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BGSとの通信結果をsimplexmlライブラリでパースするための正規化クラスを追加
git-svn-id: file:///Volumes/Transfer/gigaleak_20231201/2020-05-23%20-%20ctr.7z%20+%20svn_v1.068.zip/ctr/svn/ctr_Repair@562 385bec56-5757-e545-9c3a-d8741f4650f1
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@ -31,6 +31,7 @@ SOURCES[] =
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TitleDownloader.cpp
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Shop.cpp
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RegionIdModifier.cpp
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SimpleXmlPreprocessor.cpp
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../common/Util.cpp
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../common/DrawSystemState.cpp
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../common/FileTransfer.cpp
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@ -0,0 +1,176 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: SimpleXmlPreprocessor.cpp
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Copyright 2009-2011 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#include "SimpleXmlPreprocessor.h"
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#include <nn.h>
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namespace ConsoleRestore
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{
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bool SimpleXmlPreprocessor::Canonicalize(std::string& str)
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{
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if(!EraseXmlDeclaration(str))
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{
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NN_LOG("invalid xml!\n");
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return false;
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}
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if(!EraseEmptyTag(str))
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{
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NN_LOG("can't erase empty tag");
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return false;
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}
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if(!EraseAttribute(str))
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{
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NN_LOG("can't erase attribute\n");
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return false;
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}
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if(!EraseNsTagEnd(str))
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{
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NN_LOG("can't erase ns end\n");
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return false;
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}
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if(!EraseNsTagStart(str))
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{
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NN_LOG("can't erase ns start\n");
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return false;
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}
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return true;
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}
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bool SimpleXmlPreprocessor::EraseXmlDeclaration(std::string& str)
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{
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std::string::size_type start = str.find("<?xml");
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if (start == std::string::npos)
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{
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return false;
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}
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std::string::size_type end = str.find(">");
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if (end == std::string::npos)
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{
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return false;
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}
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str.erase(start, end + 1 - start);
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return true;
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}
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bool SimpleXmlPreprocessor::EraseEmptyTag(std::string& str)
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{
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// XMLとしては正しい前提
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std::string::size_type end = str.find("/>");
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if (end == std::string::npos)
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{
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return true;
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}
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std::string::size_type start = str.rfind("<", end);
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if (start == std::string::npos)
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{
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return false;
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}
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str.erase(start, end + 2 - start);
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return true;
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}
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bool SimpleXmlPreprocessor::EraseNsTagEnd(std::string& str)
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{
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std::string::size_type start = str.rfind("</");
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while (start != std::string::npos)
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{
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std::string::size_type end = str.find(">", start);
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if (end == std::string::npos)
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{
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// 不正なXML
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return false;
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}
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std::string::size_type colon = str.substr(start, end - start).find(":");
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if (colon == std::string::npos)
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{
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// 名前空間無し
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start = str.rfind("</", start - 1);
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continue;
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}
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str.erase(start + 2, colon - 1);
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start = str.rfind("</", start - 1);
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}
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return true;
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}
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bool SimpleXmlPreprocessor::EraseNsTagStart(std::string& str)
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{
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std::string::size_type start = str.find("<");
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while (start != std::string::npos)
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{
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std::string::size_type end = str.find(">", start);
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if (end == std::string::npos)
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{
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// 不正なXML
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return false;
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}
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std::string::size_type colon = str.substr(start, end - start).find(":");
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if (colon == std::string::npos)
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{
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// 名前空間無し
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start = str.find("<", end);
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continue;
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}
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str.erase(start + 1, colon);
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start = str.find("<", end - colon);
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}
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return true;
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}
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bool SimpleXmlPreprocessor::EraseAttribute(std::string& str)
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{
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std::string::size_type start = str.find("<");
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while (start != std::string::npos)
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{
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std::string::size_type end = str.find(">", start);
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if (end == std::string::npos)
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{
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// 不正なXML
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return false;
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}
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std::string::size_type space = str.substr(start, end - start).find(" ");
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if (space == std::string::npos)
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{
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// 属性なし
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start = str.find("<", end);
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continue;
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}
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str.erase(start + space, end - (start + space));
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start = str.find("<", start + space);
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}
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return true;
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}
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} /* namespace ConsoleRestore */
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@ -0,0 +1,52 @@
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/*---------------------------------------------------------------------------*
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Project: Horizon
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File: SimpleXmlPreprocessor.h
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Copyright 2009-2011 Nintendo. All rights reserved.
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These coded instructions, statements, and computer programs contain
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proprietary information of Nintendo of America Inc. and/or Nintendo
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Company Ltd., and are protected by Federal copyright law. They may
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not be disclosed to third parties or copied or duplicated in any form,
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in whole or in part, without the prior written consent of Nintendo.
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$Rev$
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*---------------------------------------------------------------------------*/
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#ifndef SIMPLEXMLPREPROCESSOR_H_
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#define SIMPLEXMLPREPROCESSOR_H_
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#include <string>
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namespace ConsoleRestore
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{
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class SimpleXmlPreprocessor
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{
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public:
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SimpleXmlPreprocessor() {};
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~SimpleXmlPreprocessor() {};
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// SimpleXmlParserで読めるように変換します
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static bool Canonicalize(std::string& str);
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private:
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// <?xml*>の除去
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static bool EraseXmlDeclaration(std::string& str);
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// 空タグの除去
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static bool EraseEmptyTag(std::string& str);
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// 属性の削除
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static bool EraseAttribute(std::string& str);
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// 終了タグの名前空間の削除
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static bool EraseNsTagEnd(std::string& str);
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// 開始タグの名前空間の削除
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static bool EraseNsTagStart(std::string& str);
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};
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} /* namespace ConsoleRestore */
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#endif /* SIMPLEXMLPREPROCESSOR_H_ */
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