
|
||||
{
|
||||
return s_RestoreState == ALL_DONE;
|
||||
}
|
||||
|
||||
bool IsRestoreFailed()
|
||||
{
|
||||
return s_RestoreState == FAIL;
|
||||
}
|
||||
|
||||
void OnSdEjected()
|
||||
{
|
||||
if(s_RestoreState == WAIT_SD_EJECT || s_RestoreState == ALL_DONE)
|
||||
{
|
||||
s_RestoreState = ALL_DONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
InitializeState();
|
||||
}
|
||||
}
|
||||
|
||||
void InitializeState()
|
||||
{
|
||||
s_RestoreState = STARTUP;
|
||||
|
||||
InitializeFileCheck();
|
||||
|
||||
s_ExistAPSettingAnnotation = false;
|
||||
s_ReadSettingDone = false;
|
||||
s_ReadSettingSuccess = false;
|
||||
s_APSettingAnnotation = false;
|
||||
s_SerialNumberAnnotation = false;
|
||||
s_PlayedFailSound = false;
|
||||
s_ExecuteFgNup = false;
|
||||
s_FgNupRetryCount = 0;
|
||||
}
|
||||
|
||||
u32 GetProgress()
|
||||
{
|
||||
if(s_RestoreState == RESTORE_IN_PROGRESS ||
|
||||
s_RestoreState == POST_RESTORE ||
|
||||
s_RestoreState == RESTORE_DONE)
|
||||
{
|
||||
return GetImportProgress();
|
||||
}
|
||||
else if(s_RestoreState == UPDATE_IN_PROGRESS)
|
||||
{
|
||||
return GetUpdateProgress();
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // namespace ConsoleRestore
|
||||
39
trunk/ConsoleDataMigration/ConsoleRestore/Controller.h
Normal file
39
trunk/ConsoleDataMigration/ConsoleRestore/Controller.h
Normal file
@ -0,0 +1,39 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Contoroller.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef CONTOROLLER_H_
|
||||
#define CONTOROLLER_H_
|
||||
|
||||
#include <nn.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
const u32 RETRY_MAX = 10;
|
||||
|
||||
void ControlState(::std::vector<std::string>& operationMessage, bool& nextStep, bool& continueRestore);
|
||||
bool InProgress();
|
||||
bool IsRestoreSucceeded();
|
||||
bool IsRestoreFailed();
|
||||
u32 GetProgress();
|
||||
|
||||
void OnSdEjected();
|
||||
void InitializeState();
|
||||
|
||||
}
|
||||
|
||||
#endif /* CONTOROLLER_H_ */
|
||||
1030
trunk/ConsoleDataMigration/ConsoleRestore/Importer.cpp
Normal file
1030
trunk/ConsoleDataMigration/ConsoleRestore/Importer.cpp
Normal file
File diff suppressed because it is too large
Load Diff
82
trunk/ConsoleDataMigration/ConsoleRestore/Importer.h
Normal file
82
trunk/ConsoleDataMigration/ConsoleRestore/Importer.h
Normal file
@ -0,0 +1,82 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Importer.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef IMPORTER_H_
|
||||
#define IMPORTER_H_
|
||||
|
||||
#include <nn.h>
|
||||
#include "FileName.h"
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
typedef enum FILE_EXISTS_CHECK
|
||||
{
|
||||
EXISTS_UPDATE_FINISHED,
|
||||
EXISTS_SERIAL_NUMBER,
|
||||
EXISTS_IVS,
|
||||
EXISTS_CONSOLE_INTIALIZED,
|
||||
EXISTS_WRITE_FINISHED,
|
||||
EXISTS_AP_SETTING,
|
||||
EXISTS_MAX
|
||||
} FileExistsCheck;
|
||||
|
||||
const wchar_t* const FILENAME_TABLE[EXISTS_MAX] =
|
||||
{
|
||||
common::UPDATE_CHECK_PATHNAME,
|
||||
common::SERIAL_PATHNAME,
|
||||
common::IVS_PATHNAME,
|
||||
common::INITIALIZED_CHECK_PATHNAME,
|
||||
common::WRITE_FINISHED_PATHNAME,
|
||||
common::AP_SETTING_PATHNAME
|
||||
};
|
||||
|
||||
bool ExistsUpdateCheckedFile();
|
||||
bool ExistsSerialNumberFile();
|
||||
bool ExistsIVSFile();
|
||||
bool EqualsIVSFileandIVS();
|
||||
bool ExistsConsoleInitializedFile();
|
||||
void InitializeFileCheck();
|
||||
u8* ReadSerialNumber();
|
||||
bool ExistsWriteFinishedFile();
|
||||
bool ExistsAPSetting();
|
||||
|
||||
bool IsImportFinished();
|
||||
void ImportData();
|
||||
void CreateWriteFinishedFile();
|
||||
void CreateUpdateFinishedFile();
|
||||
void CreateConsoleInitializedFile();
|
||||
u32 GetImportProgress();
|
||||
|
||||
// NANDのごみを削除する
|
||||
void Cleanup();
|
||||
|
||||
void DeleteConsoleInitializedFile();
|
||||
|
||||
struct TimeZone
|
||||
{
|
||||
u32 hour;
|
||||
u32 minutes;
|
||||
bool isMinus;
|
||||
NN_PADDING3;
|
||||
};
|
||||
|
||||
bool ReadSetting();
|
||||
char* GetNtpServerName();
|
||||
TimeZone GetTimeZone();
|
||||
|
||||
}
|
||||
|
||||
#endif /* IMPORTER_H_ */
|
||||
364
trunk/ConsoleDataMigration/ConsoleRestore/NtpClient.cpp
Normal file
364
trunk/ConsoleDataMigration/ConsoleRestore/NtpClient.cpp
Normal file
@ -0,0 +1,364 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: NtpClient.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn.h>
|
||||
#include <nn/socket.h>
|
||||
#include <nn/ac.h>
|
||||
#include <nn/ptm.h>
|
||||
#include <nn/ptm/CTR/ptm_ApiSysmenu.h>
|
||||
#include <nn/ac/CTR/private/ac_InternalApi.h>
|
||||
#include <nn/ac/CTR/private/ac_NetworkSetting.h>
|
||||
#include <nn/math.h>
|
||||
|
||||
#include "Importer.h"
|
||||
#include "CommonLogger.h"
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
namespace {
|
||||
|
||||
const size_t NTP_THREAD_STACK_SIZE = 0x1000;
|
||||
nn::os::Thread s_NtpThread;
|
||||
nn::os::StackBuffer<NTP_THREAD_STACK_SIZE> s_NtpThreadStack;
|
||||
bool s_IsNtpThreadFinish = false;
|
||||
|
||||
|
||||
struct NTP_Packet{ // NTPパケット
|
||||
u32 controlWord;
|
||||
u32 rootDelay;
|
||||
u32 rootDispersion;
|
||||
u32 referenceId;
|
||||
s64 referenceTimestamp;
|
||||
s64 startTimestamp;
|
||||
s64 receiveTimestamp;
|
||||
u32 transmitTimestampSeconds;
|
||||
u32 transmitTimestampFractions;
|
||||
};
|
||||
|
||||
const size_t NETWORK_SETTING_SLOT_NUM = 3;
|
||||
nn::ac::CTR::NetworkSetting s_CurrentNetoworkSetting[NETWORK_SETTING_SLOT_NUM];
|
||||
|
||||
const size_t TIMEOUT_MILLISECOND = 5000; // タイムアウト ミリ秒数
|
||||
NTP_Packet s_NTPSendPacket; // 送信するNTPパケット
|
||||
NTP_Packet s_NTPRecvPacket; // 受信するNTPパケット
|
||||
const u32 NTP_PORT_NUM = 123;
|
||||
|
||||
nn::Result InitializeNetwork(void)
|
||||
{
|
||||
nn::Result result;
|
||||
nn::ac::Config config;
|
||||
|
||||
nn::fs::Initialize();
|
||||
result = nn::ac::Initialize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
// 接続要求用のパラメータを作成
|
||||
result = nn::ac::CreateDefaultConfig( &config );
|
||||
if (result.IsFailure())
|
||||
{
|
||||
NN_UTIL_PANIC_IF_FAILED(nn::ac::Finalize());
|
||||
return result;
|
||||
}
|
||||
|
||||
// デバッグ用に接続テストを無効化
|
||||
nn::ac::DebugSetNetworkArea( &config, nn::ac::NETWORK_AREA_LAN );
|
||||
|
||||
// 接続要求を発行
|
||||
result = nn::ac::Connect( config );
|
||||
if (result.IsFailure())
|
||||
{
|
||||
NN_UTIL_PANIC_IF_FAILED(nn::ac::Finalize());
|
||||
return result;
|
||||
}
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
nn::Result FinalizeNetwork(void)
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
// 接続要求用のパラメータを作成
|
||||
result = nn::ac::Close();
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
result = nn::ac::Finalize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
nn::fs::Finalize();
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetNtpTime()
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
u32 ntp_time;
|
||||
NN_LOG("Initializing network.\n");
|
||||
|
||||
// 本体に書き込まれているネットワーク設定を使ってネットワーク接続を初期化
|
||||
result = InitializeNetwork();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
{
|
||||
NN_LOG("Initializing socket..\n");
|
||||
|
||||
// 一つのスレッドからソケット API を利用する
|
||||
const s32 sessionCount = 1;
|
||||
// ソケットの送受信バッファとして 64 KB を割り当て
|
||||
const size_t bufferSizeForSockets = 65536;
|
||||
// ソケットライブラリに必要なワークサイズを求める
|
||||
const size_t workSizeForLibrary = nn::socket::GetRequiredMemorySize(bufferSizeForSockets, sessionCount);
|
||||
|
||||
// ワークメモリを確保して 4KB にアラインにする
|
||||
u8* pWorkMemory = new u8[workSizeForLibrary + 4096];
|
||||
uptr workMemoryAddress = nn::math::RoundUp<uptr>(reinterpret_cast<uptr> (pWorkMemory), 4096);
|
||||
|
||||
// ソケットライブラリの初期化
|
||||
result = nn::socket::Initialize(workMemoryAddress, workSizeForLibrary, bufferSizeForSockets, sessionCount);
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
{
|
||||
s32 ret;
|
||||
nn::socket::InAddr addr, netmask;
|
||||
ret = nn::socket::GetPrimaryAddress(reinterpret_cast<u8*> (&addr), reinterpret_cast<u8*> (&netmask));
|
||||
NN_ASSERT(ret == 0);
|
||||
COMMON_LOGGER("host : %s\n", nn::socket::InetNtoA(addr));
|
||||
COMMON_LOGGER("netmask : %s\n", nn::socket::InetNtoA(netmask));
|
||||
|
||||
nn::socket::InAddr dns1, dns2;
|
||||
ret = nn::socket::GetResolver(reinterpret_cast<u8*> (&dns1), reinterpret_cast<u8*> (&dns2));
|
||||
if (ret == 0)
|
||||
{
|
||||
COMMON_LOGGER("dns1 : %s\n", nn::socket::InetNtoA(dns1));
|
||||
COMMON_LOGGER("dns2 : %s\n", nn::socket::InetNtoA(dns2));
|
||||
}
|
||||
|
||||
nn::socket::InAddr gateway;
|
||||
ret = nn::socket::GetDefaultGateway(reinterpret_cast<u8*> (&gateway));
|
||||
if (ret == 0)
|
||||
{
|
||||
COMMON_LOGGER("gateway : %s\n", nn::socket::InetNtoA(gateway));
|
||||
}
|
||||
|
||||
COMMON_LOGGER("\n");
|
||||
#ifndef NN_SWITCH_DISABLE_DEBUG_PRINT
|
||||
nn::socket::DumpRoutingTable();
|
||||
#endif
|
||||
NN_UNUSED_VAR(ret);
|
||||
}
|
||||
|
||||
{
|
||||
s32 socket = nn::socket::Socket(nn::socket::PF_INET, nn::socket::SOCK_DGRAM, 0);
|
||||
NN_LOG("socket = %d\n", socket);
|
||||
|
||||
// クライアントアドレスの設定
|
||||
nn::socket::SockAddrIn host_addr;
|
||||
host_addr.len = sizeof(nn::socket::SockAddrIn);
|
||||
host_addr.family = nn::socket::AF_INET;
|
||||
host_addr.addr.addr = 0;
|
||||
host_addr.port = nn::socket::HtoNs(NTP_PORT_NUM);
|
||||
|
||||
// ローカルアドレスをバインド
|
||||
s32 ret = nn::socket::Bind(socket, &host_addr);
|
||||
NN_LOG("bind = %d\n", ret);
|
||||
|
||||
// ********************************************************************************
|
||||
// NTPパケットを生成して送る
|
||||
// ********************************************************************************
|
||||
|
||||
// サーバアドレスの設定
|
||||
nn::socket::SockAddrIn serverSockAddrIn;
|
||||
serverSockAddrIn.len = sizeof(nn::socket::SockAddrIn);
|
||||
serverSockAddrIn.family = nn::socket::AF_INET;
|
||||
|
||||
// GetHostByNameを使う場合
|
||||
nn::socket::HostEnt* serverHostent;
|
||||
u64 serveraddr;
|
||||
serverHostent = nn::socket::GetHostByName(GetNtpServerName());
|
||||
if (serverHostent == NULL)
|
||||
{
|
||||
COMMON_LOGGER("Error: GetHostByName %s\n", GetNtpServerName());
|
||||
}
|
||||
else
|
||||
{
|
||||
// サーバのホスト情報からIPアドレスをコピー
|
||||
serveraddr = *(reinterpret_cast<u64 *> (serverHostent->addrList[0]));
|
||||
}
|
||||
serverSockAddrIn.addr.addr = serveraddr;
|
||||
COMMON_LOGGER("Destination address: %s\n", nn::socket::InetNtoA(serverSockAddrIn.addr));
|
||||
serverSockAddrIn.port = nn::socket::HtoNs(NTP_PORT_NUM); // ポート番号
|
||||
|
||||
// NTPパケットをSNTP用に初期化する
|
||||
s_NTPSendPacket.controlWord = nn::socket::HtoNl(0x0B000000);
|
||||
s_NTPSendPacket.rootDelay = 0;
|
||||
s_NTPSendPacket.rootDispersion = 0;
|
||||
s_NTPSendPacket.referenceId = 0;
|
||||
s_NTPSendPacket.referenceTimestamp = 0;
|
||||
s_NTPSendPacket.startTimestamp = 0;
|
||||
s_NTPSendPacket.receiveTimestamp = 0;
|
||||
s_NTPSendPacket.transmitTimestampSeconds = 0;
|
||||
s_NTPSendPacket.transmitTimestampFractions = 0;
|
||||
|
||||
// サーバを指定してNTPパケットを送信する
|
||||
if ((ret = nn::socket::SendTo(socket, reinterpret_cast<const void*> (&s_NTPSendPacket), sizeof(s_NTPSendPacket), 0,
|
||||
&serverSockAddrIn)) < 0)
|
||||
{
|
||||
COMMON_LOGGER("Error: Failed Send to Server, %d\n", ret);
|
||||
}
|
||||
|
||||
NN_LOG("SendTo finished\n");
|
||||
|
||||
// 受信待ち
|
||||
nn::socket::PollFd pollFd;
|
||||
pollFd.fd = socket;
|
||||
pollFd.events = nn::socket::POLLRDNORM;
|
||||
if ((ret = nn::socket::Poll(&pollFd, 1, TIMEOUT_MILLISECOND)) < 0)
|
||||
{
|
||||
COMMON_LOGGER("Error: recv error, %d\n", ret);
|
||||
}
|
||||
|
||||
NN_LOG("Poll Finished\n");
|
||||
|
||||
switch (pollFd.revents)
|
||||
{
|
||||
case nn::socket::POLLERR: // ソケットにエラーが発生しました。
|
||||
COMMON_LOGGER("Error: POLLERR %s %d\n", __FILE__, __LINE__);
|
||||
break;
|
||||
case nn::socket::POLLHUP: // ストリーム・ソケットが未接続です。
|
||||
COMMON_LOGGER("Error: POLLHUP %s %d\n", __FILE__, __LINE__);
|
||||
break;
|
||||
case nn::socket::POLLNVAL: // 不正なソケット記述子です。
|
||||
COMMON_LOGGER("Error: POLLNVAL %s %d\n", __FILE__, __LINE__);
|
||||
break;
|
||||
default:
|
||||
COMMON_LOGGER("Poll: No Error\n");
|
||||
break;
|
||||
}
|
||||
|
||||
// サーバから時刻情報を受信する
|
||||
// サーバを指定して受信を行う
|
||||
// 受信するまで待たされる
|
||||
if ((ret = nn::socket::RecvFrom(socket, reinterpret_cast<void*> (&s_NTPRecvPacket), sizeof(s_NTPRecvPacket), 0,
|
||||
&serverSockAddrIn)) < 0)
|
||||
{
|
||||
NN_LOG("Error: RecvFrom, %d\n", ret);
|
||||
}
|
||||
|
||||
NN_LOG("RecvFrom finished\n");
|
||||
|
||||
// NTPサーバから取得した時刻を現地時間に変換する
|
||||
ntp_time = nn::socket::NtoHl(s_NTPRecvPacket.transmitTimestampSeconds) - 2208988800; /* 1970/01/01 からの秒数に変換 */
|
||||
|
||||
NN_LOG("ntp_time = %d\n", ntp_time);
|
||||
|
||||
nn::socket::Close(socket);
|
||||
NN_UNUSED_VAR(ret);
|
||||
}
|
||||
|
||||
NN_LOG("Finalizing socket..\n");
|
||||
// ソケットライブラリの終了
|
||||
result = nn::socket::Finalize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
// ソケットライブラリを Finalize すればワーク領域を再利用できます。
|
||||
delete[] pWorkMemory;
|
||||
}
|
||||
|
||||
NN_LOG("Finalizing network.\n");
|
||||
result = FinalizeNetwork();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
return ntp_time;
|
||||
}
|
||||
|
||||
void SaveCurrentInternetSetting()
|
||||
{
|
||||
NN_LOG("Save Current Internet Setting\n");
|
||||
nn::Result result;
|
||||
result = nn::ac::CTR::InitializeInternal();
|
||||
COMMON_LOGGER_RESULT_IF_FAILED(result);
|
||||
|
||||
for(u8 i = 0; i < NETWORK_SETTING_SLOT_NUM; i++)
|
||||
{
|
||||
result = nn::ac::CTR::LoadNetworkSetting(i, s_CurrentNetoworkSetting[i]);
|
||||
COMMON_LOGGER_RESULT_IF_FAILED(result);
|
||||
}
|
||||
}
|
||||
|
||||
void RestoreCurrentInternetSetting()
|
||||
{
|
||||
NN_LOG("Restore Current Internet Setting\n");
|
||||
nn::Result result;
|
||||
for(u8 i = 0; i < NETWORK_SETTING_SLOT_NUM; i++)
|
||||
{
|
||||
result = nn::ac::CTR::UpdateNetworkSetting(i, s_CurrentNetoworkSetting[i]);
|
||||
COMMON_LOGGER_RESULT_IF_FAILED(result);
|
||||
}
|
||||
}
|
||||
|
||||
void NtpThreadFunc()
|
||||
{
|
||||
// NTP時間を取得する
|
||||
u32 ntpTime = GetNtpTime();
|
||||
|
||||
// タイムゾーンを考慮してDateTimeに変換する
|
||||
TimeZone timeZone = GetTimeZone();
|
||||
|
||||
// 1970/01/01
|
||||
nn::fnd::DateTime utc = nn::fnd::DateTime(1970, 1, 1, 0, 0, 0, 0);
|
||||
nn::fnd::DateTime current = utc + nn::fnd::TimeSpan::FromSeconds(ntpTime);
|
||||
|
||||
if(timeZone.isMinus)
|
||||
{
|
||||
current -= (nn::fnd::TimeSpan::FromHours(timeZone.hour) + nn::fnd::TimeSpan::FromMinutes(timeZone.minutes));
|
||||
}
|
||||
else
|
||||
{
|
||||
current += nn::fnd::TimeSpan::FromHours(timeZone.hour) + nn::fnd::TimeSpan::FromMinutes(timeZone.minutes);
|
||||
}
|
||||
|
||||
// SWCを書き込む
|
||||
nn::ptm::CTR::SetUserTime(current);
|
||||
|
||||
COMMON_LOGGER("Set User Time %04d/%02d/%02d %02d:%02d:%02d\n",
|
||||
current.GetYear(), current.GetMonth(), current.GetDay(), current.GetHour(), current.GetMinute(), current.GetSecond());
|
||||
|
||||
// インターネット設定を元に戻す
|
||||
RestoreCurrentInternetSetting();
|
||||
|
||||
s_IsNtpThreadFinish = true;
|
||||
}
|
||||
|
||||
bool IsTimeAdjustFinished()
|
||||
{
|
||||
return s_IsNtpThreadFinish;
|
||||
}
|
||||
|
||||
void AdjustTime()
|
||||
{
|
||||
// インターネット設定を一時的に保存する
|
||||
SaveCurrentInternetSetting();
|
||||
|
||||
// SDカードのインターネット設定を反映する
|
||||
ReadSetting();
|
||||
|
||||
s_NtpThread.Start( NtpThreadFunc, s_NtpThreadStack);
|
||||
}
|
||||
|
||||
}
|
||||
27
trunk/ConsoleDataMigration/ConsoleRestore/NtpClient.h
Normal file
27
trunk/ConsoleDataMigration/ConsoleRestore/NtpClient.h
Normal file
@ -0,0 +1,27 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: NtpClient.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef NTPCLIENT_H_
|
||||
#define NTPCLIENT_H_
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
u32 AdjustTime();
|
||||
bool IsTimeAdjustFinished();
|
||||
|
||||
}
|
||||
|
||||
#endif /* NTPCLIENT_H_ */
|
||||
84
trunk/ConsoleDataMigration/ConsoleRestore/OMakefile
Normal file
84
trunk/ConsoleDataMigration/ConsoleRestore/OMakefile
Normal file
@ -0,0 +1,84 @@
|
||||
#!/usr/bin/env omake
|
||||
#----------------------------------------------------------------------------
|
||||
# Project: Horizon
|
||||
# File: OMakefile
|
||||
#
|
||||
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
#
|
||||
# These coded instructions, statements, and computer programs contain
|
||||
# proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
# Company Ltd., and are protected by Federal copyright law. They may
|
||||
# not be disclosed to third parties or copied or duplicated in any form,
|
||||
# in whole or in part, without the prior written consent of Nintendo.
|
||||
#
|
||||
# $Rev$
|
||||
#----------------------------------------------------------------------------
|
||||
SUPPORTED_TARGETS = CTR-T*.Process.MPCore.*
|
||||
#MAKECSU = true
|
||||
#INSTALL_SDK_TOOL = true
|
||||
CTR_APPTYPE = BOTH
|
||||
CTR_MAKE_DEVELOPMENT_IMAGE = true
|
||||
|
||||
TARGET_PROGRAM = ConsoleRestore
|
||||
|
||||
SAMPLED_DEMOS_COMMON_INCLUDE_DIR = $(dir $(HORIZON_ROOT)/../CTR/SampleDemos/common/include)
|
||||
INCLUDES += $(SAMPLED_DEMOS_COMMON_INCLUDE_DIR) \
|
||||
../common
|
||||
|
||||
SOURCES[] =
|
||||
ConsoleRestore.cpp
|
||||
Controller.cpp
|
||||
Importer.cpp
|
||||
Updater.cpp
|
||||
Ntpclient.cpp
|
||||
../common/FileTransfer.cpp
|
||||
../common/SdReaderWriter.cpp
|
||||
../common/HeapManager.cpp
|
||||
../common/SdLogger.cpp
|
||||
../common/wave.cpp
|
||||
../common/SimplePlayer.cpp
|
||||
../common/LogConsole.cpp
|
||||
../common/CommonLogger.cpp
|
||||
../common/SdMountManager.cpp
|
||||
../common/configLoader.cpp
|
||||
|
||||
CTR_BANNER_SPEC = $(TARGET_PROGRAM).bsf
|
||||
|
||||
ROMFS_ROOT = ../common/romfiles
|
||||
|
||||
LIBS += libnn_cfg \
|
||||
libnn_driversEeprom \
|
||||
libnn_driversi2c \
|
||||
libnn_driversCal \
|
||||
libnn_crypto \
|
||||
libnn_driversCodec \
|
||||
libnn_spi \
|
||||
libnn_gpio \
|
||||
libnn_pdn \
|
||||
libnn_mcu \
|
||||
libnn_i2c \
|
||||
libnn_driversCamera \
|
||||
libnn_ps \
|
||||
libnn_driversRsa \
|
||||
lib_demo \
|
||||
libnn_nwm \
|
||||
libnn_friends \
|
||||
libnn_ns \
|
||||
libnn_am \
|
||||
libnn_nim \
|
||||
|
||||
INSTALL_SDK_TOOL = true
|
||||
|
||||
ROM_SPEC_FILE = $(TARGET_PROGRAM).rsf
|
||||
DESCRIPTOR = $(HORIZON_ROOT)/resources/specfiles/_private/RepairTool.desc
|
||||
|
||||
include $(ROOT_OMAKE)/modulerules
|
||||
|
||||
VERSION_H = $(file version.h)
|
||||
|
||||
$(VERSION_H): $(SOURCES)
|
||||
section
|
||||
bash genversion.sh
|
||||
|
||||
RequireSetup($(VERSION_H))
|
||||
build: version.h $(DEFAULT_TARGETS)
|
||||
256
trunk/ConsoleDataMigration/ConsoleRestore/Updater.cpp
Normal file
256
trunk/ConsoleDataMigration/ConsoleRestore/Updater.cpp
Normal file
@ -0,0 +1,256 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Updater.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn/os.h>
|
||||
#include <nn/Handle.h>
|
||||
#include <nn/dbg.h>
|
||||
#include <nn/nim.h>
|
||||
#include <nn/cfg.h>
|
||||
#include <nn/cfg/CTR/cfg_ApiInit.h>
|
||||
#include <nn/ac/private/ac.h>
|
||||
#include <nn/ac/CTR/private/ac_InternalApi.h>
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
using namespace ES_NAMESPACE;
|
||||
using namespace EC_NAMESPACE;
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
GetCustomerSupportCode
|
||||
-------------------------------------------------------------------- */
|
||||
#define NIM_UPDATER_RESULT_CHECK(result) \
|
||||
do { \
|
||||
if (result.IsFailure()) \
|
||||
{ \
|
||||
ECCustomerSupportCode csc; \
|
||||
NN_UTIL_PANIC_IF_FAILED( \
|
||||
nn::nim::Updater::GetCustomerSupportCode(&csc)); \
|
||||
NN_LOG("CSCode: %d\n", csc); \
|
||||
nn::dbg::PrintResult(result); \
|
||||
s_Result = result; \
|
||||
goto LABEL_FINALIZE; \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
nn::Result s_Result = nn::ResultSuccess();
|
||||
|
||||
bool s_updateFinished = false;
|
||||
|
||||
const size_t UPDATER_THREAD_STACK_SIZE = 0x1000;
|
||||
nn::os::Thread s_UpdaterThread;
|
||||
nn::os::StackBuffer<UPDATER_THREAD_STACK_SIZE> s_UpdaterThreadStack;
|
||||
|
||||
u64 s_Progress = 0;
|
||||
|
||||
}
|
||||
|
||||
nn::Result PrintNetworkSetting()
|
||||
{
|
||||
nn::ac::NetworkSetting networkSetting;
|
||||
NN_UTIL_RETURN_IF_FAILED(nn::ac::LoadNetworkSetting(0, networkSetting));
|
||||
NN_LOG("SSID: %s\n", networkSetting.wireless.essidSecurity.ssid);
|
||||
NN_LOG("DNS : %d.%d.%d.%d\n",
|
||||
networkSetting.ip.dns[0][0], networkSetting.ip.dns[0][1],
|
||||
networkSetting.ip.dns[0][2], networkSetting.ip.dns[0][3]);
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
|
||||
nn::Result ConnectNetwork()
|
||||
{
|
||||
nn::Result result = nn::ResultSuccess();
|
||||
nn::ac::Config config;
|
||||
|
||||
result = nn::ac::CreateDefaultConfig(&config);
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
result = nn::ac::ConnectWithoutEula(config);
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
NN_LOG("Success nn::ac::ConnectWithoutEula\n");
|
||||
|
||||
NN_UTIL_RETURN_IF_FAILED(PrintNetworkSetting());
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
nn::Result InitializeInternal()
|
||||
{
|
||||
nn::Result result = nn::ResultSuccess();
|
||||
|
||||
result = nn::ac::InitializeInternal();
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
result = ConnectNetwork();
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
nn::Result FinalizeInternal()
|
||||
{
|
||||
nn::Result result = nn::ResultSuccess();
|
||||
|
||||
nn::ac::CloseAll();
|
||||
|
||||
result = nn::ac::FinalizeInternal();
|
||||
NN_UTIL_RETURN_IF_FAILED(result);
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
void UpdateThreadFunc()
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
NN_LOG("********************UpdateThreadFunc Start********************\n");
|
||||
nn::cfg::CTR::init::Initialize();
|
||||
nn::cfg::CfgCountryCode country;
|
||||
nn::cfg::CfgRegionCode region;
|
||||
const char *regionStr;
|
||||
const char *countryStr;
|
||||
NN_UNUSED_VAR(regionStr);
|
||||
NN_UNUSED_VAR(countryStr);
|
||||
|
||||
country = nn::cfg::GetCountry();
|
||||
region = nn::cfg::GetRegion();
|
||||
countryStr = nn::cfg::GetCountryCodeA2(country);
|
||||
regionStr = nn::cfg::GetRegionCodeA3(region);
|
||||
|
||||
NN_LOG("[Updater] country:%2d:%s\n", country, countryStr);
|
||||
NN_LOG("[Updater] region :%2d:%s\n", region, regionStr);
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Initialize
|
||||
-------------------------------------------------------------------- */
|
||||
NN_LOG("[Updater] nn::nim::InitializeForUpdater\n");
|
||||
result = nn::nim::InitializeForUpdater();
|
||||
NIM_UPDATER_RESULT_CHECK(result);
|
||||
|
||||
NN_LOG("[Updater] InitializeInternal\n");
|
||||
result = InitializeInternal();
|
||||
NIM_UPDATER_RESULT_CHECK(result);
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
StartNetworkUpdate
|
||||
-------------------------------------------------------------------- */
|
||||
NN_LOG("[Updater] nn::nim::Updater::StartNetworkUpdate()\n");
|
||||
result = nn::nim::Updater::StartNetworkUpdate();
|
||||
NIM_UPDATER_RESULT_CHECK(result);
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
GetProgress
|
||||
-------------------------------------------------------------------- */
|
||||
NN_LOG("[Updater] nn::nim::Updater::GetProgress()\n");
|
||||
|
||||
while(true)
|
||||
{
|
||||
nn::nim::NetworkUpdateProgress progress;
|
||||
NIM_UPDATER_RESULT_CHECK(nn::nim::Updater::GetProgress(&progress));
|
||||
NIM_UPDATER_RESULT_CHECK(progress.lastResult);
|
||||
NN_LOG("\x1b[1A\x1b[K");
|
||||
NN_LOG("Downloading %2lld/%2lld %8lld/%8lld (%d)\n",
|
||||
progress.downloadedTitleNum,
|
||||
progress.totalTitleNum,
|
||||
progress.currentDownloadedSize,
|
||||
progress.currentTotalSize,
|
||||
progress.state);
|
||||
|
||||
// ゼロ除算を防ぐ
|
||||
if(progress.totalTitleNum == 0)
|
||||
{
|
||||
progress.totalTitleNum++;
|
||||
progress.downloadedTitleNum++;
|
||||
}
|
||||
if(progress.state > nn::nim::CTR::NUP_STATE_CHECKING)
|
||||
{
|
||||
s_Progress = progress.downloadedTitleNum * 100 / progress.totalTitleNum;
|
||||
}
|
||||
|
||||
if (progress.state == nn::nim::NUP_STATE_NO_NEED)
|
||||
{
|
||||
NN_LOG("[Updater] No need to NetworkUpdate\n");
|
||||
s_Progress = 100;
|
||||
break;
|
||||
}
|
||||
if (progress.state == nn::nim::NUP_STATE_FINISHED)
|
||||
{
|
||||
NN_LOG("[Updater] Finished NetworkUpdate\n");
|
||||
s_Progress = 100;
|
||||
break;
|
||||
}
|
||||
|
||||
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(300));
|
||||
}
|
||||
|
||||
LABEL_FINALIZE:
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Finalize
|
||||
-------------------------------------------------------------------- */
|
||||
NN_LOG("[Updater] nn::nim::FinalizeForUpdater\n");
|
||||
result = nn::nim::FinalizeForUpdater();
|
||||
NIM_UPDATER_RESULT_CHECK(result);
|
||||
|
||||
result = FinalizeInternal();
|
||||
NIM_UPDATER_RESULT_CHECK(result);
|
||||
|
||||
NN_LOG("[Updater] Finish nim Updater demo.\n");
|
||||
|
||||
s_updateFinished = true;
|
||||
|
||||
}
|
||||
|
||||
void StartFGNetworkUpdate()
|
||||
{
|
||||
NN_LOG("Start FGNetworkUpdate\n");
|
||||
s_updateFinished = false;
|
||||
s_Result = nn::ResultSuccess();
|
||||
s_UpdaterThread.Start(UpdateThreadFunc, s_UpdaterThreadStack);
|
||||
}
|
||||
|
||||
bool IsUpdaterThreadStateValid()
|
||||
{
|
||||
return s_UpdaterThread.IsValid();
|
||||
}
|
||||
|
||||
void FinishFGNetworkUpdate()
|
||||
{
|
||||
NN_LOG("Finalize FGNetworkUpdate\n");
|
||||
s_UpdaterThread.Join();
|
||||
}
|
||||
|
||||
bool IsNetworkUpdateFinished()
|
||||
{
|
||||
return s_updateFinished;
|
||||
}
|
||||
|
||||
u32 GetUpdateProgress()
|
||||
{
|
||||
return s_Progress;
|
||||
}
|
||||
|
||||
nn::Result GetUpdateResult()
|
||||
{
|
||||
return s_Result;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
32
trunk/ConsoleDataMigration/ConsoleRestore/Updater.h
Normal file
32
trunk/ConsoleDataMigration/ConsoleRestore/Updater.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Updater.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef UPDATER_H_
|
||||
#define UPDATER_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace ConsoleRestore
|
||||
{
|
||||
|
||||
void StartFGNetworkUpdate();
|
||||
void FinishFGNetworkUpdate();
|
||||
bool IsNetworkUpdateFinished();
|
||||
u32 GetUpdateProgress();
|
||||
nn::Result GetUpdateResult();
|
||||
|
||||
}
|
||||
|
||||
#endif /* UPDATER_H_ */
|
||||
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/big.ctpk
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/big.ctpk
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/little.ctpk
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/little.ctpk
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/model.cbmd
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/model.cbmd
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/sound.cbsd
Normal file
BIN
trunk/ConsoleDataMigration/ConsoleRestore/banner/sound.cbsd
Normal file
Binary file not shown.
3
trunk/ConsoleDataMigration/ConsoleRestore/genversion.sh
Executable file
3
trunk/ConsoleDataMigration/ConsoleRestore/genversion.sh
Executable file
@ -0,0 +1,3 @@
|
||||
#!/bin/bash -f
|
||||
|
||||
echo "#define RESTORE_VERSION_NUM \"`svnversion -n`\"" > version.h
|
||||
24
trunk/ConsoleDataMigration/OMakefile
Normal file
24
trunk/ConsoleDataMigration/OMakefile
Normal file
@ -0,0 +1,24 @@
|
||||
#!/usr/bin/env omake
|
||||
#----------------------------------------------------------------------------
|
||||
# Project: Horizon
|
||||
# File: OMakefile
|
||||
#
|
||||
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
#
|
||||
# These coded instructions, statements, and computer programs contain
|
||||
# proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
# Company Ltd., and are protected by Federal copyright law. They may
|
||||
# not be disclosed to third parties or copied or duplicated in any form,
|
||||
# in whole or in part, without the prior written consent of Nintendo.
|
||||
#
|
||||
# $Rev$
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
#.SUBDIRS: $(glob D, *)
|
||||
.SUBDIRS: $(exist-dirs \
|
||||
common \
|
||||
ConsoleBackup \
|
||||
ConsoleRestore \
|
||||
)
|
||||
|
||||
DefineDefaultRules()
|
||||
73
trunk/ConsoleDataMigration/OMakeroot
Normal file
73
trunk/ConsoleDataMigration/OMakeroot
Normal file
@ -0,0 +1,73 @@
|
||||
#!/usr/bin/env omake
|
||||
#----------------------------------------------------------------------------
|
||||
# Project: Horizon
|
||||
# File: OMakeroot
|
||||
#
|
||||
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
#
|
||||
# These coded instructions, statements, and computer programs contain
|
||||
# proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
# Company Ltd., and are protected by Federal copyright law. They may
|
||||
# not be disclosed to third parties or copied or duplicated in any form,
|
||||
# in whole or in part, without the prior written consent of Nintendo.
|
||||
#
|
||||
# $Rev:$
|
||||
#----------------------------------------------------------------------------
|
||||
|
||||
# ディレクトリレイアウトについての説明
|
||||
#
|
||||
# a) ソースコードがルートディレクトリ直下に配置される場合
|
||||
# 例:
|
||||
# /OMakeroot
|
||||
# /foo/bar/OMakefile
|
||||
#
|
||||
# 結果:
|
||||
# OMakefile と同じディレクトリ以下に objects や images が生成されます。
|
||||
#
|
||||
# /foo/bar/objects/...
|
||||
# /foo/bar/images/..
|
||||
#
|
||||
#
|
||||
# b) ソースコードが sources 以下に配置される場合
|
||||
# 例:
|
||||
# /OMakeroot
|
||||
# /sources/foo/bar/OMakefile
|
||||
#
|
||||
# 結果:
|
||||
# ルートディレクトリ以下に objects や images が生成されます。
|
||||
#
|
||||
# /objects/foo/bar/...
|
||||
# /images/foo/bar/...
|
||||
#
|
||||
#
|
||||
|
||||
# ルート環境変数の取得
|
||||
public.HORIZON_ROOT =
|
||||
if $(defined-env HORIZON_ROOT)
|
||||
HORIZON_ROOT = $(absname $(getenv HORIZON_ROOT))
|
||||
export
|
||||
|
||||
if $(defined-env CTRSDK_ROOT)
|
||||
CTRSDK_ROOT = $(absname $(getenv CTRSDK_ROOT))
|
||||
if $(and $(defined-env HORIZON_ROOT), $(not $(equal $(HORIZON_ROOT), $(CTRSDK_ROOT))))
|
||||
eprintln(HORIZON_ROOT と CTRSDK_ROOT が一致しません。同じパスを設定するか、どちらか一方だけを定義して下さい。)
|
||||
exit(1)
|
||||
HORIZON_ROOT = $(CTRSDK_ROOT)
|
||||
export
|
||||
|
||||
if $(not $(HORIZON_ROOT))
|
||||
eprintln($"$$CTRSDK_ROOT が定義されていません")
|
||||
exit(1)
|
||||
|
||||
include $(HORIZON_ROOT)/build/omake/commondefs
|
||||
|
||||
DefineCommandVars()
|
||||
|
||||
.PHONY: all build clean clobber
|
||||
.PHONY: run run-scripts run-emumem
|
||||
|
||||
#
|
||||
# OMakefile の読み込み
|
||||
#
|
||||
.SUBDIRS: .
|
||||
|
||||
10
trunk/ConsoleDataMigration/Readme.txt
Normal file
10
trunk/ConsoleDataMigration/Readme.txt
Normal file
@ -0,0 +1,10 @@
|
||||
【ビルド環境】
|
||||
|
||||
・SDK
|
||||
Horizon 0_14 branch r33437
|
||||
+ Horizon trunk r33597のcfgライブラリの変更をマージ
|
||||
+ Horizon 1_0 branch r33839のRepairTool.descをマージ
|
||||
|
||||
・cygwin
|
||||
・svnversion
|
||||
|
||||
28
trunk/ConsoleDataMigration/common/Aes_define.h
Normal file
28
trunk/ConsoleDataMigration/common/Aes_define.h
Normal file
@ -0,0 +1,28 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: Aes_define.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef AES_DEFINE_H_
|
||||
#define AES_DEFINE_H_
|
||||
|
||||
namespace common
|
||||
{
|
||||
bit8 key[AES_KEY_SIZE] =
|
||||
{
|
||||
0x81, 0x35, 0xc6, 0x54, 0x19, 0x1a, 0x47, 0x2a,
|
||||
0x6b, 0x78, 0xbe, 0x25, 0x90, 0xf6, 0xee, 0x74
|
||||
};
|
||||
}
|
||||
|
||||
#endif /* AES_DEFINE_H_ */
|
||||
125
trunk/ConsoleDataMigration/common/CommonLogger.cpp
Normal file
125
trunk/ConsoleDataMigration/common/CommonLogger.cpp
Normal file
@ -0,0 +1,125 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: CommonLogger.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "CommonLogger.h"
|
||||
#include "LogConsole_Private.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
namespace Logger
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
static CommonLogger s_CommonLogger;
|
||||
|
||||
}
|
||||
|
||||
CommonLogger::CommonLogger()
|
||||
{
|
||||
// TODO 自動生成されたコンストラクター・スタブ
|
||||
|
||||
}
|
||||
|
||||
CommonLogger::~CommonLogger()
|
||||
{
|
||||
// TODO Auto-generated destructor stub
|
||||
}
|
||||
|
||||
void CommonLogger::Initialize(u32 width, u32 height, u32 maxLine, demo::RenderSystemDrawing* renderSystem)
|
||||
{
|
||||
m_CriticalSection.Initialize();
|
||||
GetConsoleInstance()->Initialize(width, height, maxLine, renderSystem);
|
||||
}
|
||||
|
||||
void CommonLogger::Finalize()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CommonLogger::Print(const char* fmt, ...)
|
||||
{
|
||||
nn::os::CriticalSection::ScopedLock lock(m_CriticalSection);
|
||||
va_list vlist;
|
||||
|
||||
va_start(vlist, fmt);
|
||||
|
||||
nn::dbg::detail::VPrintf(fmt, vlist);
|
||||
GetSdInstance()->Print(fmt, vlist);
|
||||
GetConsoleInstance()->AddText(fmt, vlist);
|
||||
|
||||
va_end(vlist);
|
||||
}
|
||||
|
||||
void CommonLogger::PrintResult(const char* fmt, ...)
|
||||
{
|
||||
va_list vlist;
|
||||
|
||||
va_start(vlist, fmt);
|
||||
|
||||
GetSdInstance()->Print(fmt, vlist);
|
||||
|
||||
va_end(vlist);
|
||||
}
|
||||
|
||||
void CommonLogger::PrintResultIfFailed(nn::Result result, u32 line)
|
||||
{
|
||||
if (result.IsFailure())
|
||||
{
|
||||
if(line != 0)
|
||||
{
|
||||
COMMON_LOGGER_RESULT_WITH_LINE(result, line);
|
||||
}
|
||||
else
|
||||
{
|
||||
COMMON_LOGGER_RESULT(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommonLogger::ScrollUp()
|
||||
{
|
||||
GetConsoleInstance()->ScrollUp();
|
||||
}
|
||||
|
||||
void CommonLogger::ScrollDown()
|
||||
{
|
||||
GetConsoleInstance()->ScrollDown();
|
||||
}
|
||||
|
||||
void CommonLogger::ScrollToBegin()
|
||||
{
|
||||
GetConsoleInstance()->ScrollToBegin();
|
||||
}
|
||||
|
||||
void CommonLogger::ScrollToEnd()
|
||||
{
|
||||
GetConsoleInstance()->ScrollToEnd();
|
||||
}
|
||||
|
||||
void CommonLogger::DrawConsole()
|
||||
{
|
||||
GetConsoleInstance()->Print();
|
||||
}
|
||||
|
||||
CommonLogger* GetLoggerInstance()
|
||||
{
|
||||
return &s_CommonLogger;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
75
trunk/ConsoleDataMigration/common/CommonLogger.h
Normal file
75
trunk/ConsoleDataMigration/common/CommonLogger.h
Normal file
@ -0,0 +1,75 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: CommonLogger.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef COMMONLOGGER_H_
|
||||
#define COMMONLOGGER_H_
|
||||
|
||||
#include <nn.h>
|
||||
#include "demo.h"
|
||||
|
||||
#include "SdLogger.h"
|
||||
#include "LogConsole.h"
|
||||
|
||||
#define COMMON_LOGGER( ... ) (void)common::Logger::GetLoggerInstance()->Print(__VA_ARGS__)
|
||||
#define COMMON_LOGGER_RESULT(result) \
|
||||
(void)nn::dbg::PrintResult(result); \
|
||||
(void)common::Logger::GetLoggerInstance()->PrintResult("Result = %X\n", result.GetPrintableBits()); \
|
||||
|
||||
#define COMMON_LOGGER_RESULT_WITH_LINE(result, line) \
|
||||
(void)nn::dbg::PrintResult(result); \
|
||||
(void)common::Logger::GetLoggerInstance()->PrintResult("line = %d\n", line); \
|
||||
(void)common::Logger::GetLoggerInstance()->PrintResult("Result = %X\n", result.GetPrintableBits()); \
|
||||
|
||||
#define COMMON_LOGGER_RESULT_IF_FAILED(result) \
|
||||
if(result.IsFailure()) \
|
||||
{ \
|
||||
COMMON_LOGGER_RESULT(result); \
|
||||
} \
|
||||
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
namespace Logger
|
||||
{
|
||||
|
||||
class CommonLogger
|
||||
{
|
||||
public:
|
||||
CommonLogger();
|
||||
~CommonLogger();
|
||||
|
||||
void Initialize(u32 width, u32 height, u32 maxLine, demo::RenderSystemDrawing* renderSystem);
|
||||
void Finalize();
|
||||
|
||||
void Print(const char* fmt, ...);
|
||||
void PrintResult(const char* fmt, ...);
|
||||
void PrintResultIfFailed(nn::Result result, u32 line = 0);
|
||||
void ScrollUp();
|
||||
void ScrollDown();
|
||||
void ScrollToBegin();
|
||||
void ScrollToEnd();
|
||||
void DrawConsole();
|
||||
private:
|
||||
nn::os::CriticalSection m_CriticalSection;
|
||||
};
|
||||
|
||||
CommonLogger* GetLoggerInstance();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif /* COMMONLOGGER_H_ */
|
||||
40
trunk/ConsoleDataMigration/common/FileName.h
Normal file
40
trunk/ConsoleDataMigration/common/FileName.h
Normal file
@ -0,0 +1,40 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: FileName.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef FILENAME_H_
|
||||
#define FILENAME_H_
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
const char* const NAND_ARCHIVE_NAME = "nand:";
|
||||
const char* const SD_ARCHIVE_NAME = "sdmc:";
|
||||
|
||||
const wchar_t* const SD_SAVEDATA_ROOT_NAME = L"CTR_ConsoleBackup/";
|
||||
const wchar_t* const AP_SETTING_FILENAME = L"APSetting.txt";
|
||||
const wchar_t* const AP_SETTING_PATHNAME = L"sdmc:/APSetting.txt";
|
||||
const wchar_t* const NOR_PATHNAME = L"sdmc:/NtrNorSetting.bin";
|
||||
const wchar_t* const SERIAL_PATHNAME = L"sdmc:/serial.bin";
|
||||
const wchar_t* const IVS_NAND_PATHNAME = L"nand:/private/movable.sed";
|
||||
const wchar_t* const IVS_PATHNAME = L"sdmc:/movable.sed";
|
||||
const wchar_t* const NAND_DATA_ROOT_PATHNAME_WITH_SLASH = L"nand:/data/";
|
||||
const wchar_t* const SDMC_ROOT_DIRECTORY_PATH = L"sdmc:/";
|
||||
const wchar_t* const WRITE_FINISHED_PATHNAME = L"sdmc:/WriteFinished";
|
||||
const wchar_t* const UPDATE_CHECK_PATHNAME = L"sdmc:/UpdateFinished";
|
||||
const wchar_t* const INITIALIZED_CHECK_PATHNAME = L"sdmc:/ConsoleInitialized";
|
||||
|
||||
}
|
||||
|
||||
#endif /* FILENAME_H_ */
|
||||
248
trunk/ConsoleDataMigration/common/FileTransfer.cpp
Normal file
248
trunk/ConsoleDataMigration/common/FileTransfer.cpp
Normal file
@ -0,0 +1,248 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: FileTransfer.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "FileTransfer.h"
|
||||
#include <vector>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
u64 s_TotalFileSize;
|
||||
u64 s_FinishedFileSize = 0;
|
||||
u64 s_Progress = 0;
|
||||
|
||||
}
|
||||
|
||||
nn::Result CalculateFileNum(std::wstring currentDirectory, u32& fileNum, u32& fileSize)
|
||||
{
|
||||
nn::fs::FileInputStream fis;
|
||||
nn::fs::Directory dir;
|
||||
nn::Result result;
|
||||
std::vector<nn::fs::DirectoryEntry> entryList; //カレントディレクトリのエントリ一覧を格納
|
||||
std::vector<nn::fs::DirectoryEntry>::iterator entryIndex;
|
||||
|
||||
result = dir.TryInitialize(currentDirectory.c_str());
|
||||
|
||||
if(result.IsSuccess())
|
||||
{
|
||||
nn::fs::DirectoryEntry entry;
|
||||
s32 numEntry;
|
||||
for(;;)
|
||||
{
|
||||
result = dir.TryRead(&numEntry, &entry, 1);
|
||||
if(result.IsFailure())
|
||||
{
|
||||
dir.Finalize();
|
||||
return result;
|
||||
}
|
||||
if(numEntry == 0)
|
||||
{
|
||||
// カレントディレクトリを閉じる
|
||||
dir.Finalize();
|
||||
|
||||
// カレントディレクトリの子を開く
|
||||
for(entryIndex = entryList.begin(); entryIndex != entryList.end(); entryIndex++)
|
||||
{
|
||||
if(entryIndex->attributes.isDirectory)
|
||||
{
|
||||
CalculateFileNum(currentDirectory + std::wstring(entryIndex->entryName) + std::wstring(L"/"), fileNum, fileSize);
|
||||
}
|
||||
}
|
||||
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
entryList.push_back(entry);
|
||||
fileNum++;
|
||||
fileSize+= entry.entrySize;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("failed initialize directory\n");
|
||||
dir.Finalize();
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ディレクトリ間のコピー
|
||||
// アーカイブ越しのコピーが可能
|
||||
// アーカイブにマウントした状態で呼び出す必要あり
|
||||
// 書き込み先のディレクトリはあらかじめ消去しておくこと。
|
||||
// 引数はスラッシュ付き
|
||||
bool CopyDirectory(const wchar_t * from_path, const wchar_t * to_path, void* buf, const size_t bufSize)
|
||||
{
|
||||
nn::fs::Directory from_dir;
|
||||
nn::fs::DirectoryEntry entry;
|
||||
s32 numread = 0;
|
||||
std::wostringstream target_from;
|
||||
std::wostringstream target_to;
|
||||
bool ret_value = true;
|
||||
|
||||
nn::Result result = from_dir.TryInitialize(from_path);
|
||||
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
return false;
|
||||
}
|
||||
|
||||
while (1)
|
||||
{
|
||||
result = from_dir.TryRead(&numread, &entry, 1);
|
||||
if (result.IsFailure() || numread != 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (std::wcscmp(entry.entryName, L".") == 0 || std::wcscmp(entry.entryName, L"..") == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
target_from.str(L"");
|
||||
target_from.clear(std::stringstream::goodbit);
|
||||
target_from << from_path << entry.entryName;
|
||||
|
||||
target_to.str(L"");
|
||||
target_to.clear(std::stringstream::goodbit);
|
||||
target_to << to_path << entry.entryName;
|
||||
|
||||
// ディレクトリの場合
|
||||
if (entry.attributes.isDirectory)
|
||||
{
|
||||
// ディレクトリ作成
|
||||
NN_LOG("Create Directory %ls\n", target_to.str().c_str());
|
||||
result = nn::fs::TryCreateDirectory(target_to.str().c_str());
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
target_from << L"/";
|
||||
target_to << L"/";
|
||||
// 再帰処理
|
||||
if (!CopyDirectory(target_from.str().c_str(), target_to.str().c_str(), buf, bufSize))
|
||||
{
|
||||
ret_value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// ファイルの場合
|
||||
else
|
||||
{
|
||||
// ファイル作成
|
||||
nn::fs::FileInputStream from_file;
|
||||
nn::fs::FileOutputStream to_file;
|
||||
s64 filesize;
|
||||
s32 readsize;
|
||||
s32 writesize;
|
||||
|
||||
NN_LOG("Copy File %ls\n", target_from.str().c_str());
|
||||
|
||||
// 読み込み対象ファイル開く
|
||||
result = from_file.TryInitialize(target_from.str().c_str());
|
||||
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 読み込み対象ファイルのサイズ取得
|
||||
result = from_file.TryGetSize(&filesize);
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 書き込み対象ファイル作成
|
||||
result = nn::fs::TryCreateFile(target_to.str().c_str(), filesize);
|
||||
result = to_file.TryInitialize(target_to.str().c_str(), false);
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
result = from_file.TryRead(&readsize, buf, bufSize);
|
||||
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (readsize == 0)
|
||||
{
|
||||
result = to_file.TryFlush();
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = to_file.TryWrite(&writesize, buf, readsize, false);
|
||||
s_FinishedFileSize += readsize;
|
||||
s_Progress = s_FinishedFileSize * 100/ s_TotalFileSize;
|
||||
NN_LOG("finish = %lld, total = %lld, progress = %lld\n", s_FinishedFileSize, s_TotalFileSize, s_Progress);
|
||||
if (result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
ret_value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
to_file.Finalize();
|
||||
}
|
||||
}
|
||||
from_file.Finalize();
|
||||
}
|
||||
}
|
||||
|
||||
from_dir.Finalize();
|
||||
return ret_value;
|
||||
}
|
||||
|
||||
u32 GetProgress()
|
||||
{
|
||||
return s_Progress;
|
||||
}
|
||||
|
||||
void SetTotalSize(u64 size)
|
||||
{
|
||||
s_TotalFileSize = size;
|
||||
}
|
||||
|
||||
}
|
||||
33
trunk/ConsoleDataMigration/common/FileTransfer.h
Normal file
33
trunk/ConsoleDataMigration/common/FileTransfer.h
Normal file
@ -0,0 +1,33 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: FileTransfer.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef FILETRANSFER_H_
|
||||
#define FILETRANSFER_H_
|
||||
|
||||
#include <nn.h>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
nn::Result CalculateFileNum(std::wstring currentDirectory, u32& fileNum, u32& fileSize);
|
||||
bool CopyDirectory(const wchar_t * from_path, const wchar_t * to_path, void* buf, const size_t bufSize);
|
||||
u32 GetProgress();
|
||||
void SetTotalSize(u64 size);
|
||||
|
||||
}
|
||||
|
||||
#endif /* FILETRANSFER_H_ */
|
||||
39
trunk/ConsoleDataMigration/common/HeapManager.cpp
Normal file
39
trunk/ConsoleDataMigration/common/HeapManager.cpp
Normal file
@ -0,0 +1,39 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: HeapManager.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "HeapManager.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
nn::fnd::ThreadSafeExpHeap HeapManager::s_AppHeap;
|
||||
|
||||
HeapManager::HeapManager()
|
||||
{
|
||||
// TODO 自動生成されたコンストラクター・スタブ
|
||||
|
||||
}
|
||||
|
||||
HeapManager::~HeapManager()
|
||||
{
|
||||
// TODO Auto-generated destructor stub
|
||||
}
|
||||
|
||||
nn::fnd::ThreadSafeExpHeap* HeapManager::GetHeap()
|
||||
{
|
||||
return &s_AppHeap;
|
||||
}
|
||||
|
||||
}
|
||||
40
trunk/ConsoleDataMigration/common/HeapManager.h
Normal file
40
trunk/ConsoleDataMigration/common/HeapManager.h
Normal file
@ -0,0 +1,40 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: HeapManager.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef HEAPMANAGER_H_
|
||||
#define HEAPMANAGER_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
class HeapManager
|
||||
{
|
||||
public:
|
||||
HeapManager();
|
||||
virtual ~HeapManager();
|
||||
|
||||
static nn::fnd::ThreadSafeExpHeap* GetHeap();
|
||||
|
||||
private:
|
||||
// デバイスメモリ管理用拡張ヒープ
|
||||
static nn::fnd::ThreadSafeExpHeap s_AppHeap;
|
||||
|
||||
};
|
||||
|
||||
} // namespace common
|
||||
|
||||
#endif /* HEAPMANAGER_H_ */
|
||||
171
trunk/ConsoleDataMigration/common/LogConsole.cpp
Normal file
171
trunk/ConsoleDataMigration/common/LogConsole.cpp
Normal file
@ -0,0 +1,171 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: LogConsole.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "LogConsole.h"
|
||||
#include <nn/nstd.h>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
const size_t FONT_WIDTH = 8;
|
||||
const size_t FONT_HEIGHT = 10;
|
||||
|
||||
static LogConsole s_LogConsole;
|
||||
|
||||
LogConsole* GetConsoleInstance()
|
||||
{
|
||||
return &s_LogConsole;
|
||||
}
|
||||
|
||||
LogConsole::LogConsole()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
LogConsole::~LogConsole()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void LogConsole::Initialize(u32 width, u32 height, u32 maxLine, demo::RenderSystemDrawing* renderSystem)
|
||||
{
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_MaxLine = maxLine;
|
||||
m_RenderSystem = renderSystem;
|
||||
m_CurrentViewLine = 0;
|
||||
m_LineNum = 0;
|
||||
}
|
||||
|
||||
void LogConsole::AddText(const char* fmt, ::std::va_list arg)
|
||||
{
|
||||
s32 stringSize;
|
||||
const size_t STRING_BUFFER_SIZE = 256;
|
||||
char formatStr[STRING_BUFFER_SIZE];
|
||||
|
||||
stringSize = nn::nstd::TVSNPrintf(formatStr, sizeof(formatStr), fmt, arg);
|
||||
::std::string str(formatStr);
|
||||
|
||||
size_t addedText = 0;
|
||||
while (addedText < stringSize)
|
||||
{
|
||||
if(m_LineNum >= m_MaxLine)
|
||||
{
|
||||
// 満杯なので先頭を削除する
|
||||
::std::vector<std::string>::iterator it;
|
||||
it = m_Log.begin();
|
||||
m_Log.erase(it);
|
||||
m_LineNum--;
|
||||
}
|
||||
|
||||
// 部分文字列を追加
|
||||
AddWrapedText(str.substr(addedText, m_Width).c_str());
|
||||
m_LineNum++;
|
||||
|
||||
// 画面領域以上追加したら末尾にスクロールする
|
||||
if(m_LineNum > m_Height)
|
||||
{
|
||||
ScrollToEnd();
|
||||
}
|
||||
|
||||
|
||||
if(stringSize - addedText > m_Width)
|
||||
{
|
||||
addedText += m_Width;
|
||||
}
|
||||
else
|
||||
{
|
||||
addedText += stringSize - addedText;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LogConsole::ScrollUp()
|
||||
{
|
||||
if(m_CurrentViewLine > 0)
|
||||
{
|
||||
m_CurrentViewLine--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void LogConsole::ScrollDown()
|
||||
{
|
||||
if (m_LineNum > m_Height)
|
||||
{
|
||||
if (m_CurrentViewLine < m_LineNum - m_Height)
|
||||
{
|
||||
m_CurrentViewLine++;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void LogConsole::ScrollToBegin()
|
||||
{
|
||||
m_CurrentViewLine = 0;
|
||||
}
|
||||
|
||||
void LogConsole::ScrollToEnd()
|
||||
{
|
||||
if(m_LineNum > m_Height)
|
||||
{
|
||||
m_CurrentViewLine = m_LineNum - m_Height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LogConsole::Print()
|
||||
{
|
||||
::std::vector<std::string>::iterator it;
|
||||
|
||||
it = m_Log.begin();
|
||||
it += m_CurrentViewLine;
|
||||
|
||||
u32 count = 0;
|
||||
for(; it != m_Log.end() && count < m_Height && count < m_MaxLine; it++)
|
||||
{
|
||||
m_RenderSystem->DrawText(0, count++ * 10, "%s", it->c_str());
|
||||
}
|
||||
|
||||
if(m_LineNum > m_Height)
|
||||
{
|
||||
DrawScrollBar();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LogConsole::AddWrapedText(const char* str)
|
||||
{
|
||||
m_Log.push_back(::std::string(str));
|
||||
}
|
||||
|
||||
void LogConsole::DrawScrollBar()
|
||||
{
|
||||
m_RenderSystem->SetColor(0.4f, 0.4f, 0.4f);
|
||||
m_RenderSystem->DrawLine((m_Width + 1) * FONT_WIDTH, 0, (m_Width + 2) * FONT_WIDTH - 1, 0);
|
||||
m_RenderSystem->DrawLine((m_Width + 1)* FONT_WIDTH, 0, (m_Width + 1)* FONT_WIDTH, m_Height * FONT_HEIGHT);
|
||||
m_RenderSystem->DrawLine((m_Width + 2) * FONT_WIDTH - 1, 0, (m_Width + 2) * FONT_WIDTH - 1, m_Height * FONT_HEIGHT);
|
||||
m_RenderSystem->DrawLine((m_Width + 1)* FONT_WIDTH, m_Height * FONT_HEIGHT - 1, (m_Width + 2) * FONT_WIDTH - 1, m_Height * FONT_HEIGHT - 1);
|
||||
|
||||
u32 y = (m_Height * FONT_HEIGHT - 2) * m_CurrentViewLine / m_MaxLine;
|
||||
m_RenderSystem->SetColor(0.7f, 0.7f, 0.7f);
|
||||
m_RenderSystem->FillRectangle((m_Width + 1) * FONT_WIDTH, y + 1, FONT_WIDTH - 1, FONT_HEIGHT - 4);
|
||||
|
||||
m_RenderSystem->SetColor(1.f, 1.f, 1.f);
|
||||
}
|
||||
|
||||
} //namespace ConsoleBackup
|
||||
68
trunk/ConsoleDataMigration/common/LogConsole.h
Normal file
68
trunk/ConsoleDataMigration/common/LogConsole.h
Normal file
@ -0,0 +1,68 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: LogConsole.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef LOGCONSOLE_H_
|
||||
#define LOGCONSOLE_H_
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <nn/fnd.h>
|
||||
#include "demo.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
//! @brief 画面にテキストコンソールを描画します
|
||||
class LogConsole
|
||||
{
|
||||
|
||||
public:
|
||||
LogConsole();
|
||||
~LogConsole();
|
||||
|
||||
void Initialize(u32 width, u32 height, u32 maxLine, demo::RenderSystemDrawing* renderSystem);
|
||||
|
||||
void AddText(const char* fmt, ::std::va_list arg);
|
||||
void ScrollUp();
|
||||
void ScrollDown();
|
||||
void ScrollToBegin();
|
||||
void ScrollToEnd();
|
||||
void Print();
|
||||
|
||||
private:
|
||||
void AddWrapedText(const char* str);
|
||||
void DrawScrollBar();
|
||||
|
||||
::std::vector<std::string> m_Log;
|
||||
|
||||
//! @brief コンソールの列数
|
||||
u32 m_Width;
|
||||
//! @brief コンソールの行数
|
||||
u32 m_Height;
|
||||
//! @brief コンソールのログの最大行数
|
||||
u32 m_MaxLine;
|
||||
//! @brief 描画のためのRenderSystemDrawingへのポインタ
|
||||
demo::RenderSystemDrawing* m_RenderSystem;
|
||||
//! @brief 追加したログの行数
|
||||
u32 m_LineNum;
|
||||
//! @brief 表示を開始するログの行数
|
||||
u32 m_CurrentViewLine;
|
||||
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* LOGCONSOLE_H_ */
|
||||
28
trunk/ConsoleDataMigration/common/LogConsole_Private.h
Normal file
28
trunk/ConsoleDataMigration/common/LogConsole_Private.h
Normal file
@ -0,0 +1,28 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: LogConsole_Private.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef LOGCONSOLE_PRIVATE_H_
|
||||
#define LOGCONSOLE_PRIVATE_H_
|
||||
|
||||
#include "LogConsole.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
LogConsole* GetConsoleInstance();
|
||||
|
||||
}
|
||||
|
||||
#endif /* LOGCONSOLE_PRIVATE_H_ */
|
||||
18
trunk/ConsoleDataMigration/common/OMakefile
Normal file
18
trunk/ConsoleDataMigration/common/OMakefile
Normal file
@ -0,0 +1,18 @@
|
||||
#!/usr/bin/env omake
|
||||
#----------------------------------------------------------------------------
|
||||
# Project: Horizon
|
||||
# File: OMakefile
|
||||
#
|
||||
# Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
#
|
||||
# These coded instructions, statements, and computer programs contain
|
||||
# proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
# Company Ltd., and are protected by Federal copyright law. They may
|
||||
# not be disclosed to third parties or copied or duplicated in any form,
|
||||
# in whole or in part, without the prior written consent of Nintendo.
|
||||
#
|
||||
# $Rev$
|
||||
#----------------------------------------------------------------------------
|
||||
include $(ROOT_OMAKE)/modulerules
|
||||
|
||||
DefineDefaultRules()
|
||||
195
trunk/ConsoleDataMigration/common/SdLogger.cpp
Normal file
195
trunk/ConsoleDataMigration/common/SdLogger.cpp
Normal file
@ -0,0 +1,195 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SdLogger.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "SdLogger.h"
|
||||
#include <string>
|
||||
#include "SDMountManager.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
namespace Logger
|
||||
{
|
||||
|
||||
static SdLogger s_SdLogger;
|
||||
static nn::os::LightEvent s_SdEjectedEvent;
|
||||
static nn::os::LightEvent s_SdInsertedEvent;
|
||||
|
||||
const size_t SDMC_EVENT_THREAD_STACK_SIZE = 1024;
|
||||
nn::os::Thread s_SdmcEjectedEventThread;
|
||||
nn::os::StackBuffer<SDMC_EVENT_THREAD_STACK_SIZE> s_SdmcEjectedEventThreadStack;
|
||||
|
||||
nn::os::Thread s_SdmcInsertedEventThread;
|
||||
nn::os::StackBuffer<SDMC_EVENT_THREAD_STACK_SIZE> s_SdmcInsertedEventThreadStack;
|
||||
|
||||
void (*s_SdEjectedEventFunc)() = NULL;
|
||||
void (*s_SdInsertedEventFunc)() = NULL;
|
||||
|
||||
void PrintResultIfFailed(nn::Result result, u32 line = 0)
|
||||
{
|
||||
if (result.IsFailure())
|
||||
{
|
||||
if(line != 0)
|
||||
{
|
||||
NN_LOG("%s, %d\n", __FILE__, line);
|
||||
}
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
}
|
||||
|
||||
void SdmcEjectedEventThreadFunc()
|
||||
{
|
||||
NN_LOG("********************:SD Ejected Event Thread Start**********************\n");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
s_SdEjectedEvent.Wait();
|
||||
NN_LOG("********************:SD Card Ejected**********************\n");
|
||||
|
||||
if(s_SdEjectedEventFunc != NULL)
|
||||
{
|
||||
s_SdEjectedEventFunc();
|
||||
}
|
||||
SdMountManager::ForceUnmount();
|
||||
s_SdEjectedEvent.ClearSignal();
|
||||
}
|
||||
}
|
||||
|
||||
void SdmcInsertedEventThreadFunc()
|
||||
{
|
||||
NN_LOG("********************:SD Inserted Event Thread Start**********************\n");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
s_SdInsertedEvent.Wait();
|
||||
NN_LOG("********************:SD Card Inserted*********************\n");
|
||||
|
||||
if(s_SdInsertedEventFunc != NULL)
|
||||
{
|
||||
s_SdInsertedEventFunc();
|
||||
}
|
||||
s_SdInsertedEvent.ClearSignal();
|
||||
}
|
||||
}
|
||||
|
||||
void InitializeEjectThread()
|
||||
{
|
||||
s_SdEjectedEvent.Initialize(true);
|
||||
s_SdInsertedEvent.Initialize(true);
|
||||
nn::fs::RegisterSdmcEjectedEvent(&s_SdEjectedEvent);
|
||||
nn::fs::RegisterSdmcInsertedEvent(&s_SdInsertedEvent);
|
||||
|
||||
// SDカード抜けを検知するためのスレッド作成
|
||||
s_SdmcEjectedEventThread.Start(SdmcEjectedEventThreadFunc, s_SdmcEjectedEventThreadStack);
|
||||
|
||||
// SDカード挿入を検知するためのスレッド作成
|
||||
s_SdmcInsertedEventThread.Start(SdmcInsertedEventThreadFunc, s_SdmcInsertedEventThreadStack);
|
||||
|
||||
}
|
||||
void SetEjectHandler(void (*func)())
|
||||
{
|
||||
s_SdEjectedEventFunc = func;
|
||||
}
|
||||
|
||||
void SetInsertHandler(void (*func)())
|
||||
{
|
||||
s_SdInsertedEventFunc = func;
|
||||
}
|
||||
|
||||
SdLogger::SdLogger()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SdLogger* GetSdInstance()
|
||||
{
|
||||
return &s_SdLogger;
|
||||
}
|
||||
|
||||
void SdLogger::Print(const char* fmt, ::std::va_list arg)
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
result = SdMountManager::Mount();
|
||||
if (result.IsFailure())
|
||||
{
|
||||
PrintResultIfFailed(result, __LINE__);
|
||||
}
|
||||
|
||||
s32 stringSize;
|
||||
const size_t STRING_BUFFER_SIZE = 256;
|
||||
char str[STRING_BUFFER_SIZE];
|
||||
|
||||
stringSize = nn::nstd::TVSNPrintf(str, sizeof(str), fmt, arg);
|
||||
|
||||
::std::wstring log(SDMC_ROOT_NAME);
|
||||
log += LOG_FILENAME;
|
||||
|
||||
result = sd.TryInitialize(log.c_str(), true);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
// 追記する
|
||||
// サイズ取得
|
||||
s64 fileSize;
|
||||
result = sd.TryGetSize(&fileSize);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
// 末尾に移動
|
||||
result = sd.TrySetPosition(fileSize);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
s32 writeSize;
|
||||
result = sd.TryWrite(&writeSize, str, stringSize, true);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
result = sd.TryFlush();
|
||||
if (result.IsFailure())
|
||||
{
|
||||
NN_LOG("SD TryFlush failed\n");
|
||||
PrintResultIfFailed(result, __LINE__);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryWrite failed\n");
|
||||
PrintResultIfFailed(result, __LINE__);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TrySetPosition failed\n");
|
||||
PrintResultIfFailed(result, __LINE__);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryGetSize failed\n");
|
||||
PrintResultIfFailed(result, __LINE__);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryInitialize failed, %s, %d\n", __FILE__, __LINE__);
|
||||
PrintResultIfFailed(result, __LINE__);
|
||||
}
|
||||
|
||||
sd.Finalize();
|
||||
SdMountManager::Unmount();
|
||||
}
|
||||
|
||||
} // namespace Logger
|
||||
} // namespace ConsoleBackup
|
||||
|
||||
|
||||
55
trunk/ConsoleDataMigration/common/SdLogger.h
Normal file
55
trunk/ConsoleDataMigration/common/SdLogger.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SdLogger.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef SDLOGGER_H_
|
||||
#define SDLOGGER_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
namespace Logger
|
||||
{
|
||||
|
||||
const wchar_t* const SDMC_ROOT_NAME = L"sdmc:/";
|
||||
const wchar_t* const LOG_FILENAME = L"ConsoleBackup_log.txt";
|
||||
const wchar_t* const TEST_FILENAME = L"sdmc:/Test_ConsoleBackup";
|
||||
|
||||
|
||||
class SdLogger
|
||||
{
|
||||
public:
|
||||
SdLogger();
|
||||
~SdLogger() {};
|
||||
|
||||
void Print(const char* fmt, ::std::va_list arg);
|
||||
|
||||
private:
|
||||
nn::fs::FileOutputStream sd;
|
||||
|
||||
};
|
||||
|
||||
void InitializeEjectThread();
|
||||
// SDカードが抜けた時に呼ばれるコールバック
|
||||
void SetEjectHandler(void (*func)());
|
||||
// SDカードが挿入された時に呼ばれるコールバック
|
||||
void SetInsertHandler(void (*func)());
|
||||
SdLogger* GetSdInstance();
|
||||
|
||||
} // namespace Logger
|
||||
} // namespace ConsoleBackup
|
||||
|
||||
#endif /* SDLOGGER_H_ */
|
||||
66
trunk/ConsoleDataMigration/common/SdMountManager.cpp
Normal file
66
trunk/ConsoleDataMigration/common/SdMountManager.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SdMountManager.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn.h>
|
||||
#include "SdMountManager.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
u32 SdMountManager::m_MountCounter = 0;
|
||||
|
||||
SdMountManager::SdMountManager()
|
||||
{
|
||||
// TODO 自動生成されたコンストラクター・スタブ
|
||||
|
||||
}
|
||||
|
||||
SdMountManager::~SdMountManager()
|
||||
{
|
||||
// TODO Auto-generated destructor stub
|
||||
}
|
||||
|
||||
nn::Result SdMountManager::Mount()
|
||||
{
|
||||
nn::Result result = nn::ResultSuccess();
|
||||
|
||||
if(m_MountCounter == 0)
|
||||
{
|
||||
result = nn::fs::MountSdmc();
|
||||
}
|
||||
m_MountCounter++;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
nn::Result SdMountManager::Unmount()
|
||||
{
|
||||
nn::Result result = nn::ResultSuccess();
|
||||
if(m_MountCounter != 0 && --m_MountCounter == 0)
|
||||
{
|
||||
result = nn::fs::Unmount(SDMC_ARCHIVE_NAME);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
nn::Result SdMountManager::ForceUnmount()
|
||||
{
|
||||
m_MountCounter = 0;
|
||||
return nn::fs::Unmount(SDMC_ARCHIVE_NAME);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
44
trunk/ConsoleDataMigration/common/SdMountManager.h
Normal file
44
trunk/ConsoleDataMigration/common/SdMountManager.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SdMountManager.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef SDMOUNTMANAGER_H_
|
||||
#define SDMOUNTMANAGER_H_
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
const char* const SDMC_ARCHIVE_NAME = "sdmc:";
|
||||
|
||||
//! @brief SDカードのMount状態を管理するためのクラスです
|
||||
class SdMountManager
|
||||
{
|
||||
public:
|
||||
SdMountManager();
|
||||
virtual ~SdMountManager();
|
||||
|
||||
//! @brief マウントが必要ならマウントします。
|
||||
static nn::Result Mount();
|
||||
//! @brief アンマウントが必要ならアンマウントします。
|
||||
static nn::Result Unmount();
|
||||
//! @brief 強制的にアンマウントします。
|
||||
static nn::Result ForceUnmount();
|
||||
|
||||
private:
|
||||
static u32 m_MountCounter;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* SDMOUNTMANAGER_H_ */
|
||||
165
trunk/ConsoleDataMigration/common/SdReaderWriter.cpp
Normal file
165
trunk/ConsoleDataMigration/common/SdReaderWriter.cpp
Normal file
@ -0,0 +1,165 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SdReaderWriter.cpp
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "SdReaderWriter.h"
|
||||
#include "SdMountManager.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
nn::Result SdReaderWriter::Initialize()
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
// 初期化済みなら何もしない
|
||||
if(m_IsInitialized)
|
||||
{
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
|
||||
result = SdMountManager::Mount();
|
||||
if(result.IsSuccess())
|
||||
{
|
||||
m_IsInitialized = true;
|
||||
return nn::ResultSuccess();
|
||||
}
|
||||
else
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
nn::Result SdReaderWriter::Finalize()
|
||||
{
|
||||
nn::Result result;
|
||||
result = SdMountManager::Unmount();
|
||||
|
||||
m_IsInitialized = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
nn::Result SdReaderWriter::WriteBuf(const wchar_t* path, void* buf, size_t size)
|
||||
{
|
||||
NN_ASSERT(path != NULL);
|
||||
NN_ASSERT(size > 0);
|
||||
|
||||
nn::Result result;
|
||||
result = Initialize();
|
||||
if(result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
|
||||
result = file.TryInitialize(path, nn::fs::OPEN_MODE_WRITE | nn::fs::OPEN_MODE_CREATE);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
s32 writeSize;
|
||||
result = file.TryWrite(&writeSize, buf, size, true);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
result = file.TryFlush();
|
||||
if (result.IsFailure())
|
||||
{
|
||||
NN_LOG("SD TryFlush failed\n");
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryWrite failed\n");
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryInitialize failed\n");
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
|
||||
file.Finalize();
|
||||
|
||||
result = Finalize();
|
||||
if(result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
nn::Result SdReaderWriter::ReadBuf(const wchar_t* path, void* buf, size_t size, size_t* totalSize)
|
||||
{
|
||||
NN_ASSERT(path != NULL);
|
||||
NN_ASSERT(size > 0);
|
||||
|
||||
nn::Result result;
|
||||
if(!m_IsInitialized)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
result = file.TryInitialize(path, nn::fs::OPEN_MODE_READ);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
s32 readSize;
|
||||
result = file.TryRead(&readSize, buf, size);
|
||||
if (result.IsSuccess())
|
||||
{
|
||||
// TODO バッファを超えるサイズのファイル読み込み
|
||||
*totalSize = readSize;
|
||||
result = file.TryFlush();
|
||||
if (result.IsFailure())
|
||||
{
|
||||
NN_LOG("SD TryFlush failed\n");
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryRead failed\n");
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NN_LOG("SD TryInitialize failed\n");
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
|
||||
file.Finalize();
|
||||
return result;
|
||||
}
|
||||
|
||||
void SdReaderWriter::CreateDirectory(const wchar_t* path)
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
if(!m_IsInitialized)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
NN_LOG("Create Directory %ls\n", path);
|
||||
result = nn::fs::TryCreateDirectory(path);
|
||||
if(result.IsFailure())
|
||||
{
|
||||
nn::dbg::PrintResult(result);
|
||||
}
|
||||
|
||||
Finalize();
|
||||
}
|
||||
|
||||
}
|
||||
64
trunk/ConsoleDataMigration/common/SdReaderWriter.h
Normal file
64
trunk/ConsoleDataMigration/common/SdReaderWriter.h
Normal file
@ -0,0 +1,64 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SdReaderWriter.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef SDWRITER_H_
|
||||
#define SDWRITER_H_
|
||||
|
||||
#include <nn.h>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
//! @brief SDカードに書き込むためのクラスです。
|
||||
class SdReaderWriter
|
||||
{
|
||||
public :
|
||||
SdReaderWriter() : m_IsInitialized(false) {};
|
||||
~SdReaderWriter() {};
|
||||
|
||||
//! @brief 渡されたバッファからサイズ分指定されたパス名で書きこみます
|
||||
//! @param[in] path sdmc:で始まる出力パス名。予めディレクトリを作っておく必要があります。
|
||||
//! @param[in] buf 入力データへのポインタ
|
||||
//! @param[in] size 入力データのサイズ
|
||||
nn::Result WriteBuf(const wchar_t* path, void* buf, size_t size);
|
||||
|
||||
//! @brief 渡されたバッファへサイズ分指定されたパス名から読み込みます
|
||||
//! @param[in] path sdmc:で始まる入力パス名
|
||||
//! @param[in] buf 出力バッファへのポインタ
|
||||
//! @param[in] size バッファサイズ
|
||||
//! @param[out] totalSize 読み込んだデータのサイズ
|
||||
nn::Result ReadBuf(const wchar_t* path, void* buf, size_t size, size_t* totalSize);
|
||||
|
||||
|
||||
//! @brief 渡されたディレクトリ名のディレクトリを作成します
|
||||
void CreateDirectory(const wchar_t* path);
|
||||
|
||||
private:
|
||||
//! @brief 初期化します。
|
||||
nn::Result Initialize();
|
||||
|
||||
//! @brief 終了します。
|
||||
nn::Result Finalize();
|
||||
|
||||
nn::fs::FileStream file;
|
||||
|
||||
NN_PADDING3;
|
||||
bool m_IsInitialized;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* SDWRITER_H_ */
|
||||
240
trunk/ConsoleDataMigration/common/SimplePlayer.cpp
Normal file
240
trunk/ConsoleDataMigration/common/SimplePlayer.cpp
Normal file
@ -0,0 +1,240 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SimplePlayer.cpp
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#include <nn.h>
|
||||
#include <nn/os.h>
|
||||
#include <nn/fnd.h>
|
||||
#include <nn/fs.h>
|
||||
#include <nn/hid.h>
|
||||
#include <nn/snd.h>
|
||||
|
||||
#include <string.h>
|
||||
#include "SimplePlayer.h"
|
||||
#include "wave.h"
|
||||
#include "HeapManager.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
const int nFiles = 4; // 使用できる voice の最大値は 24
|
||||
const char* apFileNames[nFiles] =
|
||||
{
|
||||
"rom:/ok.wav",
|
||||
"rom:/ng.wav",
|
||||
"rom:/cursor.wav",
|
||||
"rom:/annotation.wav"
|
||||
};
|
||||
|
||||
nn::snd::CTR::Voice* apVoice[nFiles];
|
||||
nn::snd::CTR::WaveBuffer aBuffer[nFiles];
|
||||
WaveFmt fmt[nFiles];
|
||||
WaveData data[nFiles];
|
||||
u8* apMemory[nFiles];
|
||||
|
||||
nn::os::CriticalSection s_CriticalSection;
|
||||
bool s_SoundThreadInitialized = false;
|
||||
|
||||
// サウンドスレッド関連
|
||||
const int SOUND_THREAD_STACK_SIZE = 4096;
|
||||
nn::os::StackBuffer<SOUND_THREAD_STACK_SIZE> s_SoundThreadStack;
|
||||
nn::os::Thread threadSound;
|
||||
bool threadSoundFlag;
|
||||
void SoundThreadFunc()
|
||||
{
|
||||
// サウンド出力をステレオに
|
||||
nn::snd::SetSoundOutputMode(nn::snd::OUTPUT_MODE_STEREO);
|
||||
|
||||
// マスターボリュームを設定
|
||||
nn::snd::SetMasterVolume( 1.0 );
|
||||
|
||||
NN_LOG("Loading wav files...\n");
|
||||
|
||||
// ファイルを開く
|
||||
for (int i = 0; i < nFiles; i++)
|
||||
{
|
||||
if (apFileNames[i] == NULL) continue;
|
||||
|
||||
nn::snd::Voice* pVoice = NULL;
|
||||
|
||||
nn::fs::FileReader fileReader;
|
||||
nn::Result result = fileReader.TryInitialize(apFileNames[i]);
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
if (::std::strcmp(::std::strrchr(apFileNames[i], '.'), ".wav") == false)
|
||||
{
|
||||
// 連続メモリ領域の取得、確認
|
||||
apMemory[i] = reinterpret_cast<u8*>(HeapManager::GetHeap()->Allocate(GetWaveLength(fileReader), 32));
|
||||
if (apMemory[i] == NULL)
|
||||
{
|
||||
NN_LOG("Failed to allocate continuous memory\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// Wave データを読み込み、キャッシュを無効に
|
||||
data[i].buf = apMemory[i];
|
||||
LoadWave(fileReader, &fmt[i], &data[i]);
|
||||
nn::snd::FlushDataCache(reinterpret_cast<uptr>(apMemory[i]), data[i].size);
|
||||
|
||||
NN_LOG("%s (%1dch, %5dHz, %2d-bit wav file)\n",
|
||||
apFileNames[i], fmt[i].channel, fmt[i].sample_rate, fmt[i].quantum_bits);
|
||||
|
||||
pVoice = apVoice[i] = nn::snd::AllocVoice(128, NULL, NULL);
|
||||
NN_TASSERT_(pVoice);
|
||||
|
||||
nn::snd::SampleFormat format = (fmt[i].quantum_bits == 8) ?
|
||||
nn::snd::SAMPLE_FORMAT_PCM8 :
|
||||
nn::snd::SAMPLE_FORMAT_PCM16;
|
||||
|
||||
pVoice->SetChannelCount( fmt[i].channel );
|
||||
pVoice->SetSampleFormat( format );
|
||||
|
||||
nn::snd::InitializeWaveBuffer(&aBuffer[i]);
|
||||
aBuffer[i].bufferAddress = apMemory[i];
|
||||
aBuffer[i].sampleLength = nn::snd::GetSampleLength(data[i].size, format, fmt[i].channel);
|
||||
aBuffer[i].loopFlag = false;
|
||||
|
||||
fileReader.Finalize();
|
||||
|
||||
// 音量の設定
|
||||
nn::snd::MixParam mix;
|
||||
mix.mainBus[nn::snd::CHANNEL_INDEX_FRONT_LEFT ] = 0.707f; // メインボリューム (L)
|
||||
mix.mainBus[nn::snd::CHANNEL_INDEX_FRONT_RIGHT] = 0.707f; // メインボリューム (R)
|
||||
pVoice->SetMixParam(mix);
|
||||
pVoice->SetVolume(1.0f);
|
||||
|
||||
// pitch の設定
|
||||
pVoice->SetSampleRate(fmt[i].sample_rate);
|
||||
pVoice->SetPitch(1.0f);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// 再生開始
|
||||
for (int i = 0; i < nFiles; i++)
|
||||
{
|
||||
if (apFileNames[i] != NULL)
|
||||
{
|
||||
apVoice[i]->SetState( nn::snd::Voice::STATE_PLAY );
|
||||
}
|
||||
}
|
||||
|
||||
s_SoundThreadInitialized = true;
|
||||
|
||||
threadSoundFlag = true;
|
||||
while (threadSoundFlag)
|
||||
{
|
||||
nn::snd::WaitForDspSync(); // DSP からのデータ受信を待つ。
|
||||
|
||||
|
||||
s_CriticalSection.Enter(); // メインスレッドとの排他制御
|
||||
nn::snd::SendParameterToDsp(); // パラメータを DSP に送信。
|
||||
s_CriticalSection.Leave(); // メインスレッドとの排他制御
|
||||
}
|
||||
|
||||
// 再生終了
|
||||
for (int i = 0; i < nFiles; i++)
|
||||
{
|
||||
if (apVoice[i])
|
||||
{
|
||||
nn::snd::FreeVoice(apVoice[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InitializeSimplePlayer()
|
||||
{
|
||||
NN_LOG("Initialize SimplePlayer\n");
|
||||
|
||||
nn::Result result;
|
||||
|
||||
const size_t ROMFS_BUFFER_SIZE = 1024 * 64;
|
||||
static char buffer[ROMFS_BUFFER_SIZE];
|
||||
NN_UTIL_PANIC_IF_FAILED(
|
||||
nn::fs::MountRom(16, 16, buffer, ROMFS_BUFFER_SIZE));
|
||||
|
||||
// dsp, snd の初期化
|
||||
result = nn::dsp::Initialize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
result = nn::dsp::LoadDefaultComponent();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
result = nn::snd::Initialize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
s_CriticalSection.Initialize();
|
||||
|
||||
// サウンドスレッドを起動(DSP 割り込みイベント待ち)
|
||||
threadSound.Start(SoundThreadFunc, s_SoundThreadStack);
|
||||
}
|
||||
|
||||
void PlaySound(u8 index)
|
||||
{
|
||||
NN_ASSERT(0 <= index <= nFiles);
|
||||
|
||||
while(!s_SoundThreadInitialized)
|
||||
{
|
||||
nn::os::Thread::Sleep(nn::fnd::TimeSpan::FromMilliSeconds(1));
|
||||
}
|
||||
|
||||
nn::snd::CTR::Voice* pVoice = apVoice[index];
|
||||
|
||||
if (!pVoice->IsPlaying())
|
||||
{
|
||||
nn::snd::InitializeWaveBuffer(&aBuffer[index]);
|
||||
aBuffer[index].bufferAddress = apMemory[index];
|
||||
nn::snd::SampleFormat format = (fmt[index].quantum_bits == 8) ? nn::snd::SAMPLE_FORMAT_PCM8
|
||||
: nn::snd::SAMPLE_FORMAT_PCM16;
|
||||
|
||||
aBuffer[index].sampleLength = nn::snd::GetSampleLength(data[index].size, format, fmt[index].channel);
|
||||
aBuffer[index].loopFlag = false;
|
||||
|
||||
pVoice->AppendWaveBuffer(&aBuffer[index]);
|
||||
NN_LOG("[voice%d] %s (pitch = %f)\n",
|
||||
index,
|
||||
(pVoice->GetState() == nn::snd::Voice::STATE_PAUSE ? "pause" : "play "),
|
||||
pVoice->GetPitch());
|
||||
}
|
||||
}
|
||||
|
||||
void FinalizeSimplePlayer()
|
||||
{
|
||||
nn::Result result;
|
||||
|
||||
// サウンドスレッドの破棄
|
||||
threadSoundFlag = false;
|
||||
threadSound.Join();
|
||||
|
||||
// SND の終了処理
|
||||
result = nn::snd::Finalize();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
|
||||
s_CriticalSection.Finalize();
|
||||
|
||||
// DSP の終了処理
|
||||
result = nn::dsp::UnloadComponent();
|
||||
NN_UTIL_PANIC_IF_FAILED(result);
|
||||
nn::dsp::Finalize();
|
||||
|
||||
|
||||
NN_LOG("Finalize SimplePlayer\n");
|
||||
|
||||
}
|
||||
|
||||
} // namespace ConsoleBackup
|
||||
/*---------------------------------------------------------------------------*
|
||||
End of file
|
||||
*---------------------------------------------------------------------------*/
|
||||
37
trunk/ConsoleDataMigration/common/SimplePlayer.h
Normal file
37
trunk/ConsoleDataMigration/common/SimplePlayer.h
Normal file
@ -0,0 +1,37 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: SimplePlayer.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef SIMPLEPLAYER_H_
|
||||
#define SIMPLEPLAYER_H_
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
enum SoundEffect
|
||||
{
|
||||
SOUND_OK,
|
||||
SOUND_NG,
|
||||
SOUND_CURSOR,
|
||||
SOUND_ANNOTATION
|
||||
};
|
||||
|
||||
void InitializeSimplePlayer();
|
||||
void FinalizeSimplePlayer();
|
||||
void PlaySound(u8 index);
|
||||
|
||||
} // namespace ConsoleBackup
|
||||
|
||||
|
||||
#endif /* SIMPLEPLAYER_H_ */
|
||||
42
trunk/ConsoleDataMigration/common/common_Types.h
Normal file
42
trunk/ConsoleDataMigration/common/common_Types.h
Normal file
@ -0,0 +1,42 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: common_Types.h
|
||||
|
||||
Copyright 2009 Nintendo. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef COMMON_TYPES_H_
|
||||
#define COMMON_TYPES_H_
|
||||
|
||||
#include <nn/cfg/CTR/cfg_NtrSettings.h>
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
const u32 NTR_WIFI_SETTING_SIZE = 0x400; // NTR Wifi 設定のサイズ
|
||||
const u32 TWL_WIFI_SETTING_SIZE = 0x600; // TWL Wifi 設定のサイズ
|
||||
|
||||
|
||||
// NOR領域のみにある設定データ用構造体
|
||||
struct NtrNorData
|
||||
{
|
||||
nn::cfg::CTR::NtrComment comment;
|
||||
u8 TwlWiFiSetting[TWL_WIFI_SETTING_SIZE];
|
||||
u8 NtrWiFiSetting[NTR_WIFI_SETTING_SIZE];
|
||||
NN_PADDING1;
|
||||
u8 userColor;
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif /* COMMON_TYPES_H_ */
|
||||
153
trunk/ConsoleDataMigration/common/configLoader.cpp
Normal file
153
trunk/ConsoleDataMigration/common/configLoader.cpp
Normal file
@ -0,0 +1,153 @@
|
||||
#include <wchar.h>
|
||||
#include <nn/fs.h>
|
||||
#include <cstdlib>
|
||||
#include "configLoader.h"
|
||||
|
||||
namespace common
|
||||
{
|
||||
|
||||
Result ConfigFileLoader::Initialize(const wchar_t* fileName, void* buffer, const size_t bufferSize)
|
||||
{
|
||||
s64 fileSize;
|
||||
FileInputStream fi;
|
||||
NN_UTIL_RETURN_IF_FAILED(fi.TryInitialize(fileName));
|
||||
NN_UTIL_RETURN_IF_FAILED(fi.TryGetSize(&fileSize));
|
||||
|
||||
if (fileSize > bufferSize)
|
||||
{
|
||||
NN_TLOG_("Too Large File\n");
|
||||
return Result(nn::Result::LEVEL_FATAL, nn::Result::SUMMARY_OUT_OF_RESOURCE, nn::Result::MODULE_COMMON, nn::Result::DESCRIPTION_TOO_LARGE);
|
||||
}
|
||||
|
||||
m_Buffer = static_cast<wchar_t*>(buffer);
|
||||
NN_UTIL_RETURN_IF_FAILED(fi.TryRead(&m_UsedBufferSize, m_Buffer, fileSize));
|
||||
|
||||
return ParseData();
|
||||
}
|
||||
|
||||
void ConfigFileLoader::Finalize()
|
||||
{
|
||||
m_Buffer = 0;
|
||||
m_ParamNum = 0;
|
||||
}
|
||||
|
||||
Result ConfigFileLoader::ParseData()
|
||||
{
|
||||
if (!m_Buffer)
|
||||
{
|
||||
return Result(nn::Result::LEVEL_FATAL, nn::Result::SUMMARY_INVALID_STATE, nn::Result::MODULE_COMMON, nn::Result::DESCRIPTION_NOT_INITIALIZED);
|
||||
}
|
||||
|
||||
int pos = 0;
|
||||
|
||||
// ビッグエンディアンでないことを確認
|
||||
NN_ASSERTMSG(m_Buffer[0] != 0xfffe, "Invalid Config File's Endian\n");
|
||||
|
||||
if (m_Buffer[0] == 0xfeff)
|
||||
{
|
||||
// UTF-16 BOMの調整
|
||||
pos++;
|
||||
}
|
||||
|
||||
m_ParamNum = 0;
|
||||
m_ParamName[m_ParamNum] = &(m_Buffer[pos]);
|
||||
m_ParamValue[m_ParamNum] = L'\0';
|
||||
|
||||
// ダブルクウォート中なら : も文字として読み取る
|
||||
bool inEscape = false;
|
||||
// # で行末までコメント
|
||||
bool inComment = false;
|
||||
|
||||
while (pos < m_UsedBufferSize / sizeof(m_Buffer[0]))
|
||||
{
|
||||
switch (m_Buffer[pos])
|
||||
{
|
||||
case L'"':
|
||||
{
|
||||
inEscape = !inEscape;
|
||||
}
|
||||
break;
|
||||
|
||||
case L'#':
|
||||
{
|
||||
inComment = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case L':':
|
||||
{
|
||||
if(inEscape || inComment)
|
||||
{
|
||||
break;
|
||||
}
|
||||
m_Buffer[pos] = L'\0';
|
||||
m_ParamValue[m_ParamNum++] = &(m_Buffer[pos + 1]);
|
||||
}
|
||||
|
||||
break;
|
||||
case L'\r':
|
||||
case L'\n':
|
||||
{
|
||||
if(inComment)
|
||||
{
|
||||
inComment = false;
|
||||
}
|
||||
m_Buffer[pos] = L'\0';
|
||||
m_ParamName[m_ParamNum] = &(m_Buffer[pos + 1]);
|
||||
m_ParamValue[m_ParamNum] = L'\0';
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
pos++;
|
||||
}
|
||||
|
||||
return ResultSuccess();
|
||||
}
|
||||
|
||||
s32 ConfigFileLoader::SearchParamName(const wchar_t *paramName)
|
||||
{
|
||||
if (!m_Buffer)
|
||||
{
|
||||
NN_TLOG_("ConfigFileLoader not initialized.\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (s32 i = 0; i < m_ParamNum; i++)
|
||||
{
|
||||
if (wcscmp(m_ParamName[i], paramName) == 0)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
const wchar_t *ConfigFileLoader::ReadAsWChar(const wchar_t *paramName)
|
||||
{
|
||||
s32 idx = SearchParamName(paramName);
|
||||
if (idx < 0)
|
||||
{
|
||||
NN_LOG("Unknown Parameter Name %ls\n", paramName);
|
||||
}
|
||||
return (idx < 0) ? L'\0' : m_ParamValue[idx];
|
||||
}
|
||||
|
||||
const char *ConfigFileLoader::ReadAsChar(const wchar_t *paramName)
|
||||
{
|
||||
memset(m_ReadCharBuffer, 0, sizeof(m_ReadCharBuffer));
|
||||
const wchar_t *value = ReadAsWChar(paramName);
|
||||
if(value == L'\0')
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
wcstombs(m_ReadCharBuffer, value, wcslen(value));
|
||||
return m_ReadCharBuffer;
|
||||
}
|
||||
|
||||
int ConfigFileLoader::ReadAsInteger(const wchar_t *paramName)
|
||||
{
|
||||
return atoi(ReadAsChar(paramName));
|
||||
}
|
||||
|
||||
}
|
||||
79
trunk/ConsoleDataMigration/common/configLoader.h
Normal file
79
trunk/ConsoleDataMigration/common/configLoader.h
Normal file
@ -0,0 +1,79 @@
|
||||
#ifndef NN_CONFIG_LOADER_H_
|
||||
#define NN_CONFIG_LOADER_H_
|
||||
|
||||
|
||||
namespace common
|
||||
{
|
||||
using namespace nn;
|
||||
using namespace nn::fs;
|
||||
using namespace std;
|
||||
|
||||
class ConfigFileLoader
|
||||
{
|
||||
private:
|
||||
static const int PARAM_NAME_MAX_STRING_LENGTH = 16;
|
||||
static const int PARAM_VALUE_MAX_STRING_LENGTH = 128;
|
||||
static const int PARAM_MAX_NUM = 64;
|
||||
|
||||
char m_ReadCharBuffer[PARAM_VALUE_MAX_STRING_LENGTH];
|
||||
wchar_t *m_ParamName[PARAM_MAX_NUM];
|
||||
wchar_t *m_ParamValue[PARAM_MAX_NUM];
|
||||
wchar_t *m_Buffer;
|
||||
|
||||
s32 m_UsedBufferSize;
|
||||
s32 m_ParamNum;
|
||||
|
||||
public:
|
||||
ConfigFileLoader() : m_Buffer(0), m_UsedBufferSize(0), m_ParamNum(0)
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
@brief ConfigFileLoader を初期化します.
|
||||
|
||||
使用するファイルが存在するアーカイブは,あらかじめマウントしておく必要があります.
|
||||
読み込みに使用するバッファを確保し,引数 buffer に与える必要があります.
|
||||
Finalize を呼ぶまでこのバッファは開放しないでください.
|
||||
|
||||
読み込ませることのできるフォーマット
|
||||
・エンコーディング:UTF-16
|
||||
・バイトオーダ :リトルエンディアン
|
||||
・改行記号 :不問
|
||||
|
||||
半角コロンを含む行のみパラメータ記述行として読み込み,含まない行は無視します.
|
||||
半角コロンより前の文字はすべてパラメータ名として取得し,
|
||||
半角コロンより後の文字はすべてパラメータの値として取得します.
|
||||
ParameterName : ParameterValue;
|
||||
と記述すると
|
||||
パラメータ名は L"ParameterName "
|
||||
パラメータ値は L" ParameterValue;"
|
||||
となります.
|
||||
|
||||
@param[in] fileName 設定ファイル名
|
||||
@param[in] buffer ファイル読み込み用のバッファ
|
||||
@param[in] bufferSize 上記 buffer の大きさ
|
||||
|
||||
@return 結果を返します.
|
||||
|
||||
*/
|
||||
Result Initialize(const wchar_t* fileName, void* buffer, const size_t bufferSize);
|
||||
void Finalize();
|
||||
|
||||
// スレッドセーフです.
|
||||
const wchar_t *ReadAsWChar(const wchar_t *paramName);
|
||||
|
||||
// スレッドセーフではありません.
|
||||
const char *ReadAsChar(const wchar_t *paramName);
|
||||
|
||||
// スレッドセーフです.
|
||||
int ReadAsInteger(const wchar_t *paramName);
|
||||
|
||||
private:
|
||||
Result ParseData();
|
||||
s32 SearchParamName(const wchar_t *paramName);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif // NN_CONFIG_LOADER_H_
|
||||
BIN
trunk/ConsoleDataMigration/common/romfiles/annotation.wav
Normal file
BIN
trunk/ConsoleDataMigration/common/romfiles/annotation.wav
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/common/romfiles/cursor.wav
Normal file
BIN
trunk/ConsoleDataMigration/common/romfiles/cursor.wav
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/common/romfiles/ng.wav
Normal file
BIN
trunk/ConsoleDataMigration/common/romfiles/ng.wav
Normal file
Binary file not shown.
BIN
trunk/ConsoleDataMigration/common/romfiles/ok.wav
Normal file
BIN
trunk/ConsoleDataMigration/common/romfiles/ok.wav
Normal file
Binary file not shown.
150
trunk/ConsoleDataMigration/common/wave.cpp
Normal file
150
trunk/ConsoleDataMigration/common/wave.cpp
Normal file
@ -0,0 +1,150 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: wave.c
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* includes */
|
||||
#include "wave.h"
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* functions */
|
||||
|
||||
/*---------------------------------------------------------------------------*
|
||||
Name: LoadWave
|
||||
|
||||
Description: Wave データを読み込む.
|
||||
|
||||
Arguments: filepath : ファイルパス
|
||||
fmt : Wave データの fmt チャンクを格納
|
||||
data : Wave データの data チャンクを格納
|
||||
|
||||
Returns: None.
|
||||
*---------------------------------------------------------------------------*/
|
||||
void LoadWaveCore(nn::fs::FileReader& reader, WaveFmt * fmt, WaveData * data, bool isSizeOnly)
|
||||
{
|
||||
reader.SetPosition(0);
|
||||
|
||||
WaveRiff riff; // RIFF ヘッダ
|
||||
WaveChunk chunk; // CHUNK
|
||||
u32 readbyte = 0; // ファイル読み込みの判定に使用
|
||||
u32 fsize = reader.GetSize();
|
||||
|
||||
// RIFF ヘッダ読み込み
|
||||
reader.Read((u8*)&riff, sizeof(WaveRiff));
|
||||
|
||||
// サイズを積算
|
||||
readbyte += sizeof(WaveRiff);
|
||||
|
||||
// "RIFF" との一致を確認
|
||||
if (riff.tag != MAKE_WAVE_TAG_VALUE('R','I','F','F'))
|
||||
{
|
||||
NN_PANIC("Not RIFF format.\n");
|
||||
}
|
||||
// "WAVE" との一致を確認
|
||||
if ( riff.type != MAKE_WAVE_TAG_VALUE('W','A','V','E') )
|
||||
{
|
||||
NN_PANIC("Not Wave format.\n");
|
||||
}
|
||||
|
||||
// ファイルサイズより大きくなるまで読み込む
|
||||
while(fsize > readbyte)
|
||||
{
|
||||
// CHUNK の読み込み
|
||||
reader.Read((u8*)&chunk, sizeof(WaveChunk));
|
||||
readbyte += sizeof(WaveChunk);
|
||||
|
||||
// "fmt "
|
||||
if (chunk.tag == MAKE_WAVE_TAG_VALUE('f','m','t',' '))
|
||||
{
|
||||
reader.Read((u8*)fmt, sizeof(WaveFmt));
|
||||
readbyte += sizeof(WaveFmt);
|
||||
|
||||
// 拡張領域があれば読み捨て
|
||||
if (chunk.size > sizeof(WaveFmt))
|
||||
{
|
||||
u16 ext_size;
|
||||
|
||||
reader.Read((u8*)&ext_size, sizeof(ext_size));
|
||||
readbyte += sizeof(ext_size);
|
||||
|
||||
readbyte += chunk.size;
|
||||
if (readbyte == fsize) break;
|
||||
|
||||
reader.Seek(ext_size, nn::fs::POSITION_BASE_CURRENT);
|
||||
}
|
||||
}
|
||||
// "data"
|
||||
else if (chunk.tag == MAKE_WAVE_TAG_VALUE('d','a','t','a'))
|
||||
{
|
||||
data->size = chunk.size;
|
||||
|
||||
if (isSizeOnly)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
reader.Read((u8*)data->buf, data->size);
|
||||
// 8-bit wav ファイルの場合は unsigned -> signed の変換が必要
|
||||
if (fmt->quantum_bits == 8)
|
||||
{
|
||||
s8* p = (s8*)data->buf;
|
||||
for (int i = 0; i < data->size; i++)
|
||||
{
|
||||
p[i] -= 128;
|
||||
}
|
||||
}
|
||||
}
|
||||
readbyte += chunk.size;
|
||||
}
|
||||
// それ以外
|
||||
else
|
||||
{
|
||||
readbyte += chunk.size;
|
||||
if (readbyte == fsize) break;
|
||||
|
||||
// 読み飛ばす
|
||||
reader.Seek(chunk.size, nn::fs::POSITION_BASE_CURRENT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef NN_BUILD_RELEASE // Release ビルドでは HostIO は使えません。
|
||||
void WriteWaveHeader(nn::hio::CTR::HostFile& hostFile, WaveFmt* fmt, s32 size)
|
||||
{
|
||||
WaveRiff riff;
|
||||
riff.tag = MAKE_WAVE_TAG_VALUE('R','I','F','F');
|
||||
riff.size =
|
||||
+ sizeof(WaveRiff) // riff header
|
||||
+ sizeof(WaveChunk) + sizeof(WaveFmt) // wave fmt header
|
||||
+ sizeof(WaveChunk) + size // wave data
|
||||
- 8;
|
||||
riff.type = MAKE_WAVE_TAG_VALUE('W','A','V','E');
|
||||
hostFile.Write(&riff, sizeof(WaveRiff));
|
||||
|
||||
WaveChunk chunk;
|
||||
chunk.tag = MAKE_WAVE_TAG_VALUE('f','m','t',' ');
|
||||
chunk.size = sizeof(WaveFmt);
|
||||
hostFile.Write(&chunk, sizeof(WaveChunk));
|
||||
hostFile.Write(fmt, sizeof(WaveFmt));
|
||||
|
||||
chunk.tag = MAKE_WAVE_TAG_VALUE('d','a','t','a');
|
||||
chunk.size = size;
|
||||
hostFile.Write(&chunk, sizeof(WaveChunk));
|
||||
}
|
||||
#endif // NN_BUILD_RELEASE
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* end of file */
|
||||
/*---------------------------------------------------------------------------*/
|
||||
148
trunk/ConsoleDataMigration/common/wave.h
Normal file
148
trunk/ConsoleDataMigration/common/wave.h
Normal file
@ -0,0 +1,148 @@
|
||||
/*---------------------------------------------------------------------------*
|
||||
Project: Horizon
|
||||
File: wave.h
|
||||
|
||||
Copyright (C)2009 Nintendo Co., Ltd. All rights reserved.
|
||||
|
||||
These coded instructions, statements, and computer programs contain
|
||||
proprietary information of Nintendo of America Inc. and/or Nintendo
|
||||
Company Ltd., and are protected by Federal copyright law. They may
|
||||
not be disclosed to third parties or copied or duplicated in any form,
|
||||
in whole or in part, without the prior written consent of Nintendo.
|
||||
|
||||
$Rev$
|
||||
*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef __WAVE_HEADER__
|
||||
#define __WAVE_HEADER__
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* includes */
|
||||
#include <nn/types.h>
|
||||
#include <nn/fs.h>
|
||||
#ifndef NN_BUILD_RELEASE // Release ビルドでは HostIO は使えません。
|
||||
#include <nn/hio.h>
|
||||
#endif // NN_BUILD_RELEASE
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* constants */
|
||||
|
||||
#define MAKE_WAVE_TAG_VALUE(c1, c2, c3, c4) \
|
||||
( c1 | (c2<<8) | (c3<<16) | (c4<<24) )
|
||||
|
||||
#define MAKE_WAVE_TAG_STRING(str, val) \
|
||||
{ \
|
||||
str[3] = (char) ( (val>>24)&0xff ) ; \
|
||||
str[2] = (char) ( (val>>16)&0xff ) ; \
|
||||
str[1] = (char) ( (val>> 8)&0xff ) ; \
|
||||
str[0] = (char) ( (val )&0xff ) ; \
|
||||
str[4] = (char) ( 0 ) ; \
|
||||
}
|
||||
|
||||
#define MAKE_FMT_CHUNK(ch, s) \
|
||||
{ \
|
||||
ch.tag = MAKE_WAVE_TAG_VALUE('f', 'm', 't', ' '); \
|
||||
ch.size = s; \
|
||||
}
|
||||
|
||||
#define MAKE_DATA_CHUNK(ch, s) \
|
||||
{ \
|
||||
ch.tag = MAKE_WAVE_TAG_VALUE('d', 'a', 't', 'a'); \
|
||||
ch.size = s; \
|
||||
}
|
||||
|
||||
#define saturate(v, min, max) \
|
||||
{ \
|
||||
if ( v < min ) {v = min;} \
|
||||
else if ( v > max ) {v = max;} \
|
||||
}
|
||||
|
||||
#define swap(v,t) swap_##t##_(v)
|
||||
|
||||
#define swap_u16_(v) \
|
||||
{ \
|
||||
v = (u16)(((v)>> 8)&0x00ff | \
|
||||
((v)<< 8)&0xff00); \
|
||||
}
|
||||
|
||||
#define swap_s16_(v) \
|
||||
{ \
|
||||
v = (s16)(((v)>> 8)&0x00ff | \
|
||||
((v)<< 8)&0xff00); \
|
||||
}
|
||||
|
||||
#define swap_u32_(v) \
|
||||
{ \
|
||||
v = (u32)(((v)>>24)&0x000000ff | \
|
||||
((v)>> 8)&0x0000ff00 | \
|
||||
((v)<< 8)&0x00ff0000 | \
|
||||
((v)<<24)&0xff000000); \
|
||||
}
|
||||
|
||||
#define swap_s32_(v) \
|
||||
{ \
|
||||
v = (s32)(((v)>>24)&0x000000ff | \
|
||||
((v)>> 8)&0x0000ff00 | \
|
||||
((v)<< 8)&0x00ff0000 | \
|
||||
((v)<<24)&0xff000000); \
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* typedef */
|
||||
typedef struct _riff
|
||||
{
|
||||
u32 tag;
|
||||
u32 size;
|
||||
u32 type;
|
||||
}
|
||||
WaveRiff;
|
||||
|
||||
typedef struct _chunk
|
||||
{
|
||||
u32 tag;
|
||||
u32 size;
|
||||
}
|
||||
WaveChunk;
|
||||
|
||||
typedef struct _fmt
|
||||
{
|
||||
u16 fmt_id;
|
||||
u16 channel;
|
||||
u32 sample_rate;
|
||||
u32 trans_rate;
|
||||
u16 block_size;
|
||||
u16 quantum_bits;
|
||||
}
|
||||
WaveFmt;
|
||||
|
||||
typedef struct _data
|
||||
{
|
||||
u32 size;
|
||||
u8* buf;
|
||||
}
|
||||
WaveData;
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* prototype */
|
||||
|
||||
void LoadWaveCore(nn::fs::FileReader&, WaveFmt*, WaveData*, bool);
|
||||
static inline void LoadWave(nn::fs::FileReader& reader, WaveFmt* fmt, WaveData* data)
|
||||
{
|
||||
LoadWaveCore(reader, fmt, data, false);
|
||||
}
|
||||
static inline int GetWaveLength(nn::fs::FileReader& reader)
|
||||
{
|
||||
WaveFmt fmt;
|
||||
WaveData data;
|
||||
LoadWaveCore(reader, &fmt, &data, true);
|
||||
return data.size;
|
||||
}
|
||||
#ifndef NN_BUILD_RELEASE // Release ビルドでは HostIO は使えません。
|
||||
void WriteWaveHeader(nn::hio::CTR::HostFile& hostFile, WaveFmt* fmt, s32 size);
|
||||
#endif // NN_BUILD_RELEASE
|
||||
|
||||
#endif // __WAVE_HEADER__
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/* end of file */
|
||||
/*---------------------------------------------------------------------------*/
|
||||
Loading…
Reference in New Issue
Block a user